Show equipment in hover unit info
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@@ -46,6 +46,7 @@ powershell -NoProfile -ExecutionPolicy Bypass -File tools\check_godot46_readines
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- Finite-stock Shop entries show remaining counts and disable once sold out.
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- Manual checkpoint save/load restores the expected current briefing without script errors.
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- A player unit can move, attack, wait, use a tactic, use an item, and equip compatible gear; weapon effectiveness appears in forecasts and equipment/shop text when applicable.
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- Hovering an occupied tile shows the unit's class, movement type, AGI, movement, range, and equipped weapon/armor/accessory, with empty slots shown as `-`.
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- Movement-triggered supply cache events grant battle inventory items with pickup feedback, and the items persist only after victory.
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- The Threat toggle or `Y` key shows enemy physical and hostile tactic reach, hovered threatened tiles name the threatening units, and occupied player tiles show physical damage/hit estimates plus hostile tactic damage or status hints.
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- Area tactics such as Blaze, Great Mend, and Poison Mist highlight affected cells, apply only to valid targets in the area, and spend MP once per cast.
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