Refine ancient UI wording

This commit is contained in:
2026-06-19 01:39:19 +09:00
parent 0be2cadb9f
commit 539053c032
3 changed files with 132 additions and 132 deletions

View File

@@ -35,18 +35,18 @@ func _init() -> void:
"choice_label": ""
}
var result_text: String = scene._format_battle_result_summary()
_check_contains(failures, "reward section", result_text, "Rewards")
_check_contains(failures, "reward section", result_text, "Spoils")
_check_contains(failures, "gold reward", result_text, "Gold +100")
_check_contains(failures, "item reward", result_text, "Bean x2")
_check_contains(failures, "roster section", result_text, "Joined: Dian Wei")
_check_contains(failures, "growth section", result_text, "Cao Cao Lv.2")
_check_contains(failures, "campaign section", result_text, "Next: Sishui Gate")
_check_contains(failures, "next camp section", result_text, "Next Camp")
_check_contains(failures, "campaign section", result_text, "Next March: Sishui Gate")
_check_contains(failures, "next camp section", result_text, "Next Encampment")
_check_contains(failures, "next camp location", result_text, "Sishui Gate, 190 CE")
_check_contains(failures, "next camp talk", result_text, "Talk 3")
_check_contains(failures, "next camp shop", result_text, "Shop 6 goods")
_check_contains(failures, "next camp deploy", result_text, "Deploy 2/3")
_check_contains(failures, "next camp formation", result_text, "Formation 6 tiles")
_check_contains(failures, "next camp talk", result_text, "Council 3")
_check_contains(failures, "next camp shop", result_text, "Market 6 goods")
_check_contains(failures, "next camp deploy", result_text, "Muster 2/3")
_check_contains(failures, "next camp formation", result_text, "Array 6 tiles")
scene.battle_result_summary = {
"saved": false,
@@ -63,8 +63,8 @@ func _init() -> void:
"choice_label": ""
}
var failed_save_text: String = scene._format_battle_result_summary()
_check_contains(failures, "failed rewards", failed_save_text, "Not applied")
_check_contains(failures, "failed save", failed_save_text, "Campaign save failed")
_check_contains(failures, "failed rewards", failed_save_text, "Not recorded")
_check_contains(failures, "failed save", failed_save_text, "Chronicle seal failed")
scene.battle_result_summary = {
"saved": true,
@@ -77,13 +77,13 @@ func _init() -> void:
failures,
"pending choice prompt",
pending_choice_text,
"Select a campaign response"
"Select a response"
)
_check_not_contains(
failures,
"pending choice should wait for response before next camp preview",
pending_choice_text,
"Next Camp"
"Next Encampment"
)
scene.battle_result_summary = {