Improve readable battle text states
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@@ -96,10 +96,14 @@ func _capture_viewport_set(spec: Dictionary, output_dir: String, captures: Array
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await _settle()
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if scene.objective_notice_panel != null:
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scene.objective_notice_panel.visible = false
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scene._update_hud()
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await _settle()
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await _capture_frame(scene, output_dir, label, "06_battle_idle", captures, failures)
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scene._update_threat_button()
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scene._on_command_hint_button_mouse_entered(scene.threat_button)
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await _settle()
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await _capture_frame(scene, output_dir, label, "06_battle_threat_hint", captures, failures)
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await _capture_frame(scene, output_dir, label, "07_battle_threat_hint", captures, failures)
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scene.queue_free()
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await _settle()
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