Retheme ancient briefing UI and add pursuit camp

This commit is contained in:
2026-06-19 01:57:32 +09:00
parent 539053c032
commit 50692fa05d
7 changed files with 489 additions and 80 deletions

View File

@@ -211,13 +211,17 @@ func _check_objective_notice(failures: Array[String]) -> void:
scene._on_objective_updated("Defeat the new vanguard.", "")
if scene.objective_notice_panel == null or not scene.objective_notice_panel.visible:
failures.append("objective notice panel should be visible after objective update")
elif not scene.objective_notice_label.text.contains("Defeat the new vanguard."):
failures.append("objective notice label missing updated objective: %s" % scene.objective_notice_label.text)
elif not scene.objective_notice_label.text.contains("New Battle Mandate") or not scene.objective_notice_label.text.contains("Mandate: Defeat the new vanguard."):
failures.append("objective notice label should use battle mandate wording: %s" % scene.objective_notice_label.text)
scene._on_objective_updated("", "Supply train is lost.")
if scene.objective_notice_panel == null or not scene.objective_notice_panel.visible:
failures.append("objective notice panel should be visible after defeat update")
elif not scene.objective_notice_label.text.contains("Supply train is lost."):
failures.append("objective notice label missing updated defeat condition: %s" % scene.objective_notice_label.text)
elif not scene.objective_notice_label.text.contains("New Battle Mandate") or not scene.objective_notice_label.text.contains("Omen: Supply train is lost."):
failures.append("objective notice label should use omen wording: %s" % scene.objective_notice_label.text)
if scene._format_log_entry_text("Objective updated: Defeat the new vanguard.") != "Mandate revised: Defeat the new vanguard.":
failures.append("objective log display should use mandate wording")
if scene._format_log_entry_text("Defeat condition updated: Supply train is lost.") != "Omen revised: Supply train is lost.":
failures.append("defeat log display should use omen wording")
if scene.objective_notice_timer <= 0.0:
failures.append("objective notice timer should be active")
scene.free()