Add unit defeat event reactions

This commit is contained in:
2026-06-18 14:14:51 +09:00
parent 8c4d7c8822
commit 4f5e949d84
10 changed files with 218 additions and 7 deletions

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@@ -98,7 +98,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Scenario post-battle dialogue can play before the victory result panel.
- Basic battle EXP, level-ups, and core first-tier class promotion routes.
- Victory results split rewards, roster changes, saved growth, campaign status, and pending choices into readable sections.
- Scenario events for battle start, battle-begin dialogue, turn start, movement-triggered ambushes, `after_event` prerequisites, objective updates with HUD notices, inventory pickups, reinforcements, and scripted unit withdrawals.
- Scenario events for battle start, battle-begin dialogue, turn start, movement-triggered ambushes, unit-defeat reactions, `after_event` prerequisites, objective updates with HUD notices, inventory pickups, reinforcements, and scripted unit withdrawals.
- Scenario briefing before battle with a campaign battle header and objective summary.
- Victory rewards and consumed inventory saved into a campaign state.
- Scenario-defined victory and defeat conditions.