Add unit defeat event reactions
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@@ -98,7 +98,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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- Scenario post-battle dialogue can play before the victory result panel.
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- Basic battle EXP, level-ups, and core first-tier class promotion routes.
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- Victory results split rewards, roster changes, saved growth, campaign status, and pending choices into readable sections.
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- Scenario events for battle start, battle-begin dialogue, turn start, movement-triggered ambushes, `after_event` prerequisites, objective updates with HUD notices, inventory pickups, reinforcements, and scripted unit withdrawals.
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- Scenario events for battle start, battle-begin dialogue, turn start, movement-triggered ambushes, unit-defeat reactions, `after_event` prerequisites, objective updates with HUD notices, inventory pickups, reinforcements, and scripted unit withdrawals.
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- Scenario briefing before battle with a campaign battle header and objective summary.
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- Victory rewards and consumed inventory saved into a campaign state.
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- Scenario-defined victory and defeat conditions.
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