Age briefing and dialogue UI
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@@ -211,12 +211,12 @@ func _check_objective_notice(failures: Array[String]) -> void:
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scene._on_objective_updated("Defeat the new vanguard.", "")
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if scene.objective_notice_panel == null or not scene.objective_notice_panel.visible:
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failures.append("objective notice panel should be visible after objective update")
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elif not scene.objective_notice_label.text.contains("新詔 軍令 봉인") or not scene.objective_notice_label.text.contains("勝令|朱批 Defeat the new vanguard."):
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elif not scene.objective_notice_label.text.contains("急詔 軍令改封") or not scene.objective_notice_label.text.contains("朱批|Defeat the new vanguard."):
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failures.append("objective notice label should use sealed edict wording: %s" % scene.objective_notice_label.text)
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scene._on_objective_updated("", "Supply train is lost.")
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if scene.objective_notice_panel == null or not scene.objective_notice_panel.visible:
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failures.append("objective notice panel should be visible after defeat update")
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elif not scene.objective_notice_label.text.contains("新詔 軍令 봉인") or not scene.objective_notice_label.text.contains("敗兆|墨戒 Supply train is lost."):
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elif not scene.objective_notice_label.text.contains("急詔 軍令改封") or not scene.objective_notice_label.text.contains("墨戒|Supply train is lost."):
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failures.append("objective notice label should use omen wording: %s" % scene.objective_notice_label.text)
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if scene._format_log_entry_text("Objective updated: Defeat the new vanguard.") != "軍令 개정: Defeat the new vanguard.":
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failures.append("objective log display should use edict wording")
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