Add branch-aware camp conversations

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2026-06-18 18:16:38 +09:00
parent 87e75ea018
commit 4bd18a3f53
8 changed files with 155 additions and 10 deletions

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@@ -46,7 +46,7 @@
- Mid-battle map/action events have a first action system with movement ambushes and scripted unit withdrawals.
- Opening battle dialogue exists through event actions.
- Post-battle dialogue exists before the victory result panel.
- Pre-battle camp conversations can be selected from the briefing Talk menu by officer or topic, can grant one-time pre-battle supplies, and shops can show merchant flavor lines.
- Pre-battle camp conversations can be selected from the briefing Talk menu by officer or topic, can branch from saved campaign choices, can grant one-time pre-battle supplies, and shops can show merchant flavor lines.
- Reinforcements, scripted unit withdrawals, objective changes with HUD/log feedback, and item/gold pickup events exist in a basic form.
- Post-battle reward save, campaign choice flags, first flag-driven briefing/shop/event branches, sectioned result summaries, and choice reward previews exist in a basic form. Richer reward screens and wider branch support are still planned.