Add branch-aware camp conversations

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2026-06-18 18:16:38 +09:00
parent 87e75ea018
commit 4bd18a3f53
8 changed files with 155 additions and 10 deletions

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@@ -20,7 +20,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Weapon, armor, and accessory rewards can be stored, displayed, compared, equipped, and unequipped from the battle HUD; some weapons deal bonus physical damage against matching move types.
- First named equipment rewards exist in the northern campaign arc and show a `[Named]` or `Named` tag in reward, inventory, shop, Armory, and equipment menus.
- Scenario-specific pre-battle shop purchases, optional finite shop stock, and 50% sell-back save immediately and sync into the upcoming battle inventory.
- Pre-battle Talk can list scenario camp conversations by officer or topic, grant one-time pre-battle supplies, and shop stock can include merchant flavor lines before a battle.
- Pre-battle Talk can list scenario camp conversations by officer or topic, branch them from saved campaign choices, grant one-time pre-battle supplies, and shop stock can include merchant flavor lines before a battle.
- Pre-battle Armory equipment changes, including unequipping gear back into stock, save immediately and sync roster equipment plus inventory stock.
- Pre-battle Roster can move optional officers between sortie and reserve within scenario limits.
- Pre-battle Formation lets deployed officers swap starting positions inside scenario-defined cells.