Compact post move command menu
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@@ -4261,10 +4261,10 @@ func _check_ancient_ui_theme(failures: Array[String]) -> void:
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failures.append("post-move command panel should not show decorative seal imagery")
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if scene.post_move_menu.find_child("GeneratedSealRibbon", true, false) != null:
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failures.append("post-move command panel should not show decorative ribbon imagery")
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_check_local_command_labeled_button(failures, scene.post_move_attack_button, "공격", "attack")
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_check_local_command_labeled_button(failures, scene.post_move_tactic_button, "책략", "tactic")
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_check_local_command_labeled_button(failures, scene.post_move_item_button, "도구", "item")
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_check_local_command_labeled_button(failures, scene.post_move_wait_button, "대기", "wait")
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_check_local_command_icon_button(failures, scene.post_move_attack_button, "공격", "attack")
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_check_local_command_icon_button(failures, scene.post_move_tactic_button, "책략", "tactic")
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_check_local_command_icon_button(failures, scene.post_move_item_button, "도구", "item")
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_check_local_command_icon_button(failures, scene.post_move_wait_button, "대기", "wait")
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_check_picker_utility_button(failures, scene.post_move_cancel_button, "이동 취소", "cancel", BattleSceneScript.LOCAL_COMMAND_CANCEL_BUTTON_SIZE)
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if scene.post_move_picker_back_button == null or scene.post_move_picker_back_button.text != "목록 닫기":
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failures.append("post-move picker back button should use immediately readable wording")
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