Add area tactic effects
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@@ -33,7 +33,7 @@
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- Weapon, armor, and accessory slots. Basic stat bonuses exist.
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- Equipment rewards can be stored, displayed, and swapped from the battle HUD.
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- Terrain movement, defense, and avoid modifiers affect combat.
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- Skills, tactics, and MP. Multiple single-target damage/heal tactics, ally support buffs, enemy debuffs, movement and accuracy/evasion modifiers, poison damage-over-time, seal/snare/disarm action locks, a skill list menu with range/effect hints, and enemy tactic AI exist.
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- Skills, tactics, and MP. Multiple damage/heal tactics, first area damage/healing/status tactics, ally support buffs, enemy debuffs, movement and accuracy/evasion modifiers, poison damage-over-time, seal/snare/disarm action locks, a skill list menu with range/effect hints, and enemy tactic AI exist.
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- Consumable item use. Basic global inventory, Bean HP recovery, Wine MP recovery, Antidote poison cure, Panacea poison/seal/snare/disarm cure, item menu, preview, and target overlay exist.
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- Counterattacks exist. Battle-only support, debuff, damage-over-time, and first action-lock status effects exist; richer ailment/status families are still planned.
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- Battle EXP, level-ups, class promotion, and campaign roster persistence exist.
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