Improve battle presentation previews
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@@ -45,7 +45,7 @@ powershell -NoProfile -ExecutionPolicy Bypass -File tools\check_godot46_readines
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- Chapters, Shop, Armory, Roster, Formation, and Save open and close; completed or current Chapter entries can open a battle briefing.
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- Finite-stock Shop entries show remaining counts and disable once sold out.
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- Manual checkpoint save/load restores the expected current briefing without script errors.
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- A player unit can move, attack, wait, use a tactic, use an item, and equip compatible gear; weapon effectiveness appears in forecasts and equipment/shop text when applicable.
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- A player unit can move, attack, wait, use a tactic, use an item, and equip compatible gear; weapon effectiveness appears in forecasts and equipment/shop text when applicable, and equipment options show stat/range change hints.
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- Named equipment rewards such as Yitian Sword and Dragon Spear validate, appear with compact rarity tags in reward/inventory/equipment text, and remain ordinary stackable inventory stock until unique item instances are implemented.
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- Hovering an occupied tile shows the unit's class, movement type, AGI, movement, range, and equipped weapon/armor/accessory, with empty slots shown as `-`.
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- Movement-triggered supply cache events grant battle inventory items with pickup feedback, and the items persist only after victory.
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@@ -61,7 +61,7 @@ powershell -NoProfile -ExecutionPolicy Bypass -File tools\check_godot46_readines
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- Antidote can cure poison, Panacea can cure poison, seal, snare, or disarm, and neither consumes stock when used on a target without a matching status.
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- Enemy turn advances and AI acts, including damage-aware physical target selection.
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- Victory and defeat panels still appear.
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- Post-battle dialogue and post-battle choices still block progression until a choice is saved.
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- Briefings show victory/defeat text plus first-clear reward previews, while post-battle dialogue and post-battle choices still block progression until a choice is saved.
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- Next battle loads with saved roster, inventory, joined officers, and campaign flags.
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- New Campaign clears the save and returns to the opening scenario.
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