Add new campaign opening prologue
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@@ -100,8 +100,22 @@ func _check_title_menu_start_load_and_settings(failures: Array[String]) -> void:
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scene._on_title_start_pressed()
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if scene.title_screen_root != null and scene.title_screen_root.visible:
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failures.append("starting a new game should hide the title screen")
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if not scene._is_opening_prologue_visible():
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failures.append("starting a new campaign should show the opening prologue before briefing")
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if scene.briefing_panel != null and scene.briefing_panel.visible:
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failures.append("opening prologue should hold back the first briefing until advanced")
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if scene.opening_prologue_title_label == null or scene.opening_prologue_body_label == null:
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failures.append("opening prologue should expose title and story text")
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elif not scene.opening_prologue_body_label.text.contains("조조"):
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failures.append("opening prologue should first explain Cao Cao before the Yellow Turban battle")
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var prologue_guard := 0
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while scene._is_opening_prologue_visible() and prologue_guard < 8:
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scene._on_opening_prologue_next_pressed()
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prologue_guard += 1
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if scene._is_opening_prologue_visible():
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failures.append("opening prologue should close after advancing through its pages")
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if scene.briefing_panel == null or not scene.briefing_panel.visible:
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failures.append("starting a new game should enter the first briefing")
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failures.append("finishing the opening prologue should enter the first briefing")
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if not scene.campaign_state.has_save():
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failures.append("starting a new game should create the main campaign save")
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@@ -112,8 +126,16 @@ func _check_title_menu_start_load_and_settings(failures: Array[String]) -> void:
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scene._on_title_load_pressed()
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if scene.title_screen_root != null and scene.title_screen_root.visible:
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failures.append("loading a saved game should hide the title screen")
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if scene._is_opening_prologue_visible():
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failures.append("loading a saved game should skip the new-campaign opening prologue")
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if scene.briefing_panel == null or not scene.briefing_panel.visible:
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failures.append("loading a saved game should enter the current campaign briefing")
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scene._on_new_campaign_pressed()
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if not scene._is_opening_prologue_visible():
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failures.append("top New Campaign should also show the opening prologue")
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scene._on_opening_prologue_skip_pressed()
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if scene.briefing_panel == null or not scene.briefing_panel.visible:
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failures.append("skipping the top New Campaign prologue should enter the first briefing")
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scene.free()
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