Add generated opening story panels
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@@ -122,7 +122,14 @@ func _check_title_menu_start_load_and_settings(failures: Array[String]) -> void:
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failures.append("opening prologue should first explain Cao Cao before the Yellow Turban battle")
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if scene.opening_prologue_step_label == null or not scene.opening_prologue_step_label.text.ends_with("/4"):
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failures.append("opening prologue should give Cao Cao, decision, Xiahou Dun, and Yingchuan their own beats")
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if scene.opening_prologue_scene_texture_rect == null or scene.opening_prologue_scene_texture_rect.texture == null:
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failures.append("opening prologue should show generated story artwork")
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var first_story_texture: Texture2D = null
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if scene.opening_prologue_scene_texture_rect != null:
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first_story_texture = scene.opening_prologue_scene_texture_rect.texture
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scene._on_opening_prologue_next_pressed()
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if scene.opening_prologue_scene_texture_rect == null or scene.opening_prologue_scene_texture_rect.texture == first_story_texture:
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failures.append("opening prologue should change story artwork per page")
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if scene.opening_prologue_title_label == null or scene.opening_prologue_title_label.text != "맹덕의 결심":
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failures.append("opening prologue should move from Cao Cao background to his decision")
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elif not scene.opening_prologue_body_label.text.contains("황건") or not scene.opening_prologue_body_label.text.contains("작은 군세"):
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