Simplify auto attack hover text
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@@ -216,8 +216,8 @@ func _check_scene_directional_attack_badges(failures: Array[String]) -> void:
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scene._refresh_ranges()
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scene.hover_cell = Vector2i(5, 9)
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var auto_badge: Dictionary = scene._target_preview_badge()
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if not str(auto_badge.get("text", "")).contains("행공"):
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failures.append("auto-move attack hover badge should be used for reachable distant enemy: %s" % str(auto_badge))
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if str(auto_badge.get("text", "")).contains("행공") or not str(auto_badge.get("tooltip", "")).contains("이동 후 공격"):
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failures.append("auto-move attack hover badge should use a clear hint instead of jargon: %s" % str(auto_badge))
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if not str(auto_badge.get("text", "")).contains("후+%d" % BattleStateScript.DIRECTIONAL_BACK_DAMAGE_BONUS):
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failures.append("auto-move attack hover badge should expose compact rear bonus: %s" % str(auto_badge))
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