Add Nanpi surrender camp flow
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@@ -1186,6 +1186,85 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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).is_empty():
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failures.append("019 old Northern Pursuit flags should not expose admin medicine")
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var nanpi_surrender_state = BattleStateScript.new()
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if not nanpi_surrender_state.load_battle("res://data/scenarios/020_nanpi_surrender.json"):
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failures.append("could not load Nanpi Surrender camp data")
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else:
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_check_shop_items_unique(failures, nanpi_surrender_state, "020 base")
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var nanpi_surrender_conversations: Array = nanpi_surrender_state.get_briefing().get("camp_conversations", [])
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if nanpi_surrender_conversations.size() != 2:
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failures.append("020 base briefing should expose exactly two camp conversations")
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else:
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_check_camp_conversation(failures, nanpi_surrender_conversations[0], "nanpi_surrender_gate_terms", "topic", "")
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_check_camp_conversation(failures, nanpi_surrender_conversations[1], "nanpi_surrender_zhang_he_loyalists", "officer", "zhang_he")
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var nanpi_surrender_merchant := nanpi_surrender_state.get_shop_merchant()
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if str(nanpi_surrender_merchant.get("name", "")) != "Nanpi Surrender Sutler":
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failures.append("020 shop should expose Nanpi Surrender merchant name")
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if (nanpi_surrender_merchant.get("lines", []) as Array).size() < 2:
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failures.append("020 shop should expose merchant flavor lines")
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_check_shop_item_visibility(failures, nanpi_surrender_state, "war_drum", false, "020 base")
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_check_shop_item_visibility(failures, nanpi_surrender_state, "imperial_seal", false, "020 base")
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_check_shop_item_visibility(failures, nanpi_surrender_state, "iron_armor", true, "020 base")
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var nanpi_surrender_pressure_state = BattleStateScript.new()
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if not nanpi_surrender_pressure_state.load_battle("res://data/scenarios/020_nanpi_surrender.json", {}, {}, {"pressed_yuan_tan_surrender": true}):
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failures.append("could not load Nanpi Surrender pressure camp data")
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else:
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_check_shop_items_unique(failures, nanpi_surrender_pressure_state, "020 pressed Yuan Tan surrender")
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var pressure_wine: Dictionary = _find_camp_conversation(
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nanpi_surrender_pressure_state.get_briefing().get("camp_conversations", []),
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"nanpi_surrender_pressure_wine"
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)
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if pressure_wine.is_empty():
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failures.append("020 pressed Yuan Tan surrender flag should expose pressure wine")
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else:
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_check_camp_conversation_effect(failures, pressure_wine, "wine", 1)
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if not _find_camp_conversation(
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nanpi_surrender_pressure_state.get_briefing().get("camp_conversations", []),
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"nanpi_surrender_admin_medicine"
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).is_empty():
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failures.append("020 pressed Yuan Tan surrender flag should not expose admin medicine")
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_check_shop_item_visibility(failures, nanpi_surrender_pressure_state, "war_drum", true, "020 pressed Yuan Tan surrender")
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_check_shop_item_visibility(failures, nanpi_surrender_pressure_state, "imperial_seal", false, "020 pressed Yuan Tan surrender")
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var nanpi_surrender_admin_state = BattleStateScript.new()
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if not nanpi_surrender_admin_state.load_battle("res://data/scenarios/020_nanpi_surrender.json", {}, {}, {"secured_nanpi_admin": true}):
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failures.append("could not load Nanpi Surrender admin camp data")
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else:
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_check_shop_items_unique(failures, nanpi_surrender_admin_state, "020 secured Nanpi admin")
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var surrender_admin_medicine: Dictionary = _find_camp_conversation(
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nanpi_surrender_admin_state.get_briefing().get("camp_conversations", []),
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"nanpi_surrender_admin_medicine"
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)
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if surrender_admin_medicine.is_empty():
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failures.append("020 secured Nanpi admin flag should expose admin medicine")
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else:
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_check_camp_conversation_effect(failures, surrender_admin_medicine, "panacea", 1)
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if not _find_camp_conversation(
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nanpi_surrender_admin_state.get_briefing().get("camp_conversations", []),
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"nanpi_surrender_pressure_wine"
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).is_empty():
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failures.append("020 secured Nanpi admin flag should not expose pressure wine")
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_check_shop_item_visibility(failures, nanpi_surrender_admin_state, "war_drum", false, "020 secured Nanpi admin")
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_check_shop_item_visibility(failures, nanpi_surrender_admin_state, "imperial_seal", true, "020 secured Nanpi admin")
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var nanpi_surrender_old_flags_state = BattleStateScript.new()
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if not nanpi_surrender_old_flags_state.load_battle("res://data/scenarios/020_nanpi_surrender.json", {}, {}, {"pressed_north_to_nanpi": true, "secured_ji_province": true}):
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failures.append("could not load Nanpi Surrender old Nanpi Pressure flag camp data")
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else:
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_check_shop_item_visibility(failures, nanpi_surrender_old_flags_state, "war_drum", false, "020 old Nanpi Pressure flags")
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_check_shop_item_visibility(failures, nanpi_surrender_old_flags_state, "imperial_seal", false, "020 old Nanpi Pressure flags")
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if not _find_camp_conversation(
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nanpi_surrender_old_flags_state.get_briefing().get("camp_conversations", []),
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"nanpi_surrender_pressure_wine"
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).is_empty():
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failures.append("020 old Nanpi Pressure flags should not expose pressure wine")
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if not _find_camp_conversation(
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nanpi_surrender_old_flags_state.get_briefing().get("camp_conversations", []),
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"nanpi_surrender_admin_medicine"
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).is_empty():
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failures.append("020 old Nanpi Pressure flags should not expose admin medicine")
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for item_id in ["bronze_sword", "training_spear", "short_bow", "hand_axe", "iron_armor", "panacea"]:
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var item := state.get_item_def(item_id)
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if item.is_empty():
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