Restyle battle UI with ancient war scroll theme
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@@ -211,16 +211,16 @@ func _check_objective_notice(failures: Array[String]) -> void:
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scene._on_objective_updated("Defeat the new vanguard.", "")
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if scene.objective_notice_panel == null or not scene.objective_notice_panel.visible:
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failures.append("objective notice panel should be visible after objective update")
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elif not scene.objective_notice_label.text.contains("New Sealed Edict") or not scene.objective_notice_label.text.contains("Bronze Edict: Defeat the new vanguard."):
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elif not scene.objective_notice_label.text.contains("새 조서 봉인") or not scene.objective_notice_label.text.contains("승리 조서: Defeat the new vanguard."):
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failures.append("objective notice label should use sealed edict wording: %s" % scene.objective_notice_label.text)
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scene._on_objective_updated("", "Supply train is lost.")
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if scene.objective_notice_panel == null or not scene.objective_notice_panel.visible:
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failures.append("objective notice panel should be visible after defeat update")
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elif not scene.objective_notice_label.text.contains("New Sealed Edict") or not scene.objective_notice_label.text.contains("Black Omen: Supply train is lost."):
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elif not scene.objective_notice_label.text.contains("새 조서 봉인") or not scene.objective_notice_label.text.contains("패배 흉조: Supply train is lost."):
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failures.append("objective notice label should use omen wording: %s" % scene.objective_notice_label.text)
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if scene._format_log_entry_text("Objective updated: Defeat the new vanguard.") != "Edict amended: Defeat the new vanguard.":
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if scene._format_log_entry_text("Objective updated: Defeat the new vanguard.") != "조서 개정: Defeat the new vanguard.":
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failures.append("objective log display should use edict wording")
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if scene._format_log_entry_text("Defeat condition updated: Supply train is lost.") != "Omen amended: Supply train is lost.":
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if scene._format_log_entry_text("Defeat condition updated: Supply train is lost.") != "흉조 개정: Supply train is lost.":
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failures.append("defeat log display should use omen wording")
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if scene.objective_notice_timer <= 0.0:
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failures.append("objective notice timer should be active")
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