Compact camp conversation rows
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@@ -21,7 +21,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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- First named equipment rewards exist in the northern campaign arc and show a `[Named]` or `Named` tag in reward, inventory, shop, Armory, and equipment menus.
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- Scenario-specific pre-battle shop purchases, optional finite shop stock, and 50% sell-back save immediately and sync into the upcoming battle inventory.
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- Pre-battle shop rows emphasize item artwork, compact price/status badges, and hover details instead of dense inline text.
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- Pre-battle Talk can list scenario camp conversations by officer or topic, branch them from saved campaign choices, grant one-time pre-battle supplies, and shop stock can include merchant flavor lines before a battle.
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- Pre-battle Talk can list scenario camp conversations by officer or topic with portrait rows, compact topic/supply badges, hover dialogue previews, saved-branch filtering, one-time pre-battle supplies, and merchant flavor lines before a battle.
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- Pre-battle Armory equipment changes, including unequipping gear back into stock, save immediately and sync roster equipment plus inventory stock, with portrait and item-icon rows plus hover change details.
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- Pre-battle Roster can move optional officers between sortie and reserve within scenario limits, using portrait rows, compact status badges, and hover details.
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- Pre-battle Formation lets deployed officers swap starting positions inside scenario-defined cells, with portrait rows, coordinate badges, and hover placement instructions.
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