Antique battle command UI
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@@ -2761,12 +2761,12 @@ func _check_ancient_ui_theme(failures: Array[String]) -> void:
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failures.append("post-move command title should use order wording")
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if scene.post_move_cancel_button == null or scene.post_move_cancel_button.text != "발걸음 거두기":
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failures.append("post-move cancel button should use recall step wording")
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if scene.post_move_picker_back_button == null or scene.post_move_picker_back_button.text != "돌아가기":
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failures.append("post-move picker back button should use return wording")
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if scene.post_move_picker_back_button == null or scene.post_move_picker_back_button.text != "죽간 거두기":
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failures.append("post-move picker back button should use bamboo-slip wording")
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if scene.targeting_hint_title_label == null or scene.targeting_hint_title_label.text != "적장 지목":
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failures.append("targeting hint title should use mark foe wording")
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if scene.targeting_hint_back_button == null or scene.targeting_hint_back_button.text != "돌아가기":
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failures.append("targeting hint back button should use return wording")
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if scene.targeting_hint_back_button == null or scene.targeting_hint_back_button.text != "죽간 거두기":
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failures.append("targeting hint back button should use bamboo-slip wording")
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scene._update_briefing_camp_overview(scene.state.get_briefing(), false)
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if scene.briefing_camp_overview_fallback_label == null or scene.briefing_camp_overview_fallback_label.text != "비단 전장도":
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failures.append("briefing map fallback should read as an old campaign map")
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