Add event gold pickups

This commit is contained in:
2026-06-18 15:33:07 +09:00
parent 5a3e5e1b64
commit 2bde55d76b
9 changed files with 173 additions and 12 deletions

View File

@@ -0,0 +1,105 @@
extends SceneTree
const BattleStateScript := preload("res://scripts/core/battle_state.gd")
const CampaignStateScript := preload("res://scripts/core/campaign_state.gd")
const CAMPAIGN_PATH := "res://data/campaign/campaign.json"
const SAVE_PATH := "user://campaign_save.json"
func _init() -> void:
var failures: Array[String] = []
var save_existed := FileAccess.file_exists(SAVE_PATH)
var save_text := FileAccess.get_file_as_string(SAVE_PATH) if save_existed else ""
_check_wuchao_gold_pickup_persists_on_victory(failures)
_restore_save(save_existed, save_text, failures)
if failures.is_empty():
print("event gold pickups smoke ok")
quit(0)
return
for failure in failures:
push_error(failure)
quit(1)
func _check_wuchao_gold_pickup_persists_on_victory(failures: Array[String]) -> void:
var campaign_state = CampaignStateScript.new()
if not campaign_state.load_campaign(CAMPAIGN_PATH):
failures.append("could not load campaign data")
return
campaign_state.start_new(campaign_state.get_start_scenario_id())
var state = BattleStateScript.new()
if not state.load_battle(
campaign_state.get_scenario_path("013_wuchao_raid"),
campaign_state.get_roster_overrides(),
campaign_state.get_inventory_snapshot(),
campaign_state.get_flags_snapshot(),
campaign_state.get_joined_officers_snapshot()
):
failures.append("could not load Wuchao raid")
return
var logs: Array[String] = []
var feedback: Array[String] = []
state.log_added.connect(func(message: String) -> void:
logs.append(message)
)
state.combat_feedback_requested.connect(func(unit_id: String, text: String, kind: String) -> void:
feedback.append("%s|%s|%s" % [unit_id, text, kind])
)
var cao_cao: Dictionary = state.get_unit("cao_cao_ch13")
if cao_cao.is_empty():
failures.append("missing Cao Cao deployment in Wuchao raid")
return
cao_cao["pos"] = Vector2i(14, 4)
state._run_events("unit_reaches_tile", "player", 1, cao_cao)
if state.get_battle_gold_reward() != 200:
failures.append("Wuchao depot should add 200 battle gold, got %d" % state.get_battle_gold_reward())
if not logs.has("Wuchao's captured pay chest yields 200 gold."):
failures.append("Wuchao gold pickup log missing")
if not feedback.has("cao_cao_ch13|+200G|gold"):
failures.append("Wuchao gold pickup feedback missing")
var active_result: Dictionary = campaign_state.apply_battle_result(state)
if bool(active_result.get("saved", false)):
failures.append("active battle should not save event gold before victory")
if campaign_state.gold != 0:
failures.append("campaign gold should stay unchanged before victory, got %d" % campaign_state.gold)
state.battle_status = "victory"
var result: Dictionary = campaign_state.apply_battle_result(state)
if not bool(result.get("saved", false)):
failures.append("campaign save should succeed after Wuchao victory")
if int(result.get("gold", 0)) != 2300:
failures.append("Wuchao result should combine base and event gold, got %d" % int(result.get("gold", 0)))
if campaign_state.gold != 2300:
failures.append("campaign gold should include event gold after victory, got %d" % campaign_state.gold)
var before_replay_gold := int(campaign_state.gold)
var replay_result: Dictionary = campaign_state.apply_battle_result(state)
if not bool(replay_result.get("already_completed", false)):
failures.append("second Wuchao apply should be treated as completed replay")
if campaign_state.gold != before_replay_gold:
failures.append("completed replay should not duplicate event gold")
func _restore_save(save_existed: bool, save_text: String, failures: Array[String]) -> void:
if save_existed:
var file := FileAccess.open(SAVE_PATH, FileAccess.WRITE)
if file == null:
failures.append("could not restore previous campaign save")
return
file.store_string(save_text)
return
if FileAccess.file_exists(SAVE_PATH):
var error := DirAccess.remove_absolute(ProjectSettings.globalize_path(SAVE_PATH))
if error != OK:
failures.append("could not remove temporary campaign save")

View File

@@ -93,7 +93,7 @@ $validConditionTypes = @(
"any"
)
$validTriggers = @("battle_start", "battle_begin", "turn_start", "unit_reaches_tile", "unit_defeated")
$validActions = @("log", "dialogue", "set_objective", "grant_item", "grant_items", "spawn_deployment", "spawn_deployments", "withdraw_unit", "withdraw_units", "set_ai_target_priority")
$validActions = @("log", "dialogue", "set_objective", "grant_item", "grant_items", "grant_gold", "spawn_deployment", "spawn_deployments", "withdraw_unit", "withdraw_units", "set_ai_target_priority")
$validEffects = @("heal_hp", "heal_mp", "cure_status")
$validItemKinds = @("weapon", "armor", "accessory", "consumable")
$validItemRarities = @("common", "named")
@@ -621,6 +621,22 @@ function Check-Event-Grant-Item($Entry, [string]$Context) {
}
}
function Check-Event-Grant-Gold($Action, [string]$Context) {
if (-not (Has-Prop $Action "amount")) {
Fail "$Context must set amount."
}
$amountValue = Get-Prop $Action "amount" 0
if (-not ($amountValue -is [int] -or $amountValue -is [long])) {
Fail "$Context amount must be an integer."
}
if ([int]$amountValue -le 0) {
Fail "$Context amount must be positive."
}
if ((Has-Prop $Action "text") -and [string]::IsNullOrWhiteSpace([string](Get-Prop $Action "text" ""))) {
Fail "$Context text must not be empty."
}
}
function Check-Event-Withdraw-Unit-Id([string]$UnitId, $KnownUnitIds, [string]$Context) {
if ([string]::IsNullOrWhiteSpace($UnitId)) {
Fail "$Context has empty unit id."
@@ -1926,6 +1942,9 @@ foreach ($scenario in $campaign.scenarios) {
Check-Event-Grant-Item $entry "Scenario $scenarioId event $eventId grant_items"
}
}
if ($actionType -eq "grant_gold") {
Check-Event-Grant-Gold $action "Scenario $scenarioId event $eventId grant_gold"
}
if ($actionType -eq "withdraw_unit") {
$unitId = [string](Get-Prop $action "unit_id" (Get-Prop $action "id" ""))
Check-Event-Withdraw-Unit-Id $unitId $knownUnitIds "Scenario $scenarioId event $eventId withdraw_unit"