Improve battlefield terrain presentation

This commit is contained in:
2026-06-18 17:47:18 +09:00
parent 84ccead01c
commit 2816c07647
5 changed files with 250 additions and 11 deletions

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@@ -122,7 +122,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Floating combat text for damage, recovery, misses, support effects, poison ticks, action locks, level-ups, and promotions.
- Short unit slide animation for board movement.
- Board attacks now request class-specific motion profiles, with infantry strikes, archer traces, cavalry charges, command flashes, and heavy warrior/bandit impacts drawn by the battle scene.
- Battle maps can use a high-resolution background image with translucent terrain overlays and terrain-specific detail patterns.
- Battle maps can use a high-resolution background image with translucent terrain overlays, terrain-specific detail patterns, connected roads, shoreline/castle/forest/hill edge blends, and generic-enemy token marks.
- Hover target preview badges for attacks, tactics, and items.
- Low-HP board unit warning rings, HP bar color states, and board status pips plus HUD duration summaries for support, debuff, poison, seal, snare, and disarm effects.
- Data-driven scenario setup through JSON definitions and deployments.