Improve battlefield terrain presentation
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@@ -122,7 +122,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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- Floating combat text for damage, recovery, misses, support effects, poison ticks, action locks, level-ups, and promotions.
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- Short unit slide animation for board movement.
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- Board attacks now request class-specific motion profiles, with infantry strikes, archer traces, cavalry charges, command flashes, and heavy warrior/bandit impacts drawn by the battle scene.
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- Battle maps can use a high-resolution background image with translucent terrain overlays and terrain-specific detail patterns.
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- Battle maps can use a high-resolution background image with translucent terrain overlays, terrain-specific detail patterns, connected roads, shoreline/castle/forest/hill edge blends, and generic-enemy token marks.
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- Hover target preview badges for attacks, tactics, and items.
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- Low-HP board unit warning rings, HP bar color states, and board status pips plus HUD duration summaries for support, debuff, poison, seal, snare, and disarm effects.
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- Data-driven scenario setup through JSON definitions and deployments.
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