Add selectable camp conversations
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@@ -46,7 +46,7 @@
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- Mid-battle map/action events have a first action system with movement ambushes and scripted unit withdrawals.
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- Opening battle dialogue exists through event actions.
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- Post-battle dialogue exists before the victory result panel.
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- Pre-battle camp dialogue can be launched from the briefing Talk button, and shops can show merchant flavor lines.
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- Pre-battle camp conversations can be selected from the briefing Talk menu by officer or topic, and shops can show merchant flavor lines.
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- Reinforcements, scripted unit withdrawals, objective changes with HUD/log feedback, and item/gold pickup events exist in a basic form.
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- Post-battle reward save, campaign choice flags, first flag-driven briefing/shop/event branches, sectioned result summaries, and choice reward previews exist in a basic form. Richer reward screens and wider branch support are still planned.
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