Add selectable camp conversations

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2026-06-18 17:10:27 +09:00
parent d723d34a32
commit 26741b97dd
9 changed files with 315 additions and 21 deletions

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@@ -46,7 +46,7 @@
- Mid-battle map/action events have a first action system with movement ambushes and scripted unit withdrawals.
- Opening battle dialogue exists through event actions.
- Post-battle dialogue exists before the victory result panel.
- Pre-battle camp dialogue can be launched from the briefing Talk button, and shops can show merchant flavor lines.
- Pre-battle camp conversations can be selected from the briefing Talk menu by officer or topic, and shops can show merchant flavor lines.
- Reinforcements, scripted unit withdrawals, objective changes with HUD/log feedback, and item/gold pickup events exist in a basic form.
- Post-battle reward save, campaign choice flags, first flag-driven briefing/shop/event branches, sectioned result summaries, and choice reward previews exist in a basic form. Richer reward screens and wider branch support are still planned.