Hide raw map dimensions in briefing
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@@ -3094,6 +3094,10 @@ func _check_scene_texture_loading(failures: Array[String]) -> void:
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for expected in ["위치: 영천, 중평 원년", "군막:", "준비:", "군자금 0냥", "군막 회의 · 4건", "보급 대기 1건", "군상 물품 · 2종", "출진 명부 2명 중 2명", "진형 배치 6칸", "비축 물자"]:
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if not camp_overview.contains(expected):
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failures.append("camp overview should include %s: %s" % [expected, camp_overview])
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if not camp_overview.contains("전장:") or not camp_overview.contains("전장"):
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failures.append("camp overview should include a readable battlefield scale label: %s" % camp_overview)
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if camp_overview.contains("칸 x") or camp_overview.contains("칸 ×") or camp_overview.contains("칸x"):
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failures.append("camp overview should not expose raw map dimensions: %s" % camp_overview)
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var briefing_marker_entries := scene._briefing_tactical_marker_entries()
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if briefing_marker_entries.size() < 3:
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failures.append("briefing should expose image-first tactical marker entries")
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