Add Puyang raid camp content
This commit is contained in:
@@ -19,6 +19,73 @@
|
|||||||
"Lu Bu has seized momentum in Yan Province.",
|
"Lu Bu has seized momentum in Yan Province.",
|
||||||
"Cao Cao launches a night raid near Puyang to break the forward guard before the main cavalry can gather.",
|
"Cao Cao launches a night raid near Puyang to break the forward guard before the main cavalry can gather.",
|
||||||
"Dian Wei joins the front line as Cao Cao's personal shield."
|
"Dian Wei joins the front line as Cao Cao's personal shield."
|
||||||
|
],
|
||||||
|
"camp_conversations": [
|
||||||
|
{
|
||||||
|
"id": "puyang_night_raid_council",
|
||||||
|
"group": "officer",
|
||||||
|
"officer_id": "cao_cao",
|
||||||
|
"label": "Cao Cao - Night Raid",
|
||||||
|
"speaker": "Cao Cao",
|
||||||
|
"summary": "Review the timing of the strike against Lu Bu's forward guard.",
|
||||||
|
"lines": [
|
||||||
|
{ "speaker": "Cao Cao", "side": "left", "text": "Lu Bu wins when a field becomes a race. Tonight we deny him daylight, distance, and the first clean charge." },
|
||||||
|
{ "speaker": "Xiahou Dun", "side": "right", "text": "Then we hit the guard camp before the horses are bridled. I like battles that begin with the enemy half awake." }
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "puyang_dian_wei_shield",
|
||||||
|
"group": "officer",
|
||||||
|
"officer_id": "dian_wei",
|
||||||
|
"label": "Dian Wei - Iron Shield",
|
||||||
|
"speaker": "Dian Wei",
|
||||||
|
"summary": "Hear Dian Wei's first pledge as Cao Cao's personal shield.",
|
||||||
|
"lines": [
|
||||||
|
{ "speaker": "Dian Wei", "side": "right", "text": "You gave me a place in the line. I will make that place difficult for any rider to cross." },
|
||||||
|
{ "speaker": "Cao Cao", "side": "left", "text": "Stand close when the alarm rises. Lu Bu's men will aim for the banner before they understand the field." }
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "puyang_raider_stores",
|
||||||
|
"group": "topic",
|
||||||
|
"label": "Raider Stores",
|
||||||
|
"summary": "Pack a small supply bundle for the night raid.",
|
||||||
|
"lines": [
|
||||||
|
{ "speaker": "Puyang Night Trader", "side": "right", "text": "A night raid does not leave room for wagons. I tied the beans into dark cloth so the men can carry them under armor." },
|
||||||
|
{ "speaker": "Xiahou Yuan", "side": "left", "text": "Good. When Lu Bu's riders wake, no one will have time to search a cart." }
|
||||||
|
],
|
||||||
|
"effects": [
|
||||||
|
{ "type": "grant_item", "item_id": "bean", "count": 1, "text": "The raider stores add a Bean to the field supplies." }
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "puyang_hardened_vanguard",
|
||||||
|
"campaign_flags": { "pursued_dong_zhuo": true },
|
||||||
|
"group": "topic",
|
||||||
|
"label": "Hardened Vanguard",
|
||||||
|
"summary": "Issue wine to veterans used to forced marches and sudden strikes.",
|
||||||
|
"lines": [
|
||||||
|
{ "speaker": "Xiahou Dun", "side": "right", "text": "The men who chased Dong Zhuo still move before the drum finishes. Puyang's night road will not frighten them." },
|
||||||
|
{ "speaker": "Cao Cao", "side": "left", "text": "Give those veterans wine before we step off. Men who endure hard roads should know their endurance is seen." }
|
||||||
|
],
|
||||||
|
"effects": [
|
||||||
|
{ "type": "grant_item", "item_id": "wine", "count": 1, "text": "The hardened vanguard adds Wine to the field supplies." }
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "puyang_qingzhou_reserve_wagon",
|
||||||
|
"campaign_flags": { "regrouped_after_sishui": true },
|
||||||
|
"group": "topic",
|
||||||
|
"label": "Qingzhou Reserve Wagon",
|
||||||
|
"summary": "Open a physician's bundle preserved during the steadier march.",
|
||||||
|
"lines": [
|
||||||
|
{ "speaker": "Puyang Night Trader", "side": "right", "text": "The reserve wagon from Qingzhou still has a sealed physician's bundle. Quiet hands packed it better than hurried ones." },
|
||||||
|
{ "speaker": "Dian Wei", "side": "left", "text": "Keep it near the banner. If Lu Bu's riders break through, wounded men will need more than courage." }
|
||||||
|
],
|
||||||
|
"effects": [
|
||||||
|
{ "type": "grant_item", "item_id": "panacea", "count": 1, "text": "The Qingzhou reserve wagon adds a Panacea to the field supplies." }
|
||||||
|
]
|
||||||
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"shop": {
|
"shop": {
|
||||||
@@ -31,7 +98,14 @@
|
|||||||
"short_bow",
|
"short_bow",
|
||||||
"hand_axe",
|
"hand_axe",
|
||||||
"iron_armor"
|
"iron_armor"
|
||||||
]
|
],
|
||||||
|
"merchant": {
|
||||||
|
"name": "Puyang Night Trader",
|
||||||
|
"lines": [
|
||||||
|
"Keep the lamps hooded. Lu Bu's scouts buy anything that shines.",
|
||||||
|
"His riders spend silver on speed. You will spend it on armor, beans, and living long enough to use both."
|
||||||
|
]
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"roster": {
|
"roster": {
|
||||||
"max_units": 4,
|
"max_units": 4,
|
||||||
|
|||||||
@@ -13,6 +13,11 @@ const BRANCH_SCENARIO_ID := "003_xingyang_ambush"
|
|||||||
const BRANCH_SCENARIO_PATH := "res://data/scenarios/003_xingyang_ambush.json"
|
const BRANCH_SCENARIO_PATH := "res://data/scenarios/003_xingyang_ambush.json"
|
||||||
const QINGZHOU_SCENARIO_ID := "004_qingzhou_campaign"
|
const QINGZHOU_SCENARIO_ID := "004_qingzhou_campaign"
|
||||||
const QINGZHOU_SCENARIO_PATH := "res://data/scenarios/004_qingzhou_campaign.json"
|
const QINGZHOU_SCENARIO_PATH := "res://data/scenarios/004_qingzhou_campaign.json"
|
||||||
|
const PUYANG_SCENARIO_ID := "005_puyang_raid"
|
||||||
|
const PUYANG_SCENARIO_PATH := "res://data/scenarios/005_puyang_raid.json"
|
||||||
|
const PUYANG_CONVERSATION_ID := "puyang_raider_stores"
|
||||||
|
const PUYANG_PURSUIT_CONVERSATION_ID := "puyang_hardened_vanguard"
|
||||||
|
const PUYANG_REGROUP_CONVERSATION_ID := "puyang_qingzhou_reserve_wagon"
|
||||||
const WUCHAO_SCENARIO_ID := "013_wuchao_raid"
|
const WUCHAO_SCENARIO_ID := "013_wuchao_raid"
|
||||||
const WUCHAO_SCENARIO_PATH := "res://data/scenarios/013_wuchao_raid.json"
|
const WUCHAO_SCENARIO_PATH := "res://data/scenarios/013_wuchao_raid.json"
|
||||||
const SAVE_PATH := "user://campaign_save.json"
|
const SAVE_PATH := "user://campaign_save.json"
|
||||||
@@ -27,6 +32,7 @@ func _init() -> void:
|
|||||||
_check_claim_updates_campaign_and_battle(failures)
|
_check_claim_updates_campaign_and_battle(failures)
|
||||||
_check_shop_and_armory_preserve_claim(failures)
|
_check_shop_and_armory_preserve_claim(failures)
|
||||||
_check_sishui_gate_camp_supplies(failures)
|
_check_sishui_gate_camp_supplies(failures)
|
||||||
|
_check_puyang_raid_camp_supplies(failures)
|
||||||
_check_manual_checkpoint_reverts_claim(failures)
|
_check_manual_checkpoint_reverts_claim(failures)
|
||||||
_check_completed_replay_cannot_claim(failures)
|
_check_completed_replay_cannot_claim(failures)
|
||||||
_check_conditional_camp_conversations(failures)
|
_check_conditional_camp_conversations(failures)
|
||||||
@@ -136,6 +142,102 @@ func _check_sishui_gate_camp_supplies(failures: Array[String]) -> void:
|
|||||||
scene.free()
|
scene.free()
|
||||||
|
|
||||||
|
|
||||||
|
func _check_puyang_raid_camp_supplies(failures: Array[String]) -> void:
|
||||||
|
var scene = _new_prebattle_scene_for(failures, "Puyang raid camp supplies", PUYANG_SCENARIO_ID, PUYANG_SCENARIO_PATH)
|
||||||
|
if scene == null:
|
||||||
|
return
|
||||||
|
if scene._camp_conversation_by_id("puyang_night_raid_council").is_empty():
|
||||||
|
failures.append("Puyang should expose the night raid council conversation")
|
||||||
|
if scene._camp_conversation_by_id("puyang_dian_wei_shield").is_empty():
|
||||||
|
failures.append("Puyang should expose Dian Wei's officer conversation")
|
||||||
|
if not scene._camp_conversation_by_id(PUYANG_PURSUIT_CONVERSATION_ID).is_empty():
|
||||||
|
failures.append("Puyang pursuit supplies should be hidden without pursuit flag")
|
||||||
|
if not scene._camp_conversation_by_id(PUYANG_REGROUP_CONVERSATION_ID).is_empty():
|
||||||
|
failures.append("Puyang regroup supplies should be hidden without regroup flag")
|
||||||
|
var conversation: Dictionary = scene._camp_conversation_by_id(PUYANG_CONVERSATION_ID)
|
||||||
|
if conversation.is_empty():
|
||||||
|
failures.append("Puyang should expose raider stores conversation")
|
||||||
|
scene.free()
|
||||||
|
return
|
||||||
|
var merchant: Dictionary = scene.state.get_shop_merchant()
|
||||||
|
if str(merchant.get("name", "")) != "Puyang Night Trader":
|
||||||
|
failures.append("Puyang shop merchant name should be present")
|
||||||
|
var merchant_lines: Array = merchant.get("lines", [])
|
||||||
|
if merchant_lines.size() < 2:
|
||||||
|
failures.append("Puyang shop merchant should expose flavor lines")
|
||||||
|
if scene._format_talk_status_text(scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 supplies ready":
|
||||||
|
failures.append("Puyang talk status should show one ready supply")
|
||||||
|
if not scene._format_camp_conversation_button_text(conversation).contains("Supply Bean"):
|
||||||
|
failures.append("Puyang raider stores button should preview Bean supply")
|
||||||
|
var before_bean := int(scene.campaign_state.get_inventory_snapshot().get("bean", 0))
|
||||||
|
scene._apply_camp_conversation_effects(conversation)
|
||||||
|
if int(scene.campaign_state.get_inventory_snapshot().get("bean", 0)) != before_bean + 1:
|
||||||
|
failures.append("Puyang raider stores should add Bean to campaign inventory")
|
||||||
|
if int(scene.state.get_inventory_snapshot().get("bean", 0)) != before_bean + 1:
|
||||||
|
failures.append("Puyang raider stores should refresh battle Bean inventory")
|
||||||
|
if not scene.campaign_state.has_claimed_camp_conversation_effects(PUYANG_SCENARIO_ID, PUYANG_CONVERSATION_ID):
|
||||||
|
failures.append("Puyang raider stores claim should be saved")
|
||||||
|
if scene._format_talk_status_text(scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 claimed":
|
||||||
|
failures.append("Puyang talk status should show claimed supply after claim")
|
||||||
|
scene.free()
|
||||||
|
|
||||||
|
var pursuit_scene = _new_prebattle_scene_for(
|
||||||
|
failures,
|
||||||
|
"Puyang pursuit camp supplies",
|
||||||
|
PUYANG_SCENARIO_ID,
|
||||||
|
PUYANG_SCENARIO_PATH,
|
||||||
|
{"pursued_dong_zhuo": true}
|
||||||
|
)
|
||||||
|
if pursuit_scene != null:
|
||||||
|
var vanguard: Dictionary = pursuit_scene._camp_conversation_by_id(PUYANG_PURSUIT_CONVERSATION_ID)
|
||||||
|
if vanguard.is_empty():
|
||||||
|
failures.append("Puyang pursuit flag should expose hardened vanguard supplies")
|
||||||
|
if not pursuit_scene._camp_conversation_by_id(PUYANG_REGROUP_CONVERSATION_ID).is_empty():
|
||||||
|
failures.append("Puyang pursuit flag should not expose Qingzhou reserve wagon")
|
||||||
|
if not vanguard.is_empty():
|
||||||
|
if pursuit_scene._format_talk_status_text(pursuit_scene._camp_conversation_entries()) != "Camp conversations | 4 topics | 2 supplies ready":
|
||||||
|
failures.append("Puyang pursuit talk status should show two ready supplies")
|
||||||
|
if not pursuit_scene._format_camp_conversation_button_text(vanguard).contains("Supply Wine"):
|
||||||
|
failures.append("Puyang hardened vanguard button should preview Wine supply")
|
||||||
|
var before_wine := int(pursuit_scene.campaign_state.get_inventory_snapshot().get("wine", 0))
|
||||||
|
pursuit_scene._apply_camp_conversation_effects(vanguard)
|
||||||
|
if int(pursuit_scene.campaign_state.get_inventory_snapshot().get("wine", 0)) != before_wine + 1:
|
||||||
|
failures.append("Puyang hardened vanguard should add Wine to campaign inventory")
|
||||||
|
if int(pursuit_scene.state.get_inventory_snapshot().get("wine", 0)) != before_wine + 1:
|
||||||
|
failures.append("Puyang hardened vanguard should refresh battle Wine inventory")
|
||||||
|
if not pursuit_scene.campaign_state.has_claimed_camp_conversation_effects(PUYANG_SCENARIO_ID, PUYANG_PURSUIT_CONVERSATION_ID):
|
||||||
|
failures.append("Puyang hardened vanguard claim should be saved")
|
||||||
|
pursuit_scene.free()
|
||||||
|
|
||||||
|
var regroup_scene = _new_prebattle_scene_for(
|
||||||
|
failures,
|
||||||
|
"Puyang regroup camp supplies",
|
||||||
|
PUYANG_SCENARIO_ID,
|
||||||
|
PUYANG_SCENARIO_PATH,
|
||||||
|
{"regrouped_after_sishui": true}
|
||||||
|
)
|
||||||
|
if regroup_scene != null:
|
||||||
|
var reserve: Dictionary = regroup_scene._camp_conversation_by_id(PUYANG_REGROUP_CONVERSATION_ID)
|
||||||
|
if reserve.is_empty():
|
||||||
|
failures.append("Puyang regroup flag should expose Qingzhou reserve wagon")
|
||||||
|
if not regroup_scene._camp_conversation_by_id(PUYANG_PURSUIT_CONVERSATION_ID).is_empty():
|
||||||
|
failures.append("Puyang regroup flag should not expose hardened vanguard")
|
||||||
|
if not reserve.is_empty():
|
||||||
|
if regroup_scene._format_talk_status_text(regroup_scene._camp_conversation_entries()) != "Camp conversations | 4 topics | 2 supplies ready":
|
||||||
|
failures.append("Puyang regroup talk status should show two ready supplies")
|
||||||
|
if not regroup_scene._format_camp_conversation_button_text(reserve).contains("Supply Panacea"):
|
||||||
|
failures.append("Puyang Qingzhou reserve button should preview Panacea supply")
|
||||||
|
var before_panacea := int(regroup_scene.campaign_state.get_inventory_snapshot().get("panacea", 0))
|
||||||
|
regroup_scene._apply_camp_conversation_effects(reserve)
|
||||||
|
if int(regroup_scene.campaign_state.get_inventory_snapshot().get("panacea", 0)) != before_panacea + 1:
|
||||||
|
failures.append("Puyang Qingzhou reserve should add Panacea to campaign inventory")
|
||||||
|
if int(regroup_scene.state.get_inventory_snapshot().get("panacea", 0)) != before_panacea + 1:
|
||||||
|
failures.append("Puyang Qingzhou reserve should refresh battle Panacea inventory")
|
||||||
|
if not regroup_scene.campaign_state.has_claimed_camp_conversation_effects(PUYANG_SCENARIO_ID, PUYANG_REGROUP_CONVERSATION_ID):
|
||||||
|
failures.append("Puyang Qingzhou reserve claim should be saved")
|
||||||
|
regroup_scene.free()
|
||||||
|
|
||||||
|
|
||||||
func _check_manual_checkpoint_reverts_claim(failures: Array[String]) -> void:
|
func _check_manual_checkpoint_reverts_claim(failures: Array[String]) -> void:
|
||||||
var scene = _new_prebattle_scene(failures, "manual checkpoint")
|
var scene = _new_prebattle_scene(failures, "manual checkpoint")
|
||||||
if scene == null:
|
if scene == null:
|
||||||
|
|||||||
@@ -189,6 +189,60 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
|
|||||||
).is_empty():
|
).is_empty():
|
||||||
failures.append("004 regroup flag should not expose hardened veterans conversation")
|
failures.append("004 regroup flag should not expose hardened veterans conversation")
|
||||||
|
|
||||||
|
var puyang_state = BattleStateScript.new()
|
||||||
|
if not puyang_state.load_battle("res://data/scenarios/005_puyang_raid.json"):
|
||||||
|
failures.append("could not load Puyang Raid camp data")
|
||||||
|
else:
|
||||||
|
var puyang_conversations: Array = puyang_state.get_briefing().get("camp_conversations", [])
|
||||||
|
if puyang_conversations.size() != 3:
|
||||||
|
failures.append("005 base briefing should expose exactly three camp conversations")
|
||||||
|
else:
|
||||||
|
_check_camp_conversation(failures, puyang_conversations[0], "puyang_night_raid_council", "officer", "cao_cao")
|
||||||
|
_check_camp_conversation(failures, puyang_conversations[1], "puyang_dian_wei_shield", "officer", "dian_wei")
|
||||||
|
_check_camp_conversation(failures, puyang_conversations[2], "puyang_raider_stores", "topic", "")
|
||||||
|
_check_camp_conversation_effect(failures, puyang_conversations[2], "bean", 1)
|
||||||
|
var puyang_merchant := puyang_state.get_shop_merchant()
|
||||||
|
if str(puyang_merchant.get("name", "")) != "Puyang Night Trader":
|
||||||
|
failures.append("005 shop should expose Puyang merchant name")
|
||||||
|
if (puyang_merchant.get("lines", []) as Array).size() < 2:
|
||||||
|
failures.append("005 shop should expose merchant flavor lines")
|
||||||
|
|
||||||
|
var puyang_pursuit_state = BattleStateScript.new()
|
||||||
|
if not puyang_pursuit_state.load_battle("res://data/scenarios/005_puyang_raid.json", {}, {}, {"pursued_dong_zhuo": true}):
|
||||||
|
failures.append("could not load Puyang pursuit camp data")
|
||||||
|
else:
|
||||||
|
var vanguard: Dictionary = _find_camp_conversation(
|
||||||
|
puyang_pursuit_state.get_briefing().get("camp_conversations", []),
|
||||||
|
"puyang_hardened_vanguard"
|
||||||
|
)
|
||||||
|
if vanguard.is_empty():
|
||||||
|
failures.append("005 pursuit flag should expose hardened vanguard conversation")
|
||||||
|
else:
|
||||||
|
_check_camp_conversation_effect(failures, vanguard, "wine", 1)
|
||||||
|
if not _find_camp_conversation(
|
||||||
|
puyang_pursuit_state.get_briefing().get("camp_conversations", []),
|
||||||
|
"puyang_qingzhou_reserve_wagon"
|
||||||
|
).is_empty():
|
||||||
|
failures.append("005 pursuit flag should not expose Qingzhou reserve wagon conversation")
|
||||||
|
|
||||||
|
var puyang_regroup_state = BattleStateScript.new()
|
||||||
|
if not puyang_regroup_state.load_battle("res://data/scenarios/005_puyang_raid.json", {}, {}, {"regrouped_after_sishui": true}):
|
||||||
|
failures.append("could not load Puyang regroup camp data")
|
||||||
|
else:
|
||||||
|
var reserve: Dictionary = _find_camp_conversation(
|
||||||
|
puyang_regroup_state.get_briefing().get("camp_conversations", []),
|
||||||
|
"puyang_qingzhou_reserve_wagon"
|
||||||
|
)
|
||||||
|
if reserve.is_empty():
|
||||||
|
failures.append("005 regroup flag should expose Qingzhou reserve wagon conversation")
|
||||||
|
else:
|
||||||
|
_check_camp_conversation_effect(failures, reserve, "panacea", 1)
|
||||||
|
if not _find_camp_conversation(
|
||||||
|
puyang_regroup_state.get_briefing().get("camp_conversations", []),
|
||||||
|
"puyang_hardened_vanguard"
|
||||||
|
).is_empty():
|
||||||
|
failures.append("005 regroup flag should not expose hardened vanguard conversation")
|
||||||
|
|
||||||
for item_id in ["bronze_sword", "training_spear", "short_bow", "hand_axe", "iron_armor", "panacea"]:
|
for item_id in ["bronze_sword", "training_spear", "short_bow", "hand_axe", "iron_armor", "panacea"]:
|
||||||
var item := state.get_item_def(item_id)
|
var item := state.get_item_def(item_id)
|
||||||
if item.is_empty():
|
if item.is_empty():
|
||||||
|
|||||||
Reference in New Issue
Block a user