Add poison damage over time tactics

This commit is contained in:
2026-06-18 09:37:12 +09:00
parent 07861391c7
commit 1fa7e2afac
10 changed files with 201 additions and 70 deletions

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@@ -14,7 +14,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Damage forecast for selected-unit attacks.
- Terrain defense and avoid affect physical attack damage and hit chance.
- Min/max attack ranges and counterattack forecasts.
- MP tactics with low/high damage options, healing options, ally support buffs, enemy debuffs, a skill list menu, previews, and target overlays.
- MP tactics with low/high damage options, healing options, ally support buffs, enemy debuffs, poison damage-over-time, a skill list menu, previews, and target overlays.
- Campaign inventory consumables with an item menu, HP/MP recovery preview, and target overlay.
- Weapon, armor, and accessory rewards can be stored, displayed, and equipped from the battle HUD.
- Scenario-specific pre-battle shop purchases, optional finite shop stock, and 50% sell-back save immediately and sync into the upcoming battle inventory.
@@ -111,7 +111,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
- Dialogue portrait slot with officer default image paths, optional per-line overrides, and speaker-initial fallback.
- Dialogue lines can place the portrait on the left or right side of the dialogue panel.
- Placeholder menu/battle BGM plus UI, movement, attack, tactic, item, victory, and defeat SFX.
- Floating combat text for damage, recovery, misses, support effects, level-ups, and promotions.
- Floating combat text for damage, recovery, misses, support effects, poison ticks, level-ups, and promotions.
- Short unit slide animation for board movement.
- Hover target preview badges for attacks, tactics, and items.
- Low-HP board unit warning rings and HP bar color states.