Add northern pursuit scenario

This commit is contained in:
2026-06-17 23:11:56 +09:00
parent b08c2ac37e
commit 1c235f7e05
11 changed files with 392 additions and 13 deletions

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@@ -1,15 +1,16 @@
# Godot 4.6 Migration
This project targets Godot 4 and is being moved toward Godot 4.6 as the active editor baseline.
This project targets Godot 4.6 as the active editor baseline.
## Current Risk Profile
- The project is a simple Godot 4 `Node2D` application with data-driven JSON content.
- There are no addons, imported art assets, shaders, TileMaps, 3D physics scenes, or export presets yet.
- The current renderer is explicitly set to `gl_compatibility`, so new-project rendering defaults in Godot 4.6 should not silently change the existing project renderer.
- `project.godot` still advertises `config/features=PackedStringArray("4.2")`; let the Godot 4.6 editor update project files instead of editing generated scene/resource formats by hand.
- `project.godot` advertises `config/features=PackedStringArray("4.6")`.
- Godot 4.6 script UID sidecar files (`*.gd.uid`) are part of the migrated project metadata and should stay versioned.
## Before Opening In 4.6
## Before Opening In 4.6 From An Older Checkout
1. Create a backup or initialize version control before the editor writes migration changes.
2. Run the data/readiness check:
@@ -24,7 +25,7 @@ powershell -NoProfile -ExecutionPolicy Bypass -File tools\check_godot46_readines
$env:GODOT_BIN = "C:\Path\To\Godot_v4.6-stable_win64.exe"
```
## Editor Migration Steps
## Editor Migration Steps From An Older Checkout
1. Open the project folder in Godot 4.6.
2. Let the editor import the project and accept any project-file migration prompt.