Retheme battle HUD command wording

This commit is contained in:
2026-06-19 02:08:50 +09:00
parent 50692fa05d
commit 1911038d70
3 changed files with 169 additions and 161 deletions

View File

@@ -66,8 +66,8 @@ func _check_hud_reuses_status_summary(failures: Array[String]) -> void:
scene.state.selected_unit_id = "cao_cao"
scene.hover_cell = Vector2i(1, 3)
scene._update_hud()
_check_contains(failures, "selected HUD status", scene.selected_label.text, "Effects: DEF -2 (2 phases)")
_check_contains(failures, "hover tile status", scene.cell_info_label.text, "Effects: DEF -2 (2 phases)")
_check_contains(failures, "selected HUD status", scene.selected_label.text, "Conditions: DEF -2 (2 phases)")
_check_contains(failures, "hover tile status", scene.cell_info_label.text, "Conditions: DEF -2 (2 phases)")
scene.free()