Retheme battle HUD command wording
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@@ -66,8 +66,8 @@ func _check_hud_reuses_status_summary(failures: Array[String]) -> void:
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scene.state.selected_unit_id = "cao_cao"
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scene.hover_cell = Vector2i(1, 3)
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scene._update_hud()
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_check_contains(failures, "selected HUD status", scene.selected_label.text, "Effects: DEF -2 (2 phases)")
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_check_contains(failures, "hover tile status", scene.cell_info_label.text, "Effects: DEF -2 (2 phases)")
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_check_contains(failures, "selected HUD status", scene.selected_label.text, "Conditions: DEF -2 (2 phases)")
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_check_contains(failures, "hover tile status", scene.cell_info_label.text, "Conditions: DEF -2 (2 phases)")
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scene.free()
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