Add outer islands scenario
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@@ -21,7 +21,7 @@
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- Destination victory conditions and objective map markers exist.
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- Turn-limit conditions and HUD turn-limit display exist.
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- Victory reward summary is visible.
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- Next-battle flow exists across the current sixty-six-scenario campaign.
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- Next-battle flow exists across the current sixty-seven-scenario campaign.
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- Campaign completion and new-campaign reset exist.
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- Reward inventory can be brought into the next battle.
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@@ -52,7 +52,7 @@
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- Party roster persistence has a first save-file skeleton.
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- Level, experience, and equipment persistence.
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- Chapter selection and save/load.
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- Linear sixty-six-scenario campaign order exists.
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- Linear sixty-seven-scenario campaign order exists.
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- Save reset exists.
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- Victory rewards, consumable counts, equipment stock, and equipped gear persist.
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- A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned.
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@@ -126,6 +126,7 @@
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- Sixty-fourth-scenario content exists with final harbor pressure, water-move last boats, secured Hainan coast or pressed-harbor branch reactions, and secured harbor or pursued-captain follow-up flags.
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- Sixty-fifth-scenario content exists with last-captain pressure, water-move escape boats, secured final harbor or captain-pursuit branch reactions, and settled captains or sea exile follow-up flags.
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- Sixty-sixth-scenario content exists with sea exile pressure, water-move outer boats, settled captains or pursued-exile branch reactions, and settled exiles or outer island follow-up flags.
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- Sixty-seventh-scenario content exists with outer island pressure, water-move cove boats, settled exiles or pressed-island branch reactions, and secured islands or hidden cove follow-up flags.
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## Milestone 5: Presentation
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