Add snare movement lock tactic
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@@ -48,8 +48,9 @@ powershell -NoProfile -ExecutionPolicy Bypass -File tools\check_godot46_readines
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- A player unit can move, attack, wait, use a tactic, use an item, and equip compatible gear.
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- Poison Mist applies poison, poison ticks at the target team's phase start, and poison defeat immediately ends the battle when it satisfies a victory or defeat condition.
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- Seal Tactic applies seal, prevents the affected unit from using tactics during its next action phase, and disables the tactic button with a sealed forecast/badge.
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- Support, debuff, poison, and seal status pips appear on affected board units and disappear when those effects expire or are cured.
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- Antidote can cure poison, Panacea can cure poison or seal, and neither consumes stock when used on a target without a matching status.
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- Snare Tactic applies snare, prevents the affected unit from moving during its next action phase, and still leaves attacks, tactics, items, and wait available.
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- Support, debuff, poison, seal, and snare status pips appear on affected board units and disappear when those effects expire or are cured.
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- Antidote can cure poison, Panacea can cure poison, seal, or snare, and neither consumes stock when used on a target without a matching status.
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- Enemy turn advances and AI acts.
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- Victory and defeat panels still appear.
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- Post-battle dialogue and post-battle choices still block progression until a choice is saved.
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