Add snare movement lock tactic

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2026-06-18 10:11:16 +09:00
parent dcf45a3cd1
commit 14ca76d8cb
11 changed files with 121 additions and 55 deletions

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@@ -48,8 +48,9 @@ powershell -NoProfile -ExecutionPolicy Bypass -File tools\check_godot46_readines
- A player unit can move, attack, wait, use a tactic, use an item, and equip compatible gear.
- Poison Mist applies poison, poison ticks at the target team's phase start, and poison defeat immediately ends the battle when it satisfies a victory or defeat condition.
- Seal Tactic applies seal, prevents the affected unit from using tactics during its next action phase, and disables the tactic button with a sealed forecast/badge.
- Support, debuff, poison, and seal status pips appear on affected board units and disappear when those effects expire or are cured.
- Antidote can cure poison, Panacea can cure poison or seal, and neither consumes stock when used on a target without a matching status.
- Snare Tactic applies snare, prevents the affected unit from moving during its next action phase, and still leaves attacks, tactics, items, and wait available.
- Support, debuff, poison, seal, and snare status pips appear on affected board units and disappear when those effects expire or are cured.
- Antidote can cure poison, Panacea can cure poison, seal, or snare, and neither consumes stock when used on a target without a matching status.
- Enemy turn advances and AI acts.
- Victory and defeat panels still appear.
- Post-battle dialogue and post-battle choices still block progression until a choice is saved.