Add multi-cell reach triggers

This commit is contained in:
2026-06-18 14:29:04 +09:00
parent 4f5e949d84
commit 0c0a49ad57
10 changed files with 173 additions and 54 deletions

View File

@@ -19,7 +19,7 @@
- Enemy units take AI turns with movement, damage-aware physical attacks, and basic tactic use.
- Victory and defeat states are visible.
- Scenario-defined victory and defeat conditions exist.
- Destination victory conditions and objective map markers exist.
- Destination victory conditions and single-tile or multi-cell objective map markers exist.
- Turn-limit conditions and HUD turn-limit display exist.
- Active HUD and briefing objective panels split objective, progress, and risk details, including gated unlocks, destinations, defeated enemies, protected-unit safety, and turns remaining.
- Victory result summary splits rewards, roster changes, saved growth, campaign status, and pending choices into readable sections.