Style ancient briefing UI and add Ye surrender camp
This commit is contained in:
@@ -949,6 +949,85 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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).is_empty():
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failures.append("016 old Ye flags should not expose defector medicine")
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var ye_surrender_state = BattleStateScript.new()
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if not ye_surrender_state.load_battle("res://data/scenarios/017_ye_surrender.json"):
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failures.append("could not load Ye Surrender camp data")
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else:
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_check_shop_items_unique(failures, ye_surrender_state, "017 base")
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var ye_surrender_conversations: Array = ye_surrender_state.get_briefing().get("camp_conversations", [])
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if ye_surrender_conversations.size() != 2:
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failures.append("017 base briefing should expose exactly two camp conversations")
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else:
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_check_camp_conversation(failures, ye_surrender_conversations[0], "ye_surrender_palace_road_council", "topic", "")
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_check_camp_conversation(failures, ye_surrender_conversations[1], "ye_surrender_zhang_he_last_loyalists", "officer", "zhang_he")
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var ye_surrender_merchant := ye_surrender_state.get_shop_merchant()
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if str(ye_surrender_merchant.get("name", "")) != "Ye Palace Road Sutler":
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failures.append("017 shop should expose Ye Palace Road merchant name")
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if (ye_surrender_merchant.get("lines", []) as Array).size() < 2:
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failures.append("017 shop should expose merchant flavor lines")
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_check_shop_item_visibility(failures, ye_surrender_state, "war_drum", false, "017 base")
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_check_shop_item_visibility(failures, ye_surrender_state, "imperial_seal", false, "017 base")
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_check_shop_item_visibility(failures, ye_surrender_state, "iron_armor", true, "017 base")
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var ye_surrender_forced_state = BattleStateScript.new()
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if not ye_surrender_forced_state.load_battle("res://data/scenarios/017_ye_surrender.json", {}, {}, {"forced_ye_surrender": true}):
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failures.append("could not load Ye Surrender forced camp data")
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else:
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_check_shop_items_unique(failures, ye_surrender_forced_state, "017 forced Ye surrender")
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var pressure_rations: Dictionary = _find_camp_conversation(
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ye_surrender_forced_state.get_briefing().get("camp_conversations", []),
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"ye_surrender_pressure_rations"
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)
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if pressure_rations.is_empty():
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failures.append("017 forced Ye surrender flag should expose pressure rations")
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else:
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_check_camp_conversation_effect(failures, pressure_rations, "bean", 1)
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if not _find_camp_conversation(
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ye_surrender_forced_state.get_briefing().get("camp_conversations", []),
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"ye_surrender_defector_medicine"
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).is_empty():
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failures.append("017 forced Ye surrender flag should not expose defector medicine")
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_check_shop_item_visibility(failures, ye_surrender_forced_state, "war_drum", true, "017 forced Ye surrender")
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_check_shop_item_visibility(failures, ye_surrender_forced_state, "imperial_seal", false, "017 forced Ye surrender")
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var ye_surrender_negotiated_state = BattleStateScript.new()
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if not ye_surrender_negotiated_state.load_battle("res://data/scenarios/017_ye_surrender.json", {}, {}, {"negotiated_yuan_defections": true}):
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failures.append("could not load Ye Surrender negotiated camp data")
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else:
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_check_shop_items_unique(failures, ye_surrender_negotiated_state, "017 negotiated Yuan defections")
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var surrender_defector_medicine: Dictionary = _find_camp_conversation(
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ye_surrender_negotiated_state.get_briefing().get("camp_conversations", []),
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"ye_surrender_defector_medicine"
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)
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if surrender_defector_medicine.is_empty():
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failures.append("017 negotiated Yuan defections flag should expose defector medicine")
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else:
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_check_camp_conversation_effect(failures, surrender_defector_medicine, "panacea", 1)
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if not _find_camp_conversation(
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ye_surrender_negotiated_state.get_briefing().get("camp_conversations", []),
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"ye_surrender_pressure_rations"
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).is_empty():
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failures.append("017 negotiated Yuan defections flag should not expose pressure rations")
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_check_shop_item_visibility(failures, ye_surrender_negotiated_state, "war_drum", false, "017 negotiated Yuan defections")
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_check_shop_item_visibility(failures, ye_surrender_negotiated_state, "imperial_seal", true, "017 negotiated Yuan defections")
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var ye_surrender_old_flags_state = BattleStateScript.new()
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if not ye_surrender_old_flags_state.load_battle("res://data/scenarios/017_ye_surrender.json", {}, {}, {"pressed_ye_siege": true, "split_yuan_heirs": true}):
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failures.append("could not load Ye Surrender old Ye Siege flag camp data")
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else:
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_check_shop_item_visibility(failures, ye_surrender_old_flags_state, "war_drum", false, "017 old Ye Siege flags")
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_check_shop_item_visibility(failures, ye_surrender_old_flags_state, "imperial_seal", false, "017 old Ye Siege flags")
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if not _find_camp_conversation(
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ye_surrender_old_flags_state.get_briefing().get("camp_conversations", []),
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"ye_surrender_pressure_rations"
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).is_empty():
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failures.append("017 old Ye Siege flags should not expose pressure rations")
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if not _find_camp_conversation(
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ye_surrender_old_flags_state.get_briefing().get("camp_conversations", []),
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"ye_surrender_defector_medicine"
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).is_empty():
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failures.append("017 old Ye Siege flags should not expose defector medicine")
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for item_id in ["bronze_sword", "training_spear", "short_bow", "hand_axe", "iron_armor", "panacea"]:
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var item := state.get_item_def(item_id)
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if item.is_empty():
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@@ -1124,10 +1203,20 @@ func _check_ancient_ui_theme(failures: Array[String]) -> void:
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for expected in ["War Edict:", "Ruin If:", "War Report:", "Ill Omen:", "Spoils:"]:
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if not briefing_text.contains(expected):
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failures.append("briefing objective parchment should use ancient heading `%s`: %s" % [expected, briefing_text])
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_check_panel_style_fill(failures, scene.briefing_panel, "briefing panel", Color(0.77, 0.67, 0.48, 0.96))
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_check_panel_style_fill(failures, scene.dialogue_panel, "dialogue panel", Color(0.16, 0.075, 0.04, 0.96))
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_check_panel_style_fill(failures, scene.dialogue_portrait_panel, "dialogue portrait panel", Color(0.10, 0.065, 0.04, 1.0))
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_check_panel_style_fill(failures, scene.result_panel, "result panel", Color(0.77, 0.67, 0.48, 0.96))
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_check_panel_style_fill(failures, scene.briefing_panel, "briefing panel", Color(0.66, 0.55, 0.36, 0.97))
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_check_panel_style_frame(failures, scene.briefing_panel, "briefing panel", Color(0.34, 0.22, 0.11, 0.98), 3)
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_check_panel_style_fill(failures, scene.briefing_objective_panel, "briefing objective edict panel", Color(0.76, 0.64, 0.43, 0.98))
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_check_panel_style_frame(failures, scene.briefing_objective_panel, "briefing objective edict panel", Color(0.09, 0.055, 0.032, 1.0), 3)
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_check_panel_style_fill(failures, scene.dialogue_panel, "dialogue panel", Color(0.12, 0.045, 0.025, 0.98))
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_check_panel_style_frame(failures, scene.dialogue_panel, "dialogue panel", Color(0.78, 0.58, 0.27, 1.0), 3)
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_check_panel_style_fill(failures, scene.dialogue_portrait_panel, "dialogue portrait panel", Color(0.055, 0.025, 0.016, 1.0))
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_check_panel_style_fill(failures, scene.dialogue_speaker_panel, "dialogue speaker seal panel", Color(0.32, 0.025, 0.016, 1.0))
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_check_panel_style_fill(failures, scene.dialogue_text_panel, "dialogue text scroll panel", Color(0.76, 0.64, 0.43, 0.98))
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if scene.dialogue_continue_button == null or scene.dialogue_continue_button.text != "Continue":
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failures.append("dialogue continue button should use ancient continue text")
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if scene.dialogue_previous_button == null or scene.dialogue_previous_button.text != "Prior":
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failures.append("dialogue previous button should use ancient prior text")
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_check_panel_style_fill(failures, scene.result_panel, "result panel", Color(0.66, 0.55, 0.36, 0.97))
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scene.free()
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@@ -1143,6 +1232,22 @@ func _check_panel_style_fill(failures: Array[String], panel: PanelContainer, lab
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failures.append("%s fill mismatch: %s" % [label, str(style.bg_color)])
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func _check_panel_style_frame(failures: Array[String], panel: PanelContainer, label: String, expected_border: Color, expected_width: int) -> void:
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if panel == null:
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failures.append("%s missing" % label)
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return
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var style := panel.get_theme_stylebox("panel") as StyleBoxFlat
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if style == null:
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failures.append("%s should use a flat styled panel" % label)
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return
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if not _colors_nearly_equal(style.border_color, expected_border):
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failures.append("%s border mismatch: %s" % [label, str(style.border_color)])
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if style.get_border_width(SIDE_LEFT) != expected_width:
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failures.append("%s border width mismatch: %d" % [label, style.get_border_width(SIDE_LEFT)])
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if style.get_corner_radius(CORNER_TOP_LEFT) != 0:
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failures.append("%s should use square old-frame corners" % label)
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func _colors_nearly_equal(left: Color, right: Color) -> bool:
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return (
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absf(left.r - right.r) < 0.01
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