Localize Sishui gate and battle log tone
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@@ -45,9 +45,9 @@ func _check_status_summary_duration_text(failures: Array[String]) -> void:
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}
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]
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var summary: String = state.get_status_effect_summary("cao_cao")
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_check_contains(failures, "stat duration", summary, "ATK +3 (2 phases)")
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_check_contains(failures, "poison duration", summary, "Poison -4 HP (1 phase)")
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_check_contains(failures, "seal duration", summary, "Seal no tactics (3 phases)")
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_check_contains(failures, "stat duration", summary, "무력 +3 (2회)")
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_check_contains(failures, "poison duration", summary, "독 -4 병력 (1회)")
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_check_contains(failures, "seal duration", summary, "봉인 책략 봉인 (3회)")
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func _check_hud_reuses_status_summary(failures: Array[String]) -> void:
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@@ -66,8 +66,8 @@ func _check_hud_reuses_status_summary(failures: Array[String]) -> void:
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scene.state.selected_unit_id = "cao_cao"
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scene.hover_cell = Vector2i(1, 3)
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scene._update_hud()
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_check_contains(failures, "selected HUD status", scene.selected_label.text, "상태: DEF -2 (2 phases)")
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_check_contains(failures, "hover tile status", scene.cell_info_label.text, "상태: DEF -2 (2 phases)")
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_check_contains(failures, "selected HUD status", scene.selected_label.text, "상태: 방비 -2 (2회)")
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_check_contains(failures, "hover tile status", scene.cell_info_label.text, "상태: 방비 -2 (2회)")
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scene.free()
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