Localize Sishui gate and battle log tone

This commit is contained in:
2026-06-19 06:06:14 +09:00
parent 30ac2479c4
commit 0b599b39be
12 changed files with 314 additions and 190 deletions

View File

@@ -45,9 +45,9 @@ func _check_status_summary_duration_text(failures: Array[String]) -> void:
}
]
var summary: String = state.get_status_effect_summary("cao_cao")
_check_contains(failures, "stat duration", summary, "ATK +3 (2 phases)")
_check_contains(failures, "poison duration", summary, "Poison -4 HP (1 phase)")
_check_contains(failures, "seal duration", summary, "Seal no tactics (3 phases)")
_check_contains(failures, "stat duration", summary, "무력 +3 (2)")
_check_contains(failures, "poison duration", summary, " -4 병력 (1)")
_check_contains(failures, "seal duration", summary, "봉인 책략 봉인 (3회)")
func _check_hud_reuses_status_summary(failures: Array[String]) -> void:
@@ -66,8 +66,8 @@ func _check_hud_reuses_status_summary(failures: Array[String]) -> void:
scene.state.selected_unit_id = "cao_cao"
scene.hover_cell = Vector2i(1, 3)
scene._update_hud()
_check_contains(failures, "selected HUD status", scene.selected_label.text, "상태: DEF -2 (2 phases)")
_check_contains(failures, "hover tile status", scene.cell_info_label.text, "상태: DEF -2 (2 phases)")
_check_contains(failures, "selected HUD status", scene.selected_label.text, "상태: 방비 -2 (2)")
_check_contains(failures, "hover tile status", scene.cell_info_label.text, "상태: 방비 -2 (2)")
scene.free()