From 0994435cbf773b691367b3d14447257dd4b2a44e Mon Sep 17 00:00:00 2001 From: Wickedness Date: Thu, 18 Jun 2026 00:12:33 +0900 Subject: [PATCH] Add Red Cliffs fire scenario --- README.md | 3 +- data/campaign/campaign.json | 5 + data/scenarios/030_red_cliffs_fire.json | 368 ++++++++++++++++++++++++ docs/DATA_MODEL.md | 4 +- docs/ROADMAP.md | 5 +- 5 files changed, 381 insertions(+), 4 deletions(-) create mode 100644 data/scenarios/030_red_cliffs_fire.json diff --git a/README.md b/README.md index 79678d1..5f633ca 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr ## Current Slice -- Twenty-nine campaign scenarios. +- Thirty campaign scenarios. - Grid movement. - Unit selection. - Move, attack, wait, end turn. @@ -50,6 +50,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr - Jiangling Chase consumes the Changban Pursuit branch flags and seizes Jing Province's river storehouses. - Xiakou Pursuit consumes the Jiangling Chase branch flags and pushes the river campaign toward Red Cliffs. - Red Cliffs Fleet consumes the Xiakou Pursuit branch flags and tests Cao Cao's chained fleet against the coalition vanguard. +- Red Cliffs Fire consumes the Red Cliffs Fleet branch flags and turns the chained-fleet battle into a fire attack. - Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events. - Scenario post-battle dialogue can play before the victory result panel. - Basic battle EXP, level-ups, and core first-tier class promotion routes. diff --git a/data/campaign/campaign.json b/data/campaign/campaign.json index 853883f..9c6ffe2 100644 --- a/data/campaign/campaign.json +++ b/data/campaign/campaign.json @@ -148,6 +148,11 @@ "id": "029_red_cliffs_fleet", "title": "Red Cliffs Fleet", "path": "res://data/scenarios/029_red_cliffs_fleet.json" + }, + { + "id": "030_red_cliffs_fire", + "title": "Red Cliffs Fire", + "path": "res://data/scenarios/030_red_cliffs_fire.json" } ] } diff --git a/data/scenarios/030_red_cliffs_fire.json b/data/scenarios/030_red_cliffs_fire.json new file mode 100644 index 0000000..ee73a7e --- /dev/null +++ b/data/scenarios/030_red_cliffs_fire.json @@ -0,0 +1,368 @@ +{ + "id": "030_red_cliffs_fire", + "name": "Red Cliffs Fire", + "objectives": { + "victory": "Reach the burning fleet line with Cao Cao, then defeat the coalition fire attack.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 18." + }, + "conditions": { + "victory": { "type": "all_units_defeated", "team": "enemy", "after_event": "fire_attack_exposed" }, + "defeat": [ + { "type": "any_officer_defeated", "team": "player", "officer_ids": ["cao_cao"] }, + { "type": "turn_reached", "turn": 18, "team": "player" } + ] + }, + "briefing": { + "title": "Red Cliffs Fire", + "location": "Red Cliffs, Yangtze River, 208 CE", + "lines": [ + "The coalition vanguard has been driven back, but the river wind now carries more than mist between the fleets.", + "Cao Cao's chained ships hold the line as Wu fire boats move in the dark, waiting for one mistake to turn order into flame." + ], + "conditional_lines": [ + { + "campaign_flags": { "reinforced_chain_line": true }, + "lines": [ + "Reinforced chains keep the fleet steady, but their strength may also carry fire from ship to ship if the coalition reaches them." + ] + }, + { + "campaign_flags": { "ordered_night_raid": true }, + "lines": [ + "The night raid has unsettled the coalition, yet scattered torches on the river suggest their fire plan survived the blow." + ] + } + ] + }, + "shop": { + "items": [ + "bean", + "wine", + "iron_sword", + "training_spear", + "short_bow", + "hand_axe", + "war_axe", + "leather_armor", + "iron_armor" + ], + "conditional_items": [ + { + "campaign_flags": { "reinforced_chain_line": true }, + "items": ["imperial_seal"] + }, + { + "campaign_flags": { "ordered_night_raid": true }, + "items": ["war_drum"] + } + ] + }, + "roster": { + "max_units": 7, + "required_officers": ["cao_cao", "guo_jia"] + }, + "formation": { + "cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]] + }, + "map": { + "width": 18, + "height": 11, + "terrain": [ + "GGGGHHGGGGGGHHGGGG", + "GGFFHHGGRRGGHHFFGG", + "GGRRRRRRRRRRRRFFGG", + "GGGFGHGGGGRRGGGGGG", + "RRRRRRRRRRRRRRRRRR", + "GGGGGHHGGGRRGFFGGG", + "GGHHGFFFGGFFFGGHHG", + "GGHHGFFFGGFFFGGHHG", + "GGGGGGFFGGHHHGGGGG", + "GGFFGGGGGGHHHFFGGG", + "GGGGGGGGGGGGGGGGGG" + ] + }, + "deployments": [ + { + "unit_id": "cao_cao_ch30", + "officer_id": "cao_cao", + "team": "player", + "pos": [1, 4] + }, + { + "unit_id": "guo_jia_ch30", + "officer_id": "guo_jia", + "team": "player", + "requires_joined": true, + "pos": [2, 4] + }, + { + "unit_id": "zhang_he_ch30", + "officer_id": "zhang_he", + "team": "player", + "requires_joined": true, + "pos": [2, 3] + }, + { + "unit_id": "xiahou_dun_ch30", + "officer_id": "xiahou_dun", + "team": "player", + "pos": [1, 5] + }, + { + "unit_id": "dian_wei_ch30", + "officer_id": "dian_wei", + "team": "player", + "requires_joined": true, + "pos": [2, 5] + }, + { + "unit_id": "xiahou_yuan_ch30", + "officer_id": "xiahou_yuan", + "team": "player", + "requires_joined": true, + "pos": [3, 3] + }, + { + "unit_id": "cao_ren_ch30", + "officer_id": "cao_ren", + "team": "player", + "requires_joined": true, + "pos": [3, 4] + }, + { + "unit_id": "huang_gai_fire_ship", + "name": "Huang Gai Fire Ship", + "class_id": "champion", + "team": "enemy", + "level": 28, + "pos": [14, 4], + "base": { "hp": 114, "mp": 8, "atk": 31, "def": 23, "int": 12, "agi": 18 } + }, + { + "unit_id": "coalition_fire_captain", + "name": "Coalition Fire Captain", + "class_id": "commander", + "team": "enemy", + "level": 27, + "pos": [12, 4], + "base": { "hp": 108, "mp": 34, "atk": 30, "def": 23, "int": 21, "agi": 17 } + }, + { + "unit_id": "river_wind_advisor", + "name": "River Wind Advisor", + "class_id": "military_advisor", + "team": "enemy", + "level": 27, + "pos": [15, 5], + "skills": ["blaze", "great_mend"], + "base": { "hp": 74, "mp": 58, "atk": 7, "def": 13, "int": 30, "agi": 14 } + }, + { + "unit_id": "fire_ship_spear_north", + "name": "Fire Ship Spear Guard", + "class_id": "infantry", + "team": "enemy", + "level": 27, + "pos": [12, 3], + "base": { "hp": 76, "atk": 28, "def": 20 } + }, + { + "unit_id": "fire_ship_spear_south", + "name": "Fire Ship Spear Guard", + "class_id": "infantry", + "team": "enemy", + "level": 27, + "pos": [12, 5], + "base": { "hp": 76, "atk": 28, "def": 20 } + }, + { + "unit_id": "fire_arrow_north", + "name": "Fire Arrow Team", + "class_id": "marksman", + "team": "enemy", + "level": 27, + "pos": [13, 2], + "base": { "hp": 68, "atk": 29, "def": 10, "agi": 21 } + }, + { + "unit_id": "fire_arrow_south", + "name": "Fire Arrow Team", + "class_id": "marksman", + "team": "enemy", + "level": 27, + "pos": [14, 6], + "base": { "hp": 68, "atk": 29, "def": 10, "agi": 21 } + }, + { + "unit_id": "coalition_flame_boat", + "name": "Coalition Flame Boat", + "class_id": "elite_cavalry", + "team": "enemy", + "level": 27, + "pos": [15, 3], + "base": { "hp": 84, "atk": 29, "def": 16, "agi": 22 } + } + ], + "events": [ + { + "id": "opening", + "once": true, + "when": { "type": "battle_start" }, + "actions": [ + { "type": "log", "text": "Fire ships move under Red Cliffs' wind as Cao Cao's chained fleet waits in the dark." } + ] + }, + { + "id": "opening_dialogue", + "once": true, + "when": { "type": "battle_begin" }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Guo Jia", "text": "The river smells wrong tonight. Oil, damp rope, and men trying to hide fear." }, + { "speaker": "Cao Cao", "text": "Then we expose the fear before it becomes flame." }, + { "speaker": "Zhang He", "text": "Those ships approach too willingly. No captain rows toward chains without another plan." } + ] + } + ] + }, + { + "id": "reinforced_chains_carry_risk", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 2, "campaign_flags": { "reinforced_chain_line": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "River Wind Advisor", "text": "Their chains are stronger now. Good. Fire loves a road that cannot scatter." }, + { "speaker": "Guo Jia", "text": "Strength and danger are sometimes the same knot." } + ] + }, + { + "type": "spawn_deployment", + "deployment": { + "unit_id": "chain_fire_boat", + "name": "Chain Fire Boat", + "class_id": "cavalry", + "team": "enemy", + "level": 27, + "pos": [16, 3], + "base": { "hp": 72, "atk": 27, "def": 14, "agi": 18 } + } + } + ] + }, + { + "id": "night_raid_delays_fire", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 2, "campaign_flags": { "ordered_night_raid": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Xiahou Dun", "text": "The night raid scattered a few fire crews, but not enough to empty the river." }, + { "speaker": "Cao Cao", "text": "Then use the delay as a blade, not a pillow." } + ] + } + ] + }, + { + "id": "turn_4_wind_turns", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 4 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Huang Gai Fire Ship", "text": "The wind answers. Light the decks when the gap opens." }, + { "speaker": "Guo Jia", "text": "There. The river has chosen a side for the moment." } + ] + } + ] + }, + { + "id": "fire_attack_exposed", + "once": true, + "when": { "type": "unit_reaches_tile", "team": "player", "officer_ids": ["cao_cao"], "pos": [10, 4] }, + "actions": [ + { + "type": "set_objective", + "victory": "The fire attack is exposed. Defeat the coalition fire ships.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 18." + }, + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Cao", "text": "So that is their answer. Cut the fire ships before they reach the chain line." }, + { "speaker": "Huang Gai Fire Ship", "text": "Too late to fear flame now. Forward!" } + ] + }, + { + "type": "spawn_deployments", + "deployments": [ + { + "unit_id": "ignited_deck_guard", + "name": "Ignited Deck Guard", + "class_id": "guard_captain", + "team": "enemy", + "level": 27, + "pos": [16, 4], + "base": { "hp": 84, "atk": 28, "def": 22 } + }, + { + "unit_id": "fire_arrow_screen", + "name": "Fire Arrow Screen", + "class_id": "archer", + "team": "enemy", + "level": 27, + "pos": [16, 5], + "base": { "hp": 62, "atk": 27, "def": 8, "agi": 19 } + } + ] + } + ] + }, + { + "id": "turn_9_smoke_thickens", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 9 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Zhang He", "text": "Smoke is making the river smaller." }, + { "speaker": "Cao Cao", "text": "Then fight as if every step is a shore." } + ] + } + ] + } + ], + "rewards": { + "gold": 5800, + "items": ["bean", "wine", "imperial_seal"] + }, + "post_battle_dialogue": [ + { "speaker": "Guo Jia", "text": "The fire ships are broken, but the fleet has learned fear. Red Cliffs is no longer a single battle." }, + { "speaker": "Zhang He", "text": "The safest road may be behind us now. The river keeps taking shapes we did not choose." }, + { "speaker": "Cao Cao", "text": "Then decide whether we hold the fleet together or begin the retreat through Huarong before the coalition closes." } + ], + "post_battle_choices": [ + { + "id": "hold_red_cliffs_line", + "label": "Hold Line", + "description": "Cao Cao holds the damaged fleet line, trying to restore order before withdrawing.", + "set_flags": { "held_red_cliffs_line": true, "opened_huarong_retreat": false }, + "gold": 700, + "items": ["imperial_seal"] + }, + { + "id": "open_huarong_retreat", + "label": "Open Retreat", + "description": "Cao Cao opens the Huarong retreat route before the coalition can trap the fleet's survivors.", + "set_flags": { "held_red_cliffs_line": false, "opened_huarong_retreat": true }, + "gold": 500, + "items": ["war_drum"] + } + ] +} diff --git a/docs/DATA_MODEL.md b/docs/DATA_MODEL.md index bdf58dc..8b07a59 100644 --- a/docs/DATA_MODEL.md +++ b/docs/DATA_MODEL.md @@ -40,6 +40,7 @@ data/scenarios/026_changban_pursuit.json data/scenarios/027_jiangling_chase.json data/scenarios/028_xiakou_pursuit.json data/scenarios/029_red_cliffs_fleet.json +data/scenarios/030_red_cliffs_fire.json ``` ## Campaign @@ -81,7 +82,8 @@ The campaign file defines scenario order, resource paths, and officers who are a { "id": "026_changban_pursuit", "title": "Changban Pursuit", "path": "res://data/scenarios/026_changban_pursuit.json" }, { "id": "027_jiangling_chase", "title": "Jiangling Chase", "path": "res://data/scenarios/027_jiangling_chase.json" }, { "id": "028_xiakou_pursuit", "title": "Xiakou Pursuit", "path": "res://data/scenarios/028_xiakou_pursuit.json" }, - { "id": "029_red_cliffs_fleet", "title": "Red Cliffs Fleet", "path": "res://data/scenarios/029_red_cliffs_fleet.json" } + { "id": "029_red_cliffs_fleet", "title": "Red Cliffs Fleet", "path": "res://data/scenarios/029_red_cliffs_fleet.json" }, + { "id": "030_red_cliffs_fire", "title": "Red Cliffs Fire", "path": "res://data/scenarios/030_red_cliffs_fire.json" } ] } ``` diff --git a/docs/ROADMAP.md b/docs/ROADMAP.md index 6e98c2d..d735a9c 100644 --- a/docs/ROADMAP.md +++ b/docs/ROADMAP.md @@ -21,7 +21,7 @@ - Destination victory conditions and objective map markers exist. - Turn-limit conditions and HUD turn-limit display exist. - Victory reward summary is visible. -- Next-battle flow exists across the current twenty-nine-scenario campaign. +- Next-battle flow exists across the current thirty-scenario campaign. - Campaign completion and new-campaign reset exist. - Reward inventory can be brought into the next battle. @@ -52,7 +52,7 @@ - Party roster persistence has a first save-file skeleton. - Level, experience, and equipment persistence. - Chapter selection and save/load. -- Linear twenty-nine-scenario campaign order exists. +- Linear thirty-scenario campaign order exists. - Save reset exists. - Victory rewards, consumable counts, equipment stock, and equipped gear persist. - A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned. @@ -89,6 +89,7 @@ - Twenty-seventh-scenario content exists with Jiangling chase, Jing Province storehouses, Liu Bei's retreat, and 026 branch reactions. - Twenty-eighth-scenario content exists with Xiakou pursuit, river harbor pressure, Sun-Liu coalition hints, and 027 branch reactions. - Twenty-ninth-scenario content exists with Red Cliffs fleet pressure, chained ships, coalition vanguard, and 028 branch reactions. +- Thirtieth-scenario content exists with Red Cliffs fire ships, chained-fleet danger, coalition fire tactics, and 029 branch reactions. ## Milestone 5: Presentation