Deepen antique Chinese battle UI skin
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@@ -2646,15 +2646,15 @@ func _check_ancient_ui_theme(failures: Array[String]) -> void:
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for expected in ["승리 조서", "패배 흉조", "전공 죽간", "흉조 징후"]:
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if not mission_text.contains(expected):
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failures.append("mission panel should use old campaign wording `%s`: %s" % [expected, mission_text])
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_check_panel_style_fill(failures, scene.briefing_panel, "briefing panel", Color(0.74, 0.58, 0.32, 0.996))
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_check_panel_style_frame(failures, scene.briefing_panel, "briefing panel", Color(0.045, 0.026, 0.016, 1.0), 8)
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_check_panel_style_fill(failures, scene.briefing_objective_panel, "briefing objective edict panel", Color(0.55, 0.36, 0.15, 0.995))
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_check_panel_style_frame(failures, scene.briefing_objective_panel, "briefing objective edict panel", Color(0.10, 0.065, 0.040, 1.0), 5)
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_check_panel_style_fill(failures, scene.dialogue_panel, "dialogue panel", Color(0.036, 0.012, 0.006, 0.996))
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_check_panel_style_frame(failures, scene.dialogue_panel, "dialogue panel", Color(0.28, 0.020, 0.014, 1.0), 8)
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_check_panel_style_fill(failures, scene.briefing_panel, "briefing panel", Color(0.68, 0.50, 0.25, 0.997))
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_check_panel_style_frame(failures, scene.briefing_panel, "briefing panel", Color(0.20, 0.11, 0.045, 1.0), 10)
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_check_panel_style_fill(failures, scene.briefing_objective_panel, "briefing objective edict panel", Color(0.66, 0.52, 0.31, 0.995))
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_check_panel_style_frame(failures, scene.briefing_objective_panel, "briefing objective edict panel", Color(0.20, 0.11, 0.045, 1.0), 6)
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_check_panel_style_fill(failures, scene.dialogue_panel, "dialogue panel", Color(0.070, 0.018, 0.010, 0.997))
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_check_panel_style_frame(failures, scene.dialogue_panel, "dialogue panel", Color(0.78, 0.58, 0.27, 1.0), 9)
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_check_panel_style_fill(failures, scene.dialogue_portrait_panel, "dialogue portrait panel", Color(0.035, 0.014, 0.008, 1.0))
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_check_panel_style_fill(failures, scene.dialogue_speaker_panel, "dialogue speaker seal panel", Color(0.28, 0.020, 0.014, 1.0))
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_check_panel_style_fill(failures, scene.dialogue_text_panel, "dialogue text scroll panel", Color(0.67, 0.50, 0.27, 0.996))
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_check_panel_style_fill(failures, scene.dialogue_text_panel, "dialogue text scroll panel", Color(0.66, 0.52, 0.31, 0.995))
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_check_seal_ribbon(failures, scene.briefing_seal_ribbon, "briefing seal ribbon")
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_check_seal_ribbon(failures, scene.dialogue_seal_ribbon, "dialogue seal ribbon")
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_check_seal_ribbon(failures, scene.result_seal_ribbon, "result seal ribbon")
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@@ -2700,7 +2700,7 @@ func _check_ancient_ui_theme(failures: Array[String]) -> void:
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scene._update_briefing_camp_overview(scene.state.get_briefing(), false)
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if scene.briefing_camp_overview_fallback_label == null or scene.briefing_camp_overview_fallback_label.text != "비단 전장도":
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failures.append("briefing map fallback should read as an old campaign map")
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_check_panel_style_fill(failures, scene.result_panel, "result panel", Color(0.48, 0.34, 0.17, 0.994))
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_check_panel_style_fill(failures, scene.result_panel, "result panel", Color(0.62, 0.44, 0.20, 0.996))
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if not scene._format_victory_result_text().contains("승전 조서"):
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failures.append("victory result should read like a bronze proclamation")
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if not scene._format_defeat_result_text().contains("패전 비문"):
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