Improve reward item display
This commit is contained in:
@@ -46,7 +46,7 @@ powershell -NoProfile -ExecutionPolicy Bypass -File tools\check_godot46_readines
|
||||
- Finite-stock Shop entries show remaining counts and disable once sold out.
|
||||
- Manual checkpoint save/load restores the expected current briefing without script errors.
|
||||
- A player unit can move, attack, wait, use a tactic, use an item, and equip compatible gear; weapon effectiveness appears in forecasts and equipment/shop text when applicable.
|
||||
- Named equipment rewards such as Yitian Sword and Dragon Spear validate, appear with a `Named` equipment-menu tag, and remain ordinary stackable inventory stock until unique item instances are implemented.
|
||||
- Named equipment rewards such as Yitian Sword and Dragon Spear validate, appear with compact rarity tags in reward/inventory/equipment text, and remain ordinary stackable inventory stock until unique item instances are implemented.
|
||||
- Hovering an occupied tile shows the unit's class, movement type, AGI, movement, range, and equipped weapon/armor/accessory, with empty slots shown as `-`.
|
||||
- Movement-triggered supply cache events grant battle inventory items with pickup feedback, and the items persist only after victory.
|
||||
- The Threat toggle or `Y` key shows enemy physical and hostile tactic reach, hovered threatened tiles name the threatening units, and occupied player tiles show physical damage/hit estimates plus hostile tactic damage or status hints.
|
||||
|
||||
Reference in New Issue
Block a user