Add support and debuff tactics

This commit is contained in:
2026-06-18 04:27:05 +09:00
parent cf09306b8e
commit 01c7851b1d
8 changed files with 148 additions and 16 deletions

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@@ -32,9 +32,9 @@
- Weapon, armor, and accessory slots. Basic stat bonuses exist.
- Equipment rewards can be stored, displayed, and swapped from the battle HUD.
- Terrain movement, defense, and avoid modifiers affect combat.
- Skills, tactics, and MP. Multiple single-target damage/heal tactics, a first support buff, a skill list menu with range/effect hints, and enemy tactic AI exist.
- Skills, tactics, and MP. Multiple single-target damage/heal tactics, ally support buffs, enemy debuffs, a skill list menu with range/effect hints, and enemy tactic AI exist.
- Consumable item use. Basic global inventory, Bean HP recovery, Wine MP recovery, item menu, preview, and target overlay exist.
- Counterattacks exist. A first battle-only support status effect exists; richer support and debuff effects are still planned.
- Counterattacks exist. Battle-only support and debuff status effects exist; richer ailment/status families are still planned.
- Battle EXP, level-ups, class promotion, and campaign roster persistence exist.
## Milestone 3: Scenario Layer