Add named procedural BGM tracks
This commit is contained in:
BIN
audio/bgm/battle_yingchuan_march.wav
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audio/bgm/battle_yingchuan_march.wav
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audio/bgm/battle_yingchuan_march.wav.import
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audio/bgm/battle_yingchuan_march.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://dt5dqerjssp1f"
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path="res://.godot/imported/battle_yingchuan_march.wav-fc3e60dec1c23809f0b38cf91405a99c.sample"
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[deps]
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source_file="res://audio/bgm/battle_yingchuan_march.wav"
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dest_files=["res://.godot/imported/battle_yingchuan_march.wav-fc3e60dec1c23809f0b38cf91405a99c.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
audio/bgm/menu_camp_dawn_theme.wav
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audio/bgm/menu_camp_dawn_theme.wav
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audio/bgm/menu_camp_dawn_theme.wav.import
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audio/bgm/menu_camp_dawn_theme.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://ckefe53r1vrn4"
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path="res://.godot/imported/menu_camp_dawn_theme.wav-ce1d2cba4082f795366c4afbf1968152.sample"
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[deps]
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source_file="res://audio/bgm/menu_camp_dawn_theme.wav"
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dest_files=["res://.godot/imported/menu_camp_dawn_theme.wav-ce1d2cba4082f795366c4afbf1968152.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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