Localize northern remnant arc
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@@ -1090,7 +1090,7 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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_check_camp_conversation(failures, northern_pursuit_conversations[0], "northern_pursuit_road_council", "topic", "")
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_check_camp_conversation(failures, northern_pursuit_conversations[1], "northern_pursuit_zhang_he_retreat_road", "officer", "zhang_he")
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var northern_pursuit_merchant := northern_pursuit_state.get_shop_merchant()
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if str(northern_pursuit_merchant.get("name", "")) != "Northern Road Sutler":
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if str(northern_pursuit_merchant.get("name", "")) != "북도 야상":
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failures.append("018 shop should expose Northern Road merchant name")
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if (northern_pursuit_merchant.get("lines", []) as Array).size() < 2:
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failures.append("018 shop should expose merchant flavor lines")
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@@ -1169,7 +1169,7 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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_check_camp_conversation(failures, nanpi_conversations[0], "nanpi_pressure_gate_council", "topic", "")
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_check_camp_conversation(failures, nanpi_conversations[1], "nanpi_pressure_zhang_he_gate_names", "officer", "zhang_he")
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var nanpi_merchant := nanpi_state.get_shop_merchant()
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if str(nanpi_merchant.get("name", "")) != "Nanpi Gate Sutler":
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if str(nanpi_merchant.get("name", "")) != "남피 성문 야상":
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failures.append("019 shop should expose Nanpi Gate merchant name")
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if (nanpi_merchant.get("lines", []) as Array).size() < 2:
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failures.append("019 shop should expose merchant flavor lines")
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@@ -1248,7 +1248,7 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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_check_camp_conversation(failures, nanpi_surrender_conversations[0], "nanpi_surrender_gate_terms", "topic", "")
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_check_camp_conversation(failures, nanpi_surrender_conversations[1], "nanpi_surrender_zhang_he_loyalists", "officer", "zhang_he")
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var nanpi_surrender_merchant := nanpi_surrender_state.get_shop_merchant()
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if str(nanpi_surrender_merchant.get("name", "")) != "Nanpi Surrender Sutler":
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if str(nanpi_surrender_merchant.get("name", "")) != "남피 항복 야상":
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failures.append("020 shop should expose Nanpi Surrender merchant name")
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if (nanpi_surrender_merchant.get("lines", []) as Array).size() < 2:
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failures.append("020 shop should expose merchant flavor lines")
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@@ -1327,7 +1327,7 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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_check_camp_conversation(failures, bohai_conversations[0], "bohai_remnants_exile_council", "topic", "")
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_check_camp_conversation(failures, bohai_conversations[1], "bohai_remnants_zhang_he_escape_road", "officer", "zhang_he")
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var bohai_merchant := bohai_state.get_shop_merchant()
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if str(bohai_merchant.get("name", "")) != "Bohai Road Sutler":
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if str(bohai_merchant.get("name", "")) != "발해 길목 야상":
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failures.append("021 shop should expose Bohai Road merchant name")
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if (bohai_merchant.get("lines", []) as Array).size() < 2:
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failures.append("021 shop should expose merchant flavor lines")
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