Add ancient seal ribbons to battle UI
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@@ -131,6 +131,7 @@ var inventory_label: Label
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var briefing_panel: PanelContainer
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var briefing_title_label: Label
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var briefing_location_label: Label
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var briefing_seal_ribbon: HBoxContainer
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var briefing_objective_panel: PanelContainer
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var briefing_objective_label: Label
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var briefing_camp_overview_row: HBoxContainer
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@@ -182,11 +183,13 @@ var dialogue_speaker_panel: PanelContainer
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var dialogue_speaker_label: Label
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var dialogue_text_panel: PanelContainer
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var dialogue_text_label: Label
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var dialogue_seal_ribbon: HBoxContainer
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var dialogue_progress_label: Label
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var dialogue_previous_button: Button
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var dialogue_continue_button: Button
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var result_panel: PanelContainer
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var result_label: Label
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var result_seal_ribbon: HBoxContainer
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var result_choice_list: VBoxContainer
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var result_restart_button: Button
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var next_battle_button: Button
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@@ -563,6 +566,49 @@ func _make_scroll_rod(width: float = 0.0, height: float = 4.0) -> HBoxContainer:
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return row
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func _make_seal_ribbon(width: float = 0.0, height: float = 18.0) -> HBoxContainer:
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var row := HBoxContainer.new()
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row.custom_minimum_size = Vector2(width, height)
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row.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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row.add_theme_constant_override("separation", 4)
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row.add_child(_make_lacquer_clasp(height))
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row.add_child(_make_bronze_ribbon_strip(height))
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row.add_child(_make_seal_cluster(height))
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row.add_child(_make_bronze_ribbon_strip(height))
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row.add_child(_make_lacquer_clasp(height))
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return row
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func _make_lacquer_clasp(size: float) -> ColorRect:
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var clasp := ColorRect.new()
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clasp.color = UI_CINNABAR_DARK
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clasp.custom_minimum_size = Vector2(size, size)
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clasp.mouse_filter = Control.MOUSE_FILTER_IGNORE
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return clasp
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func _make_bronze_ribbon_strip(height: float) -> ColorRect:
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var strip := ColorRect.new()
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strip.color = Color(UI_TARNISHED_BRONZE.r, UI_TARNISHED_BRONZE.g, UI_TARNISHED_BRONZE.b, 0.92)
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strip.custom_minimum_size = Vector2(12, height)
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strip.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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strip.mouse_filter = Control.MOUSE_FILTER_IGNORE
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return strip
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func _make_seal_cluster(height: float) -> HBoxContainer:
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var cluster := HBoxContainer.new()
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cluster.custom_minimum_size = Vector2(height * 3.0 + 4.0, height)
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cluster.add_theme_constant_override("separation", 2)
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for index in range(3):
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var tile := ColorRect.new()
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tile.color = UI_CINNABAR if index == 1 else UI_CINNABAR_DARK
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tile.custom_minimum_size = Vector2(height, height)
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tile.mouse_filter = Control.MOUSE_FILTER_IGNORE
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cluster.add_child(tile)
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return cluster
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func _make_section_caption(text: String, width: float = 0.0) -> Control:
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var panel := PanelContainer.new()
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panel.custom_minimum_size = Vector2(width, 24)
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@@ -1005,6 +1051,9 @@ func _create_hud() -> void:
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_apply_label_style(briefing_title_label, UI_PARCHMENT_TEXT, 20)
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briefing_title_panel.add_child(briefing_title_label)
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briefing_seal_ribbon = _make_seal_ribbon(680, 18)
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briefing_column.add_child(briefing_seal_ribbon)
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briefing_location_label = Label.new()
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briefing_location_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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briefing_location_label.custom_minimum_size = Vector2(680, 22)
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@@ -1327,7 +1376,8 @@ func _create_hud() -> void:
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dialogue_column.add_theme_constant_override("separation", 8)
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dialogue_row.add_child(dialogue_column)
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dialogue_column.add_child(_make_scroll_rod(DIALOGUE_TEXT_SIZE.x, 3))
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dialogue_seal_ribbon = _make_seal_ribbon(DIALOGUE_TEXT_SIZE.x, 18)
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dialogue_column.add_child(dialogue_seal_ribbon)
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dialogue_speaker_panel = PanelContainer.new()
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dialogue_speaker_panel.custom_minimum_size = Vector2(DIALOGUE_TEXT_SIZE.x, 32)
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@@ -1398,6 +1448,9 @@ func _create_hud() -> void:
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result_column.add_child(_make_scroll_rod(520, 4))
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result_seal_ribbon = _make_seal_ribbon(520, 18)
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result_column.add_child(result_seal_ribbon)
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result_label = Label.new()
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result_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_LEFT
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result_label.vertical_alignment = VERTICAL_ALIGNMENT_TOP
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