Add photoreal character art direction
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assets/characters/README.md
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assets/characters/README.md
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# Character Assets
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## Main Style
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The preferred character image direction is premium photorealistic key art.
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Base standing images should feel like high-end promotional portraits for a mature romance game: cinematic lighting, realistic fabric, distinct body silhouettes, expressive adult faces, and character-specific styling.
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## Current Files
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- `han_seoyun_v1.png`: preferred photorealistic style target.
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- `style_tests/han_seoyun_semi_realistic_test.png`: semi-realistic comparison candidate.
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- `style_tests/yu_harin_semi_realistic_test.png`: semi-realistic comparison candidate.
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## Asset Naming
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- Use `<character_id>_v<number>.png` for main candidates.
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- Use `style_tests/<character_id>_<style>_test.png` for experiments.
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- Keep generated originals in their default generator folder; copy selected candidates into this project.
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assets/characters/han_seoyun_v1.png
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assets/characters/han_seoyun_v1.png
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assets/characters/style_tests/han_seoyun_semi_realistic_test.png
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assets/characters/style_tests/han_seoyun_semi_realistic_test.png
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After Width: | Height: | Size: 1.9 MiB |
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assets/characters/style_tests/yu_harin_semi_realistic_test.png
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assets/characters/style_tests/yu_harin_semi_realistic_test.png
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After Width: | Height: | Size: 2.0 MiB |
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