Files
card_game/assets/cards

Card Illustration Assets

The game expects one independent high-resolution illustration per character and damage stage:

assets/cards/C0001/damage-0.png
assets/cards/C0001/damage-1.png
assets/cards/C0001/damage-2.png
assets/cards/C0001/damage-3.png
assets/cards/C0001/damage-4.png

With 1000 all-female characters and 5 damage stages, final production requires 5000 image files.

  • damage-0.png: intact armor/clothing
  • damage-1.png: light outerwear or armor damage
  • damage-2.png: moderate armor cracks and torn outer garments
  • damage-3.png: heavy armor destruction and shredded outer layers
  • damage-4.png: defeated state with broken equipment

The game art direction is adult-oriented fantasy pinup:

  • Characters should emphasize mature curvy female silhouettes and large-breast armor/clothing design.
  • Every character should have a distinct appearance DNA: face shape, eye shape, nose, lips, skin tone, hair, body proportions, bust shape, and overall presence. Avoid generating the same default pretty face and same body repeatedly.
  • Every character should also have a distinct combat identity and pose language: weapon handling, stance, posture, balance, hand placement, and silhouette should vary so the 1000-character roster does not feel like one model in different costumes.
  • Damage-state art should show armor destruction, torn outer clothing, broken belts, damaged bracers, dust, scorch marks, and defeated poses.
  • Defeated and high-damage stages should show emotional defeat: frustrated tears, resentful grimaces, clenched teeth, wet eyes, and expressions that feel unfair or humiliating rather than calm dignity.
  • Medium through defeated stages may show clear combat-pain reactions from abdominal hits: gasping open mouth, hunched posture, labored breathing, tears, and small saliva/drool details. These must read as combat injury reactions, not sexual acts or fetish framing.
  • High-damage stages should make the combat feel intense through missing or destroyed hand, foot, shoulder, and abdomen armor/clothing. Keep intact under-armor or fitted coverage over intimate areas.
  • Do not keep every card as a straight front shot. Use camera variety across stages: front/three-quarter for baseline, side or twisted side for abdomen impacts, and rear three-quarter or side-back views for heavy damage and defeated art when it helps show shoulder, back, cloak, and armor destruction.

All damage-state art should remain non-explicit: adult fantasy battle damage, no nudity, no visible nipples or genitals, no sexual acts, no childlike characters, and no gore.

Run this from the project root to regenerate the production manifest and prompts:

& 'C:\Users\MD\.cache\codex-runtimes\codex-primary-runtime\dependencies\node\bin\node.exe' .\tools\export-card-assets.mjs

Only completed image files should be listed in available-assets.json; the web app uses that file to decide when to show high-resolution card art instead of the temporary preview sheet.