Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0909 서수경, damage stage 0 (normal).
Subject: adult 여성 동양인 인간, 유연형, 황혼 목창, 생명술 외과의, weapon/equipment 치유 나이프와 생체 덩굴 실.
World/era concept: 현대 병원 퇴마 응급실; 현시대 메디컬 오컬트. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright sterile hospital lighting with green bio-magic glow and clear clinical visibility. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: fitted medical coat, tactical corset harness, gloves, ID lanyard, protective boots.
Unique appearance DNA: 광대가 또렷한 얼굴; 처진 눈꼬리의 부드러운 눈매; 넓은 콧망울; 아랫입술이 도톰한 입; 붉은 기가 도는 건강한 피부; 짙은 갈색 땋은 번 헤어; 좁은 어깨와 유연한 허리선; 크고 둥근 흉부 실루엣; 순진해 보이지만 집요한 눈빛. Make this face and body clearly different from other cards.
Personality and pose: 약자를 그냥 지나치지 못하는 의협형; 수술 장갑 낀 손으로 생체 덩굴 실을 펼치는 자세; confident ready stance.
Facial expression: controlled confident expression, eyes focused, no distress.
Camera/view variation: front or three-quarter front view for clear character identity. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴이 부각되는 곡선형 흉갑과 허리선이 강조된 판타지 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: emergency room corridor, monitors, ritual plants, surgical lights, wood elemental atmosphere; wood/목 elemental atmosphere; no other characters.
Style/medium: medical occult fantasy card art, sterile lights mixed with organic magic, dramatic realism, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: intact armor and clothing, pristine battle-ready silhouette.
Damage coverage: all outfit and armor zones are intact and clean; no damage distribution is needed at this stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: no battle-damage exposure yet; mature silhouette is visible through intact adult outfit design. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: no missing armor or clothing; all equipment is intact. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0909 서수경, damage stage 1 (light-damage).
Subject: adult 여성 동양인 인간, 유연형, 황혼 목창, 생명술 외과의, weapon/equipment 치유 나이프와 생체 덩굴 실.
World/era concept: 현대 병원 퇴마 응급실; 현시대 메디컬 오컬트. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright sterile hospital lighting with green bio-magic glow and clear clinical visibility. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: fitted medical coat, tactical corset harness, gloves, ID lanyard, protective boots.
Unique appearance DNA: 광대가 또렷한 얼굴; 처진 눈꼬리의 부드러운 눈매; 넓은 콧망울; 아랫입술이 도톰한 입; 붉은 기가 도는 건강한 피부; 짙은 갈색 땋은 번 헤어; 좁은 어깨와 유연한 허리선; 크고 둥근 흉부 실루엣; 순진해 보이지만 집요한 눈빛. Make this face and body clearly different from other cards.
Personality and pose: 약자를 그냥 지나치지 못하는 의협형; 수술 장갑 낀 손으로 생체 덩굴 실을 펼치는 자세; still composed but reacting to an opening exchange.
Facial expression: annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit.
Camera/view variation: three-quarter front view or slight side angle, enough to show both face and first armor damage. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴이 부각되는 곡선형 흉갑과 허리선이 강조된 판타지 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: emergency room corridor, monitors, ritual plants, surgical lights, wood elemental atmosphere; wood/목 elemental atmosphere; no other characters.
Style/medium: medical occult fantasy card art, sterile lights mixed with organic magic, dramatic realism, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: light battle damage: scratched armor or modern gear, torn jacket or cloak edges, scuffed gloves, one shoulder strap loosened, small visible exposure around collarbone, shoulder edge, forearm, waistline, or upper thigh.
Damage coverage: light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: low but noticeable battle-damage exposure: collarbone, shoulder edge, forearm, waistline, or upper thigh should be visible from damaged outer layers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0909 서수경, damage stage 2 (medium-damage).
Subject: adult 여성 동양인 인간, 유연형, 황혼 목창, 생명술 외과의, weapon/equipment 치유 나이프와 생체 덩굴 실.
World/era concept: 현대 병원 퇴마 응급실; 현시대 메디컬 오컬트. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright sterile hospital lighting with green bio-magic glow and clear clinical visibility. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: fitted medical coat, tactical corset harness, gloves, ID lanyard, protective boots.
Unique appearance DNA: 광대가 또렷한 얼굴; 처진 눈꼬리의 부드러운 눈매; 넓은 콧망울; 아랫입술이 도톰한 입; 붉은 기가 도는 건강한 피부; 짙은 갈색 땋은 번 헤어; 좁은 어깨와 유연한 허리선; 크고 둥근 흉부 실루엣; 순진해 보이지만 집요한 눈빛. Make this face and body clearly different from other cards.
Personality and pose: 약자를 그냥 지나치지 못하는 의협형; 수술 장갑 낀 손으로 생체 덩굴 실을 펼치는 자세; strained but still fighting with focus.
Facial expression: painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing.
Camera/view variation: side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴이 부각되는 곡선형 흉갑과 허리선이 강조된 판타지 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: emergency room corridor, monitors, ritual plants, surgical lights, wood elemental atmosphere; wood/목 elemental atmosphere; no other characters.
Style/medium: medical occult fantasy card art, sterile lights mixed with organic magic, dramatic realism, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: moderate battle damage: cracked shoulder armor or protective gear, torn outer sleeves, loosened belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers.
Damage coverage: medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0909 서수경, damage stage 3 (heavy-damage).
Subject: adult 여성 동양인 인간, 유연형, 황혼 목창, 생명술 외과의, weapon/equipment 치유 나이프와 생체 덩굴 실.
World/era concept: 현대 병원 퇴마 응급실; 현시대 메디컬 오컬트. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright sterile hospital lighting with green bio-magic glow and clear clinical visibility. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: fitted medical coat, tactical corset harness, gloves, ID lanyard, protective boots.
Unique appearance DNA: 광대가 또렷한 얼굴; 처진 눈꼬리의 부드러운 눈매; 넓은 콧망울; 아랫입술이 도톰한 입; 붉은 기가 도는 건강한 피부; 짙은 갈색 땋은 번 헤어; 좁은 어깨와 유연한 허리선; 크고 둥근 흉부 실루엣; 순진해 보이지만 집요한 눈빛. Make this face and body clearly different from other cards.
Personality and pose: 약자를 그냥 지나치지 못하는 의협형; 수술 장갑 낀 손으로 생체 덩굴 실을 펼치는 자세; wounded, guarded, barely keeping balance after a brutal exchange.
Facial expression: tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed.
Camera/view variation: dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴이 부각되는 곡선형 흉갑과 허리선이 강조된 판타지 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: emergency room corridor, monitors, ritual plants, surgical lights, wood elemental atmosphere; wood/목 elemental atmosphere; no other characters.
Style/medium: medical occult fantasy card art, sterile lights mixed with organic magic, dramatic realism, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: heavy battle damage: broken outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor.
Damage coverage: heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0909 서수경, damage stage 4 (defeated).
Subject: adult 여성 동양인 인간, 유연형, 황혼 목창, 생명술 외과의, weapon/equipment 치유 나이프와 생체 덩굴 실.
World/era concept: 현대 병원 퇴마 응급실; 현시대 메디컬 오컬트. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright sterile hospital lighting with green bio-magic glow and clear clinical visibility. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: fitted medical coat, tactical corset harness, gloves, ID lanyard, protective boots.
Unique appearance DNA: 광대가 또렷한 얼굴; 처진 눈꼬리의 부드러운 눈매; 넓은 콧망울; 아랫입술이 도톰한 입; 붉은 기가 도는 건강한 피부; 짙은 갈색 땋은 번 헤어; 좁은 어깨와 유연한 허리선; 크고 둥근 흉부 실루엣; 순진해 보이지만 집요한 눈빛. Make this face and body clearly different from other cards.
Personality and pose: 약자를 그냥 지나치지 못하는 의협형; 수술 장갑 낀 손으로 생체 덩굴 실을 펼치는 자세; battle-worn, emotionally overwhelmed, clearly defeated, no gore.
Facial expression: frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain.
Camera/view variation: rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴이 부각되는 곡선형 흉갑과 허리선이 강조된 판타지 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: emergency room corridor, monitors, ritual plants, surgical lights, wood elemental atmosphere; wood/목 elemental atmosphere; no other characters.
Style/medium: medical occult fantasy card art, sterile lights mixed with organic magic, dramatic realism, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: defeated state: kneeling, collapsed, or sitting back after battle, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor.
Damage coverage: defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0910 Cael Silva 유성, damage stage 0 (normal).
Subject: adult 여성 엘프, 유연형, 진홍 금나침반, 공중정비 기사, weapon/equipment 기어 해머와 증기 윙팩.
World/era concept: 스팀펑크 공중도시; 증기기관 대체역사. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: sunny high-altitude afternoon with warm brass reflections and white steam. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: brass corset armor, mechanic gloves, goggles, layered work skirt, wingpack harness.
Unique appearance DNA: 넓은 이마와 부드러운 턱선; 속쌍꺼풀의 차분한 눈; 살짝 매부리 느낌의 코; 두툼하고 선명한 입술; 올리브 톤 피부; 짧은 단발과 삐죽한 앞머리; 작은 키에 폭발적인 근력; 높게 받쳐진 풍성한 흉부 라인; 엄격한 군인 같은 태도. Make this face and body clearly different from other cards.
Personality and pose: 명예를 중시하는 결투가; 윙팩을 펼치고 기어 해머를 어깨에 얹은 자세; confident ready stance.
Facial expression: controlled confident expression, eyes focused, no distress.
Camera/view variation: front or three-quarter front view for clear character identity. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 성숙한 매력을 살리는 타이트한 전투복과 장식 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: floating steampunk harbor, airships, brass gears, steam clouds, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: steampunk collectible card art, brass machinery, warm steam, ornate engineering detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: intact armor and clothing, pristine battle-ready silhouette.
Damage coverage: all outfit and armor zones are intact and clean; no damage distribution is needed at this stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: no battle-damage exposure yet; mature silhouette is visible through intact adult outfit design. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: no missing armor or clothing; all equipment is intact. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0910 Cael Silva 유성, damage stage 1 (light-damage).
Subject: adult 여성 엘프, 유연형, 진홍 금나침반, 공중정비 기사, weapon/equipment 기어 해머와 증기 윙팩.
World/era concept: 스팀펑크 공중도시; 증기기관 대체역사. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: sunny high-altitude afternoon with warm brass reflections and white steam. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: brass corset armor, mechanic gloves, goggles, layered work skirt, wingpack harness.
Unique appearance DNA: 넓은 이마와 부드러운 턱선; 속쌍꺼풀의 차분한 눈; 살짝 매부리 느낌의 코; 두툼하고 선명한 입술; 올리브 톤 피부; 짧은 단발과 삐죽한 앞머리; 작은 키에 폭발적인 근력; 높게 받쳐진 풍성한 흉부 라인; 엄격한 군인 같은 태도. Make this face and body clearly different from other cards.
Personality and pose: 명예를 중시하는 결투가; 윙팩을 펼치고 기어 해머를 어깨에 얹은 자세; still composed but reacting to an opening exchange.
Facial expression: annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit.
Camera/view variation: three-quarter front view or slight side angle, enough to show both face and first armor damage. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 성숙한 매력을 살리는 타이트한 전투복과 장식 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: floating steampunk harbor, airships, brass gears, steam clouds, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: steampunk collectible card art, brass machinery, warm steam, ornate engineering detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: light battle damage: scratched armor or modern gear, torn jacket or cloak edges, scuffed gloves, one shoulder strap loosened, small visible exposure around collarbone, shoulder edge, forearm, waistline, or upper thigh.
Damage coverage: light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: low but noticeable battle-damage exposure: collarbone, shoulder edge, forearm, waistline, or upper thigh should be visible from damaged outer layers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0910 Cael Silva 유성, damage stage 2 (medium-damage).
Subject: adult 여성 엘프, 유연형, 진홍 금나침반, 공중정비 기사, weapon/equipment 기어 해머와 증기 윙팩.
World/era concept: 스팀펑크 공중도시; 증기기관 대체역사. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: sunny high-altitude afternoon with warm brass reflections and white steam. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: brass corset armor, mechanic gloves, goggles, layered work skirt, wingpack harness.
Unique appearance DNA: 넓은 이마와 부드러운 턱선; 속쌍꺼풀의 차분한 눈; 살짝 매부리 느낌의 코; 두툼하고 선명한 입술; 올리브 톤 피부; 짧은 단발과 삐죽한 앞머리; 작은 키에 폭발적인 근력; 높게 받쳐진 풍성한 흉부 라인; 엄격한 군인 같은 태도. Make this face and body clearly different from other cards.
Personality and pose: 명예를 중시하는 결투가; 윙팩을 펼치고 기어 해머를 어깨에 얹은 자세; strained but still fighting with focus.
Facial expression: painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing.
Camera/view variation: side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 성숙한 매력을 살리는 타이트한 전투복과 장식 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: floating steampunk harbor, airships, brass gears, steam clouds, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: steampunk collectible card art, brass machinery, warm steam, ornate engineering detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: moderate battle damage: cracked shoulder armor or protective gear, torn outer sleeves, loosened belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers.
Damage coverage: medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0910 Cael Silva 유성, damage stage 3 (heavy-damage).
Subject: adult 여성 엘프, 유연형, 진홍 금나침반, 공중정비 기사, weapon/equipment 기어 해머와 증기 윙팩.
World/era concept: 스팀펑크 공중도시; 증기기관 대체역사. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: sunny high-altitude afternoon with warm brass reflections and white steam. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: brass corset armor, mechanic gloves, goggles, layered work skirt, wingpack harness.
Unique appearance DNA: 넓은 이마와 부드러운 턱선; 속쌍꺼풀의 차분한 눈; 살짝 매부리 느낌의 코; 두툼하고 선명한 입술; 올리브 톤 피부; 짧은 단발과 삐죽한 앞머리; 작은 키에 폭발적인 근력; 높게 받쳐진 풍성한 흉부 라인; 엄격한 군인 같은 태도. Make this face and body clearly different from other cards.
Personality and pose: 명예를 중시하는 결투가; 윙팩을 펼치고 기어 해머를 어깨에 얹은 자세; wounded, guarded, barely keeping balance after a brutal exchange.
Facial expression: tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed.
Camera/view variation: dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 성숙한 매력을 살리는 타이트한 전투복과 장식 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: floating steampunk harbor, airships, brass gears, steam clouds, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: steampunk collectible card art, brass machinery, warm steam, ornate engineering detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: heavy battle damage: broken outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor.
Damage coverage: heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0910 Cael Silva 유성, damage stage 4 (defeated).
Subject: adult 여성 엘프, 유연형, 진홍 금나침반, 공중정비 기사, weapon/equipment 기어 해머와 증기 윙팩.
World/era concept: 스팀펑크 공중도시; 증기기관 대체역사. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: sunny high-altitude afternoon with warm brass reflections and white steam. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: brass corset armor, mechanic gloves, goggles, layered work skirt, wingpack harness.
Unique appearance DNA: 넓은 이마와 부드러운 턱선; 속쌍꺼풀의 차분한 눈; 살짝 매부리 느낌의 코; 두툼하고 선명한 입술; 올리브 톤 피부; 짧은 단발과 삐죽한 앞머리; 작은 키에 폭발적인 근력; 높게 받쳐진 풍성한 흉부 라인; 엄격한 군인 같은 태도. Make this face and body clearly different from other cards.
Personality and pose: 명예를 중시하는 결투가; 윙팩을 펼치고 기어 해머를 어깨에 얹은 자세; battle-worn, emotionally overwhelmed, clearly defeated, no gore.
Facial expression: frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain.
Camera/view variation: rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 성숙한 매력을 살리는 타이트한 전투복과 장식 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: floating steampunk harbor, airships, brass gears, steam clouds, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: steampunk collectible card art, brass machinery, warm steam, ornate engineering detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: defeated state: kneeling, collapsed, or sitting back after battle, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor.
Damage coverage: defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0911 Kara Copperhand 백금, damage stage 0 (normal).
Subject: adult 여성 드워프, 민첩형, 자수정 수망치, 비의 탐정, weapon/equipment 우산 지팡이와 빗물 탄환.
World/era concept: 느와르 탐정 도시; 1940년대풍 마법 느와르. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: overcast rainy daytime noir with pale street reflections and soft gray sky. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: fitted trench coat, pencil skirt, gloves, rain boots, detective hat with occult charm.
Unique appearance DNA: 둥근 얼굴형; 속쌍꺼풀의 차분한 눈; 부드러운 낮은 콧대; 넓고 자신감 있는 입매; 짙은 황갈색 피부; 허리까지 오는 곱슬머리; 긴 팔다리와 모델 같은 비율; 넓은 흉갑 안에 눌린 볼륨감; 엄격한 군인 같은 태도. Make this face and body clearly different from other cards.
Personality and pose: 결정적인 순간에 대담한 승부사; 우산을 기울인 채 빗물 탄환을 모으는 측면 자세; confident ready stance.
Facial expression: controlled confident expression, eyes focused, no distress.
Camera/view variation: front or three-quarter front view for clear character identity. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 볼륨감 있는 체형을 살리는 전투 드레스와 보호구 조합; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: rainy noir street, streetlamp, old cars, puddles, cigarette smoke, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: noir fantasy TCG art, moody rain, rim-lit silhouette, elegant retro styling, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: intact armor and clothing, pristine battle-ready silhouette.
Damage coverage: all outfit and armor zones are intact and clean; no damage distribution is needed at this stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: no battle-damage exposure yet; mature silhouette is visible through intact adult outfit design. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: no missing armor or clothing; all equipment is intact. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0911 Kara Copperhand 백금, damage stage 1 (light-damage).
Subject: adult 여성 드워프, 민첩형, 자수정 수망치, 비의 탐정, weapon/equipment 우산 지팡이와 빗물 탄환.
World/era concept: 느와르 탐정 도시; 1940년대풍 마법 느와르. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: overcast rainy daytime noir with pale street reflections and soft gray sky. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: fitted trench coat, pencil skirt, gloves, rain boots, detective hat with occult charm.
Unique appearance DNA: 둥근 얼굴형; 속쌍꺼풀의 차분한 눈; 부드러운 낮은 콧대; 넓고 자신감 있는 입매; 짙은 황갈색 피부; 허리까지 오는 곱슬머리; 긴 팔다리와 모델 같은 비율; 넓은 흉갑 안에 눌린 볼륨감; 엄격한 군인 같은 태도. Make this face and body clearly different from other cards.
Personality and pose: 결정적인 순간에 대담한 승부사; 우산을 기울인 채 빗물 탄환을 모으는 측면 자세; still composed but reacting to an opening exchange.
Facial expression: annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit.
Camera/view variation: three-quarter front view or slight side angle, enough to show both face and first armor damage. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 볼륨감 있는 체형을 살리는 전투 드레스와 보호구 조합; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: rainy noir street, streetlamp, old cars, puddles, cigarette smoke, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: noir fantasy TCG art, moody rain, rim-lit silhouette, elegant retro styling, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: light battle damage: scratched armor or modern gear, torn jacket or cloak edges, scuffed gloves, one shoulder strap loosened, small visible exposure around collarbone, shoulder edge, forearm, waistline, or upper thigh.
Damage coverage: light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: low but noticeable battle-damage exposure: collarbone, shoulder edge, forearm, waistline, or upper thigh should be visible from damaged outer layers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0911 Kara Copperhand 백금, damage stage 2 (medium-damage).
Subject: adult 여성 드워프, 민첩형, 자수정 수망치, 비의 탐정, weapon/equipment 우산 지팡이와 빗물 탄환.
World/era concept: 느와르 탐정 도시; 1940년대풍 마법 느와르. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: overcast rainy daytime noir with pale street reflections and soft gray sky. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: fitted trench coat, pencil skirt, gloves, rain boots, detective hat with occult charm.
Unique appearance DNA: 둥근 얼굴형; 속쌍꺼풀의 차분한 눈; 부드러운 낮은 콧대; 넓고 자신감 있는 입매; 짙은 황갈색 피부; 허리까지 오는 곱슬머리; 긴 팔다리와 모델 같은 비율; 넓은 흉갑 안에 눌린 볼륨감; 엄격한 군인 같은 태도. Make this face and body clearly different from other cards.
Personality and pose: 결정적인 순간에 대담한 승부사; 우산을 기울인 채 빗물 탄환을 모으는 측면 자세; strained but still fighting with focus.
Facial expression: painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing.
Camera/view variation: side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 볼륨감 있는 체형을 살리는 전투 드레스와 보호구 조합; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: rainy noir street, streetlamp, old cars, puddles, cigarette smoke, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: noir fantasy TCG art, moody rain, rim-lit silhouette, elegant retro styling, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: moderate battle damage: cracked shoulder armor or protective gear, torn outer sleeves, loosened belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers.
Damage coverage: medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0911 Kara Copperhand 백금, damage stage 3 (heavy-damage).
Subject: adult 여성 드워프, 민첩형, 자수정 수망치, 비의 탐정, weapon/equipment 우산 지팡이와 빗물 탄환.
World/era concept: 느와르 탐정 도시; 1940년대풍 마법 느와르. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: overcast rainy daytime noir with pale street reflections and soft gray sky. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: fitted trench coat, pencil skirt, gloves, rain boots, detective hat with occult charm.
Unique appearance DNA: 둥근 얼굴형; 속쌍꺼풀의 차분한 눈; 부드러운 낮은 콧대; 넓고 자신감 있는 입매; 짙은 황갈색 피부; 허리까지 오는 곱슬머리; 긴 팔다리와 모델 같은 비율; 넓은 흉갑 안에 눌린 볼륨감; 엄격한 군인 같은 태도. Make this face and body clearly different from other cards.
Personality and pose: 결정적인 순간에 대담한 승부사; 우산을 기울인 채 빗물 탄환을 모으는 측면 자세; wounded, guarded, barely keeping balance after a brutal exchange.
Facial expression: tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed.
Camera/view variation: dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 볼륨감 있는 체형을 살리는 전투 드레스와 보호구 조합; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: rainy noir street, streetlamp, old cars, puddles, cigarette smoke, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: noir fantasy TCG art, moody rain, rim-lit silhouette, elegant retro styling, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: heavy battle damage: broken outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor.
Damage coverage: heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0911 Kara Copperhand 백금, damage stage 4 (defeated).
Subject: adult 여성 드워프, 민첩형, 자수정 수망치, 비의 탐정, weapon/equipment 우산 지팡이와 빗물 탄환.
World/era concept: 느와르 탐정 도시; 1940년대풍 마법 느와르. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: overcast rainy daytime noir with pale street reflections and soft gray sky. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: fitted trench coat, pencil skirt, gloves, rain boots, detective hat with occult charm.
Unique appearance DNA: 둥근 얼굴형; 속쌍꺼풀의 차분한 눈; 부드러운 낮은 콧대; 넓고 자신감 있는 입매; 짙은 황갈색 피부; 허리까지 오는 곱슬머리; 긴 팔다리와 모델 같은 비율; 넓은 흉갑 안에 눌린 볼륨감; 엄격한 군인 같은 태도. Make this face and body clearly different from other cards.
Personality and pose: 결정적인 순간에 대담한 승부사; 우산을 기울인 채 빗물 탄환을 모으는 측면 자세; battle-worn, emotionally overwhelmed, clearly defeated, no gore.
Facial expression: frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain.
Camera/view variation: rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 볼륨감 있는 체형을 살리는 전투 드레스와 보호구 조합; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: rainy noir street, streetlamp, old cars, puddles, cigarette smoke, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: noir fantasy TCG art, moody rain, rim-lit silhouette, elegant retro styling, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: defeated state: kneeling, collapsed, or sitting back after battle, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor.
Damage coverage: defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0912 유비민, damage stage 0 (normal).
Subject: adult 여성 동양인 인간, 중갑형, 찬란한 지가시, 암석 배구 에이스, weapon/equipment 암석 스파이크 글러브와 코트 라인 결계.
World/era concept: 현대 스포츠 스타 이능 리그; 현시대 프로 스포츠. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright indoor arena lighting like a televised daytime sports match. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: adult pro athlete uniform, compression gear, knee pads, team jacket, reinforced sneakers.
Unique appearance DNA: 강한 턱과 높은 광대; 눈꼬리가 긴 여우상 눈매; 부드러운 낮은 콧대; 두툼하고 선명한 입술; 밝은 상아빛 피부; 양쪽으로 땋은 굵은 머리; 유연한 무희 같은 체형; 좌우로 넓은 볼륨의 성숙한 흉부; 화려하고 자기과시적인 무대 장악력. Make this face and body clearly different from other cards.
Personality and pose: 장난기 많은 승부사; 점프 스파이크 직전 공중에서 암석장을 만드는 자세; confident ready stance.
Facial expression: controlled confident expression, eyes focused, no distress.
Camera/view variation: front or three-quarter front view for clear character identity. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 성숙한 매력을 살리는 타이트한 전투복과 장식 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: indoor sports arena, court lights, cheering screens, large floating stone plates, earth elemental atmosphere; earth/지 elemental atmosphere; no other characters.
Style/medium: dynamic sports anime trading card art, arena lighting, motion blur, collectible finish, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: intact armor and clothing, pristine battle-ready silhouette.
Damage coverage: all outfit and armor zones are intact and clean; no damage distribution is needed at this stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: no battle-damage exposure yet; mature silhouette is visible through intact adult outfit design. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: no missing armor or clothing; all equipment is intact. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0912 유비민, damage stage 1 (light-damage).
Subject: adult 여성 동양인 인간, 중갑형, 찬란한 지가시, 암석 배구 에이스, weapon/equipment 암석 스파이크 글러브와 코트 라인 결계.
World/era concept: 현대 스포츠 스타 이능 리그; 현시대 프로 스포츠. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright indoor arena lighting like a televised daytime sports match. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: adult pro athlete uniform, compression gear, knee pads, team jacket, reinforced sneakers.
Unique appearance DNA: 강한 턱과 높은 광대; 눈꼬리가 긴 여우상 눈매; 부드러운 낮은 콧대; 두툼하고 선명한 입술; 밝은 상아빛 피부; 양쪽으로 땋은 굵은 머리; 유연한 무희 같은 체형; 좌우로 넓은 볼륨의 성숙한 흉부; 화려하고 자기과시적인 무대 장악력. Make this face and body clearly different from other cards.
Personality and pose: 장난기 많은 승부사; 점프 스파이크 직전 공중에서 암석장을 만드는 자세; still composed but reacting to an opening exchange.
Facial expression: annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit.
Camera/view variation: three-quarter front view or slight side angle, enough to show both face and first armor damage. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 성숙한 매력을 살리는 타이트한 전투복과 장식 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: indoor sports arena, court lights, cheering screens, large floating stone plates, earth elemental atmosphere; earth/지 elemental atmosphere; no other characters.
Style/medium: dynamic sports anime trading card art, arena lighting, motion blur, collectible finish, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: light battle damage: scratched armor or modern gear, torn jacket or cloak edges, scuffed gloves, one shoulder strap loosened, small visible exposure around collarbone, shoulder edge, forearm, waistline, or upper thigh.
Damage coverage: light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: low but noticeable battle-damage exposure: collarbone, shoulder edge, forearm, waistline, or upper thigh should be visible from damaged outer layers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0912 유비민, damage stage 2 (medium-damage).
Subject: adult 여성 동양인 인간, 중갑형, 찬란한 지가시, 암석 배구 에이스, weapon/equipment 암석 스파이크 글러브와 코트 라인 결계.
World/era concept: 현대 스포츠 스타 이능 리그; 현시대 프로 스포츠. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright indoor arena lighting like a televised daytime sports match. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: adult pro athlete uniform, compression gear, knee pads, team jacket, reinforced sneakers.
Unique appearance DNA: 강한 턱과 높은 광대; 눈꼬리가 긴 여우상 눈매; 부드러운 낮은 콧대; 두툼하고 선명한 입술; 밝은 상아빛 피부; 양쪽으로 땋은 굵은 머리; 유연한 무희 같은 체형; 좌우로 넓은 볼륨의 성숙한 흉부; 화려하고 자기과시적인 무대 장악력. Make this face and body clearly different from other cards.
Personality and pose: 장난기 많은 승부사; 점프 스파이크 직전 공중에서 암석장을 만드는 자세; strained but still fighting with focus.
Facial expression: painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing.
Camera/view variation: side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 성숙한 매력을 살리는 타이트한 전투복과 장식 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: indoor sports arena, court lights, cheering screens, large floating stone plates, earth elemental atmosphere; earth/지 elemental atmosphere; no other characters.
Style/medium: dynamic sports anime trading card art, arena lighting, motion blur, collectible finish, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: moderate battle damage: cracked shoulder armor or protective gear, torn outer sleeves, loosened belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers.
Damage coverage: medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0912 유비민, damage stage 3 (heavy-damage).
Subject: adult 여성 동양인 인간, 중갑형, 찬란한 지가시, 암석 배구 에이스, weapon/equipment 암석 스파이크 글러브와 코트 라인 결계.
World/era concept: 현대 스포츠 스타 이능 리그; 현시대 프로 스포츠. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright indoor arena lighting like a televised daytime sports match. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: adult pro athlete uniform, compression gear, knee pads, team jacket, reinforced sneakers.
Unique appearance DNA: 강한 턱과 높은 광대; 눈꼬리가 긴 여우상 눈매; 부드러운 낮은 콧대; 두툼하고 선명한 입술; 밝은 상아빛 피부; 양쪽으로 땋은 굵은 머리; 유연한 무희 같은 체형; 좌우로 넓은 볼륨의 성숙한 흉부; 화려하고 자기과시적인 무대 장악력. Make this face and body clearly different from other cards.
Personality and pose: 장난기 많은 승부사; 점프 스파이크 직전 공중에서 암석장을 만드는 자세; wounded, guarded, barely keeping balance after a brutal exchange.
Facial expression: tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed.
Camera/view variation: dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 성숙한 매력을 살리는 타이트한 전투복과 장식 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: indoor sports arena, court lights, cheering screens, large floating stone plates, earth elemental atmosphere; earth/지 elemental atmosphere; no other characters.
Style/medium: dynamic sports anime trading card art, arena lighting, motion blur, collectible finish, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: heavy battle damage: broken outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor.
Damage coverage: heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0912 유비민, damage stage 4 (defeated).
Subject: adult 여성 동양인 인간, 중갑형, 찬란한 지가시, 암석 배구 에이스, weapon/equipment 암석 스파이크 글러브와 코트 라인 결계.
World/era concept: 현대 스포츠 스타 이능 리그; 현시대 프로 스포츠. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright indoor arena lighting like a televised daytime sports match. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: adult pro athlete uniform, compression gear, knee pads, team jacket, reinforced sneakers.
Unique appearance DNA: 강한 턱과 높은 광대; 눈꼬리가 긴 여우상 눈매; 부드러운 낮은 콧대; 두툼하고 선명한 입술; 밝은 상아빛 피부; 양쪽으로 땋은 굵은 머리; 유연한 무희 같은 체형; 좌우로 넓은 볼륨의 성숙한 흉부; 화려하고 자기과시적인 무대 장악력. Make this face and body clearly different from other cards.
Personality and pose: 장난기 많은 승부사; 점프 스파이크 직전 공중에서 암석장을 만드는 자세; battle-worn, emotionally overwhelmed, clearly defeated, no gore.
Facial expression: frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain.
Camera/view variation: rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 성숙한 매력을 살리는 타이트한 전투복과 장식 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: indoor sports arena, court lights, cheering screens, large floating stone plates, earth elemental atmosphere; earth/지 elemental atmosphere; no other characters.
Style/medium: dynamic sports anime trading card art, arena lighting, motion blur, collectible finish, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: defeated state: kneeling, collapsed, or sitting back after battle, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor.
Damage coverage: defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.