Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0773 박예린, damage stage 0 (normal).
Subject: adult 여성 동양인 인간, 균형형, 깊은 수창, 심해 탐사공주, weapon/equipment 수압 창과 산호 드론.
World/era concept: 심해 왕국 탐사전; 해저 판타지 SF. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: clear underwater daylight beams from the surface mixed with coral glow. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: sleek aquatic armor, translucent fins, pearl harness, waterproof bodice, coral ornaments.
Unique appearance DNA: 긴 타원형 얼굴; 크고 둥근 눈; 짧은 코와 작은 콧망울; 입꼬리가 살짝 올라간 입; 올리브 톤 피부; 허리까지 오는 곱슬머리; 작은 키에 폭발적인 근력; 넓은 흉갑 안에 눌린 볼륨감; 대담하고 직선적인 전사 분위기. Make this face and body clearly different from other cards.
Personality and pose: 호기심 많은 탐험가; 수중에서 창을 뒤로 당기며 물살을 가르는 자세; confident ready stance.
Facial expression: controlled confident expression, eyes focused, no distress.
Camera/view variation: front or three-quarter front view for clear character identity. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 풍성한 상체 실루엣과 어깨·허리 대비가 또렷한 카드 핀업 구도; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: underwater palace ruins, bioluminescent coral, bubbles, pressure waves, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: underwater fantasy card art, bioluminescence, floating hair, soft blue light, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: intact armor and clothing, pristine battle-ready silhouette.
Damage coverage: all outfit and armor zones are intact and clean; no damage distribution is needed at this stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: no battle-damage exposure yet; mature silhouette is visible through intact adult outfit design. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: no missing armor or clothing; all equipment is intact. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0773 박예린, damage stage 1 (light-damage).
Subject: adult 여성 동양인 인간, 균형형, 깊은 수창, 심해 탐사공주, weapon/equipment 수압 창과 산호 드론.
World/era concept: 심해 왕국 탐사전; 해저 판타지 SF. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: clear underwater daylight beams from the surface mixed with coral glow. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: sleek aquatic armor, translucent fins, pearl harness, waterproof bodice, coral ornaments.
Unique appearance DNA: 긴 타원형 얼굴; 크고 둥근 눈; 짧은 코와 작은 콧망울; 입꼬리가 살짝 올라간 입; 올리브 톤 피부; 허리까지 오는 곱슬머리; 작은 키에 폭발적인 근력; 넓은 흉갑 안에 눌린 볼륨감; 대담하고 직선적인 전사 분위기. Make this face and body clearly different from other cards.
Personality and pose: 호기심 많은 탐험가; 수중에서 창을 뒤로 당기며 물살을 가르는 자세; still composed but reacting to an opening exchange.
Facial expression: annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit.
Camera/view variation: three-quarter front view or slight side angle, enough to show both face and first armor damage. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 풍성한 상체 실루엣과 어깨·허리 대비가 또렷한 카드 핀업 구도; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: underwater palace ruins, bioluminescent coral, bubbles, pressure waves, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: underwater fantasy card art, bioluminescence, floating hair, soft blue light, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: light battle damage: scratched armor or modern gear, torn jacket or cloak edges, scuffed gloves, one shoulder strap loosened, small visible exposure around collarbone, shoulder edge, forearm, waistline, or upper thigh.
Damage coverage: light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: low but noticeable battle-damage exposure: collarbone, shoulder edge, forearm, waistline, or upper thigh should be visible from damaged outer layers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0773 박예린, damage stage 2 (medium-damage).
Subject: adult 여성 동양인 인간, 균형형, 깊은 수창, 심해 탐사공주, weapon/equipment 수압 창과 산호 드론.
World/era concept: 심해 왕국 탐사전; 해저 판타지 SF. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: clear underwater daylight beams from the surface mixed with coral glow. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: sleek aquatic armor, translucent fins, pearl harness, waterproof bodice, coral ornaments.
Unique appearance DNA: 긴 타원형 얼굴; 크고 둥근 눈; 짧은 코와 작은 콧망울; 입꼬리가 살짝 올라간 입; 올리브 톤 피부; 허리까지 오는 곱슬머리; 작은 키에 폭발적인 근력; 넓은 흉갑 안에 눌린 볼륨감; 대담하고 직선적인 전사 분위기. Make this face and body clearly different from other cards.
Personality and pose: 호기심 많은 탐험가; 수중에서 창을 뒤로 당기며 물살을 가르는 자세; strained but still fighting with focus.
Facial expression: painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing.
Camera/view variation: side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 풍성한 상체 실루엣과 어깨·허리 대비가 또렷한 카드 핀업 구도; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: underwater palace ruins, bioluminescent coral, bubbles, pressure waves, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: underwater fantasy card art, bioluminescence, floating hair, soft blue light, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: moderate battle damage: cracked shoulder armor or protective gear, torn outer sleeves, loosened belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers.
Damage coverage: medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0773 박예린, damage stage 3 (heavy-damage).
Subject: adult 여성 동양인 인간, 균형형, 깊은 수창, 심해 탐사공주, weapon/equipment 수압 창과 산호 드론.
World/era concept: 심해 왕국 탐사전; 해저 판타지 SF. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: clear underwater daylight beams from the surface mixed with coral glow. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: sleek aquatic armor, translucent fins, pearl harness, waterproof bodice, coral ornaments.
Unique appearance DNA: 긴 타원형 얼굴; 크고 둥근 눈; 짧은 코와 작은 콧망울; 입꼬리가 살짝 올라간 입; 올리브 톤 피부; 허리까지 오는 곱슬머리; 작은 키에 폭발적인 근력; 넓은 흉갑 안에 눌린 볼륨감; 대담하고 직선적인 전사 분위기. Make this face and body clearly different from other cards.
Personality and pose: 호기심 많은 탐험가; 수중에서 창을 뒤로 당기며 물살을 가르는 자세; wounded, guarded, barely keeping balance after a brutal exchange.
Facial expression: tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed.
Camera/view variation: dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 풍성한 상체 실루엣과 어깨·허리 대비가 또렷한 카드 핀업 구도; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: underwater palace ruins, bioluminescent coral, bubbles, pressure waves, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: underwater fantasy card art, bioluminescence, floating hair, soft blue light, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: heavy battle damage: broken outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor.
Damage coverage: heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0773 박예린, damage stage 4 (defeated).
Subject: adult 여성 동양인 인간, 균형형, 깊은 수창, 심해 탐사공주, weapon/equipment 수압 창과 산호 드론.
World/era concept: 심해 왕국 탐사전; 해저 판타지 SF. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: clear underwater daylight beams from the surface mixed with coral glow. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: sleek aquatic armor, translucent fins, pearl harness, waterproof bodice, coral ornaments.
Unique appearance DNA: 긴 타원형 얼굴; 크고 둥근 눈; 짧은 코와 작은 콧망울; 입꼬리가 살짝 올라간 입; 올리브 톤 피부; 허리까지 오는 곱슬머리; 작은 키에 폭발적인 근력; 넓은 흉갑 안에 눌린 볼륨감; 대담하고 직선적인 전사 분위기. Make this face and body clearly different from other cards.
Personality and pose: 호기심 많은 탐험가; 수중에서 창을 뒤로 당기며 물살을 가르는 자세; battle-worn, emotionally overwhelmed, clearly defeated, no gore.
Facial expression: frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain.
Camera/view variation: rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 풍성한 상체 실루엣과 어깨·허리 대비가 또렷한 카드 핀업 구도; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: underwater palace ruins, bioluminescent coral, bubbles, pressure waves, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: underwater fantasy card art, bioluminescence, floating hair, soft blue light, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: defeated state: kneeling, collapsed, or sitting back after battle, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor.
Damage coverage: defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0774 Amara Moon 잔월, damage stage 0 (normal).
Subject: adult 여성 흑인 인간, 빠른 발놀림형, 설화 금가시, 시계장치 사도, weapon/equipment 초침 레이피어와 시간 톱니.
World/era concept: 시간감옥 크로노 판타지; 시간선 밖의 결투장. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: surreal golden noon frozen in time, bright highlights on gears and glass. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: clockwork bodice armor, capelet, thigh boots, gear halo, ornate gloves.
Unique appearance DNA: 긴 타원형 얼굴; 치켜올라간 고양이상 눈매; 긴 콧대와 또렷한 코끝; 긴장하면 떨리는 작은 입술; 밝은 상아빛 피부; 높게 묶은 전투 포니테일; 부드러운 곡선형 체형; 탄탄하고 무거운 흉부 실루엣; 대담하고 직선적인 전사 분위기. Make this face and body clearly different from other cards.
Personality and pose: 조용히 판을 뒤집는 책략가; 공중의 톱니를 밟고 초침 검을 찌르는 자세; confident ready stance.
Facial expression: controlled confident expression, eyes focused, no distress.
Camera/view variation: front or three-quarter front view for clear character identity. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 성숙한 매력을 살리는 타이트한 전투복과 장식 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: fractured clock tower outside time, floating gears, large frozen glass panels, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: chrono fantasy TCG key art, suspended motion, gold and silver gears, surreal lighting, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: intact armor and clothing, pristine battle-ready silhouette.
Damage coverage: all outfit and armor zones are intact and clean; no damage distribution is needed at this stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: no battle-damage exposure yet; mature silhouette is visible through intact adult outfit design. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: no missing armor or clothing; all equipment is intact. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0774 Amara Moon 잔월, damage stage 1 (light-damage).
Subject: adult 여성 흑인 인간, 빠른 발놀림형, 설화 금가시, 시계장치 사도, weapon/equipment 초침 레이피어와 시간 톱니.
World/era concept: 시간감옥 크로노 판타지; 시간선 밖의 결투장. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: surreal golden noon frozen in time, bright highlights on gears and glass. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: clockwork bodice armor, capelet, thigh boots, gear halo, ornate gloves.
Unique appearance DNA: 긴 타원형 얼굴; 치켜올라간 고양이상 눈매; 긴 콧대와 또렷한 코끝; 긴장하면 떨리는 작은 입술; 밝은 상아빛 피부; 높게 묶은 전투 포니테일; 부드러운 곡선형 체형; 탄탄하고 무거운 흉부 실루엣; 대담하고 직선적인 전사 분위기. Make this face and body clearly different from other cards.
Personality and pose: 조용히 판을 뒤집는 책략가; 공중의 톱니를 밟고 초침 검을 찌르는 자세; still composed but reacting to an opening exchange.
Facial expression: annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit.
Camera/view variation: three-quarter front view or slight side angle, enough to show both face and first armor damage. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 성숙한 매력을 살리는 타이트한 전투복과 장식 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: fractured clock tower outside time, floating gears, large frozen glass panels, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: chrono fantasy TCG key art, suspended motion, gold and silver gears, surreal lighting, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: light battle damage: scratched armor or modern gear, torn jacket or cloak edges, scuffed gloves, one shoulder strap loosened, small visible exposure around collarbone, shoulder edge, forearm, waistline, or upper thigh.
Damage coverage: light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: low but noticeable battle-damage exposure: collarbone, shoulder edge, forearm, waistline, or upper thigh should be visible from damaged outer layers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0774 Amara Moon 잔월, damage stage 2 (medium-damage).
Subject: adult 여성 흑인 인간, 빠른 발놀림형, 설화 금가시, 시계장치 사도, weapon/equipment 초침 레이피어와 시간 톱니.
World/era concept: 시간감옥 크로노 판타지; 시간선 밖의 결투장. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: surreal golden noon frozen in time, bright highlights on gears and glass. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: clockwork bodice armor, capelet, thigh boots, gear halo, ornate gloves.
Unique appearance DNA: 긴 타원형 얼굴; 치켜올라간 고양이상 눈매; 긴 콧대와 또렷한 코끝; 긴장하면 떨리는 작은 입술; 밝은 상아빛 피부; 높게 묶은 전투 포니테일; 부드러운 곡선형 체형; 탄탄하고 무거운 흉부 실루엣; 대담하고 직선적인 전사 분위기. Make this face and body clearly different from other cards.
Personality and pose: 조용히 판을 뒤집는 책략가; 공중의 톱니를 밟고 초침 검을 찌르는 자세; strained but still fighting with focus.
Facial expression: painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing.
Camera/view variation: side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 성숙한 매력을 살리는 타이트한 전투복과 장식 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: fractured clock tower outside time, floating gears, large frozen glass panels, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: chrono fantasy TCG key art, suspended motion, gold and silver gears, surreal lighting, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: moderate battle damage: cracked shoulder armor or protective gear, torn outer sleeves, loosened belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers.
Damage coverage: medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0774 Amara Moon 잔월, damage stage 3 (heavy-damage).
Subject: adult 여성 흑인 인간, 빠른 발놀림형, 설화 금가시, 시계장치 사도, weapon/equipment 초침 레이피어와 시간 톱니.
World/era concept: 시간감옥 크로노 판타지; 시간선 밖의 결투장. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: surreal golden noon frozen in time, bright highlights on gears and glass. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: clockwork bodice armor, capelet, thigh boots, gear halo, ornate gloves.
Unique appearance DNA: 긴 타원형 얼굴; 치켜올라간 고양이상 눈매; 긴 콧대와 또렷한 코끝; 긴장하면 떨리는 작은 입술; 밝은 상아빛 피부; 높게 묶은 전투 포니테일; 부드러운 곡선형 체형; 탄탄하고 무거운 흉부 실루엣; 대담하고 직선적인 전사 분위기. Make this face and body clearly different from other cards.
Personality and pose: 조용히 판을 뒤집는 책략가; 공중의 톱니를 밟고 초침 검을 찌르는 자세; wounded, guarded, barely keeping balance after a brutal exchange.
Facial expression: tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed.
Camera/view variation: dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 성숙한 매력을 살리는 타이트한 전투복과 장식 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: fractured clock tower outside time, floating gears, large frozen glass panels, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: chrono fantasy TCG key art, suspended motion, gold and silver gears, surreal lighting, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: heavy battle damage: broken outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor.
Damage coverage: heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0774 Amara Moon 잔월, damage stage 4 (defeated).
Subject: adult 여성 흑인 인간, 빠른 발놀림형, 설화 금가시, 시계장치 사도, weapon/equipment 초침 레이피어와 시간 톱니.
World/era concept: 시간감옥 크로노 판타지; 시간선 밖의 결투장. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: surreal golden noon frozen in time, bright highlights on gears and glass. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: clockwork bodice armor, capelet, thigh boots, gear halo, ornate gloves.
Unique appearance DNA: 긴 타원형 얼굴; 치켜올라간 고양이상 눈매; 긴 콧대와 또렷한 코끝; 긴장하면 떨리는 작은 입술; 밝은 상아빛 피부; 높게 묶은 전투 포니테일; 부드러운 곡선형 체형; 탄탄하고 무거운 흉부 실루엣; 대담하고 직선적인 전사 분위기. Make this face and body clearly different from other cards.
Personality and pose: 조용히 판을 뒤집는 책략가; 공중의 톱니를 밟고 초침 검을 찌르는 자세; battle-worn, emotionally overwhelmed, clearly defeated, no gore.
Facial expression: frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain.
Camera/view variation: rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 성숙한 매력을 살리는 타이트한 전투복과 장식 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: fractured clock tower outside time, floating gears, large frozen glass panels, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: chrono fantasy TCG key art, suspended motion, gold and silver gears, surreal lighting, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: defeated state: kneeling, collapsed, or sitting back after battle, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor.
Damage coverage: defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0775 Sade Ash 잔월, damage stage 0 (normal).
Subject: adult 여성 흑인 인간, 유연형, 홍련 화검, 화염 셰프, weapon/equipment 불꽃 웍과 식칼 부적.
World/era concept: 현대 셰프 길드 화염전; 현시대 미식 배틀. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: busy lunchtime daylight with awnings, steam, and warm flame contrast. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: stylish chef jacket, waist apron, fitted pants, heatproof gloves, metal accessories.
Unique appearance DNA: 짧고 단단한 턱선; 깊게 들어간 음영 있는 눈; 긴 콧대와 또렷한 코끝; 긴장하면 떨리는 작은 입술; 붉은 기가 도는 건강한 피부; 붉은 기 도는 긴 머리와 흐트러진 앞머리; 유연한 무희 같은 체형; 갑주 장식으로 위쪽 볼륨이 강조된 형태; 순진해 보이지만 집요한 눈빛. Make this face and body clearly different from other cards.
Personality and pose: 호기심 많은 탐험가; 웍에서 불기둥을 뽑아내며 한 발을 내딛는 자세; confident ready stance.
Facial expression: controlled confident expression, eyes focused, no distress.
Camera/view variation: front or three-quarter front view for clear character identity. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 상체 곡선이 돋보이는 실루엣 중심의 고급 갑주 디자인; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: open-air food market, colorful stalls, steam, flying spices, fire elemental atmosphere; fire/화 elemental atmosphere; no other characters.
Style/medium: gourmet battle fantasy card art, steam and flame, vivid street-food lighting, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: intact armor and clothing, pristine battle-ready silhouette.
Damage coverage: all outfit and armor zones are intact and clean; no damage distribution is needed at this stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: no battle-damage exposure yet; mature silhouette is visible through intact adult outfit design. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: no missing armor or clothing; all equipment is intact. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0775 Sade Ash 잔월, damage stage 1 (light-damage).
Subject: adult 여성 흑인 인간, 유연형, 홍련 화검, 화염 셰프, weapon/equipment 불꽃 웍과 식칼 부적.
World/era concept: 현대 셰프 길드 화염전; 현시대 미식 배틀. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: busy lunchtime daylight with awnings, steam, and warm flame contrast. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: stylish chef jacket, waist apron, fitted pants, heatproof gloves, metal accessories.
Unique appearance DNA: 짧고 단단한 턱선; 깊게 들어간 음영 있는 눈; 긴 콧대와 또렷한 코끝; 긴장하면 떨리는 작은 입술; 붉은 기가 도는 건강한 피부; 붉은 기 도는 긴 머리와 흐트러진 앞머리; 유연한 무희 같은 체형; 갑주 장식으로 위쪽 볼륨이 강조된 형태; 순진해 보이지만 집요한 눈빛. Make this face and body clearly different from other cards.
Personality and pose: 호기심 많은 탐험가; 웍에서 불기둥을 뽑아내며 한 발을 내딛는 자세; still composed but reacting to an opening exchange.
Facial expression: annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit.
Camera/view variation: three-quarter front view or slight side angle, enough to show both face and first armor damage. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 상체 곡선이 돋보이는 실루엣 중심의 고급 갑주 디자인; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: open-air food market, colorful stalls, steam, flying spices, fire elemental atmosphere; fire/화 elemental atmosphere; no other characters.
Style/medium: gourmet battle fantasy card art, steam and flame, vivid street-food lighting, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: light battle damage: scratched armor or modern gear, torn jacket or cloak edges, scuffed gloves, one shoulder strap loosened, small visible exposure around collarbone, shoulder edge, forearm, waistline, or upper thigh.
Damage coverage: light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: low but noticeable battle-damage exposure: collarbone, shoulder edge, forearm, waistline, or upper thigh should be visible from damaged outer layers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0775 Sade Ash 잔월, damage stage 2 (medium-damage).
Subject: adult 여성 흑인 인간, 유연형, 홍련 화검, 화염 셰프, weapon/equipment 불꽃 웍과 식칼 부적.
World/era concept: 현대 셰프 길드 화염전; 현시대 미식 배틀. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: busy lunchtime daylight with awnings, steam, and warm flame contrast. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: stylish chef jacket, waist apron, fitted pants, heatproof gloves, metal accessories.
Unique appearance DNA: 짧고 단단한 턱선; 깊게 들어간 음영 있는 눈; 긴 콧대와 또렷한 코끝; 긴장하면 떨리는 작은 입술; 붉은 기가 도는 건강한 피부; 붉은 기 도는 긴 머리와 흐트러진 앞머리; 유연한 무희 같은 체형; 갑주 장식으로 위쪽 볼륨이 강조된 형태; 순진해 보이지만 집요한 눈빛. Make this face and body clearly different from other cards.
Personality and pose: 호기심 많은 탐험가; 웍에서 불기둥을 뽑아내며 한 발을 내딛는 자세; strained but still fighting with focus.
Facial expression: painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing.
Camera/view variation: side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 상체 곡선이 돋보이는 실루엣 중심의 고급 갑주 디자인; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: open-air food market, colorful stalls, steam, flying spices, fire elemental atmosphere; fire/화 elemental atmosphere; no other characters.
Style/medium: gourmet battle fantasy card art, steam and flame, vivid street-food lighting, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: moderate battle damage: cracked shoulder armor or protective gear, torn outer sleeves, loosened belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers.
Damage coverage: medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0775 Sade Ash 잔월, damage stage 3 (heavy-damage).
Subject: adult 여성 흑인 인간, 유연형, 홍련 화검, 화염 셰프, weapon/equipment 불꽃 웍과 식칼 부적.
World/era concept: 현대 셰프 길드 화염전; 현시대 미식 배틀. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: busy lunchtime daylight with awnings, steam, and warm flame contrast. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: stylish chef jacket, waist apron, fitted pants, heatproof gloves, metal accessories.
Unique appearance DNA: 짧고 단단한 턱선; 깊게 들어간 음영 있는 눈; 긴 콧대와 또렷한 코끝; 긴장하면 떨리는 작은 입술; 붉은 기가 도는 건강한 피부; 붉은 기 도는 긴 머리와 흐트러진 앞머리; 유연한 무희 같은 체형; 갑주 장식으로 위쪽 볼륨이 강조된 형태; 순진해 보이지만 집요한 눈빛. Make this face and body clearly different from other cards.
Personality and pose: 호기심 많은 탐험가; 웍에서 불기둥을 뽑아내며 한 발을 내딛는 자세; wounded, guarded, barely keeping balance after a brutal exchange.
Facial expression: tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed.
Camera/view variation: dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 상체 곡선이 돋보이는 실루엣 중심의 고급 갑주 디자인; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: open-air food market, colorful stalls, steam, flying spices, fire elemental atmosphere; fire/화 elemental atmosphere; no other characters.
Style/medium: gourmet battle fantasy card art, steam and flame, vivid street-food lighting, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: heavy battle damage: broken outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor.
Damage coverage: heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0775 Sade Ash 잔월, damage stage 4 (defeated).
Subject: adult 여성 흑인 인간, 유연형, 홍련 화검, 화염 셰프, weapon/equipment 불꽃 웍과 식칼 부적.
World/era concept: 현대 셰프 길드 화염전; 현시대 미식 배틀. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: busy lunchtime daylight with awnings, steam, and warm flame contrast. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: stylish chef jacket, waist apron, fitted pants, heatproof gloves, metal accessories.
Unique appearance DNA: 짧고 단단한 턱선; 깊게 들어간 음영 있는 눈; 긴 콧대와 또렷한 코끝; 긴장하면 떨리는 작은 입술; 붉은 기가 도는 건강한 피부; 붉은 기 도는 긴 머리와 흐트러진 앞머리; 유연한 무희 같은 체형; 갑주 장식으로 위쪽 볼륨이 강조된 형태; 순진해 보이지만 집요한 눈빛. Make this face and body clearly different from other cards.
Personality and pose: 호기심 많은 탐험가; 웍에서 불기둥을 뽑아내며 한 발을 내딛는 자세; battle-worn, emotionally overwhelmed, clearly defeated, no gore.
Facial expression: frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain.
Camera/view variation: rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 상체 곡선이 돋보이는 실루엣 중심의 고급 갑주 디자인; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: open-air food market, colorful stalls, steam, flying spices, fire elemental atmosphere; fire/화 elemental atmosphere; no other characters.
Style/medium: gourmet battle fantasy card art, steam and flame, vivid street-food lighting, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: defeated state: kneeling, collapsed, or sitting back after battle, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor.
Damage coverage: defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0776 Seriel Willow 적송, damage stage 0 (normal).
Subject: adult 여성 하프엘프, 유연형, 금사 수결계, 빙하 연구원, weapon/equipment 얼음 코어 드릴과 서리 결계.
World/era concept: 북극 연구기지 정령전; 현대 극지 연구. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: cold polar morning with pale sun through snow and faint aurora color. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: thermal research suit, fur-trim hood, harness, insulated boots, cracked goggles.
Unique appearance DNA: 각진 턱선; 처진 눈꼬리의 부드러운 눈매; 작고 둥근 코; 강한 색감의 도톰한 입술; 깊은 갈색 피부; 양쪽으로 땋은 굵은 머리; 부드러운 곡선형 체형; 갑주 장식으로 위쪽 볼륨이 강조된 형태; 조용히 위협적인 암살자 인상. Make this face and body clearly different from other cards.
Personality and pose: 화려함을 즐기는 무대형; 드릴을 바닥에 꽂고 빙결장을 펼치는 자세; confident ready stance.
Facial expression: controlled confident expression, eyes focused, no distress.
Camera/view variation: front or three-quarter front view for clear character identity. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 풍성한 상체 실루엣과 어깨·허리 대비가 또렷한 카드 핀업 구도; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: polar research base, aurora, ice core machines, snowstorm, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: arctic science fantasy card art, aurora lighting, soft snow haze, crisp detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: intact armor and clothing, pristine battle-ready silhouette.
Damage coverage: all outfit and armor zones are intact and clean; no damage distribution is needed at this stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: no battle-damage exposure yet; mature silhouette is visible through intact adult outfit design. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: no missing armor or clothing; all equipment is intact. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0776 Seriel Willow 적송, damage stage 1 (light-damage).
Subject: adult 여성 하프엘프, 유연형, 금사 수결계, 빙하 연구원, weapon/equipment 얼음 코어 드릴과 서리 결계.
World/era concept: 북극 연구기지 정령전; 현대 극지 연구. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: cold polar morning with pale sun through snow and faint aurora color. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: thermal research suit, fur-trim hood, harness, insulated boots, cracked goggles.
Unique appearance DNA: 각진 턱선; 처진 눈꼬리의 부드러운 눈매; 작고 둥근 코; 강한 색감의 도톰한 입술; 깊은 갈색 피부; 양쪽으로 땋은 굵은 머리; 부드러운 곡선형 체형; 갑주 장식으로 위쪽 볼륨이 강조된 형태; 조용히 위협적인 암살자 인상. Make this face and body clearly different from other cards.
Personality and pose: 화려함을 즐기는 무대형; 드릴을 바닥에 꽂고 빙결장을 펼치는 자세; still composed but reacting to an opening exchange.
Facial expression: annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit.
Camera/view variation: three-quarter front view or slight side angle, enough to show both face and first armor damage. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 풍성한 상체 실루엣과 어깨·허리 대비가 또렷한 카드 핀업 구도; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: polar research base, aurora, ice core machines, snowstorm, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: arctic science fantasy card art, aurora lighting, soft snow haze, crisp detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: light battle damage: scratched armor or modern gear, torn jacket or cloak edges, scuffed gloves, one shoulder strap loosened, small visible exposure around collarbone, shoulder edge, forearm, waistline, or upper thigh.
Damage coverage: light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: low but noticeable battle-damage exposure: collarbone, shoulder edge, forearm, waistline, or upper thigh should be visible from damaged outer layers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0776 Seriel Willow 적송, damage stage 2 (medium-damage).
Subject: adult 여성 하프엘프, 유연형, 금사 수결계, 빙하 연구원, weapon/equipment 얼음 코어 드릴과 서리 결계.
World/era concept: 북극 연구기지 정령전; 현대 극지 연구. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: cold polar morning with pale sun through snow and faint aurora color. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: thermal research suit, fur-trim hood, harness, insulated boots, cracked goggles.
Unique appearance DNA: 각진 턱선; 처진 눈꼬리의 부드러운 눈매; 작고 둥근 코; 강한 색감의 도톰한 입술; 깊은 갈색 피부; 양쪽으로 땋은 굵은 머리; 부드러운 곡선형 체형; 갑주 장식으로 위쪽 볼륨이 강조된 형태; 조용히 위협적인 암살자 인상. Make this face and body clearly different from other cards.
Personality and pose: 화려함을 즐기는 무대형; 드릴을 바닥에 꽂고 빙결장을 펼치는 자세; strained but still fighting with focus.
Facial expression: painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing.
Camera/view variation: side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 풍성한 상체 실루엣과 어깨·허리 대비가 또렷한 카드 핀업 구도; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: polar research base, aurora, ice core machines, snowstorm, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: arctic science fantasy card art, aurora lighting, soft snow haze, crisp detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: moderate battle damage: cracked shoulder armor or protective gear, torn outer sleeves, loosened belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers.
Damage coverage: medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0776 Seriel Willow 적송, damage stage 3 (heavy-damage).
Subject: adult 여성 하프엘프, 유연형, 금사 수결계, 빙하 연구원, weapon/equipment 얼음 코어 드릴과 서리 결계.
World/era concept: 북극 연구기지 정령전; 현대 극지 연구. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: cold polar morning with pale sun through snow and faint aurora color. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: thermal research suit, fur-trim hood, harness, insulated boots, cracked goggles.
Unique appearance DNA: 각진 턱선; 처진 눈꼬리의 부드러운 눈매; 작고 둥근 코; 강한 색감의 도톰한 입술; 깊은 갈색 피부; 양쪽으로 땋은 굵은 머리; 부드러운 곡선형 체형; 갑주 장식으로 위쪽 볼륨이 강조된 형태; 조용히 위협적인 암살자 인상. Make this face and body clearly different from other cards.
Personality and pose: 화려함을 즐기는 무대형; 드릴을 바닥에 꽂고 빙결장을 펼치는 자세; wounded, guarded, barely keeping balance after a brutal exchange.
Facial expression: tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed.
Camera/view variation: dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 풍성한 상체 실루엣과 어깨·허리 대비가 또렷한 카드 핀업 구도; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: polar research base, aurora, ice core machines, snowstorm, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: arctic science fantasy card art, aurora lighting, soft snow haze, crisp detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: heavy battle damage: broken outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor.
Damage coverage: heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0776 Seriel Willow 적송, damage stage 4 (defeated).
Subject: adult 여성 하프엘프, 유연형, 금사 수결계, 빙하 연구원, weapon/equipment 얼음 코어 드릴과 서리 결계.
World/era concept: 북극 연구기지 정령전; 현대 극지 연구. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: cold polar morning with pale sun through snow and faint aurora color. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: thermal research suit, fur-trim hood, harness, insulated boots, cracked goggles.
Unique appearance DNA: 각진 턱선; 처진 눈꼬리의 부드러운 눈매; 작고 둥근 코; 강한 색감의 도톰한 입술; 깊은 갈색 피부; 양쪽으로 땋은 굵은 머리; 부드러운 곡선형 체형; 갑주 장식으로 위쪽 볼륨이 강조된 형태; 조용히 위협적인 암살자 인상. Make this face and body clearly different from other cards.
Personality and pose: 화려함을 즐기는 무대형; 드릴을 바닥에 꽂고 빙결장을 펼치는 자세; battle-worn, emotionally overwhelmed, clearly defeated, no gore.
Facial expression: frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain.
Camera/view variation: rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 풍성한 상체 실루엣과 어깨·허리 대비가 또렷한 카드 핀업 구도; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: polar research base, aurora, ice core machines, snowstorm, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: arctic science fantasy card art, aurora lighting, soft snow haze, crisp detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: defeated state: kneeling, collapsed, or sitting back after battle, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor.
Damage coverage: defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.