Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0597 Diya Moon 비문, damage stage 0 (normal).
Subject: adult 여성 남아시아 인간, 유연형, 청류 지비늘, 화성 지질술사, weapon/equipment 레일 픽액스와 중력 곡괭이.
World/era concept: 화성 개척지 광산전; 근미래 화성 식민지. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright Mars daytime with red dust haze and industrial work lights. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: dusty pressure-mining suit, armored suspenders, visor, utility thigh packs, heavy boots.
Unique appearance DNA: 둥근 얼굴형; 처진 눈꼬리의 부드러운 눈매; 작고 둥근 코; 두툼하고 선명한 입술; 따뜻한 베이지 피부; 짧은 단발과 삐죽한 앞머리; 큰 키와 긴 목선; 크고 둥근 흉부 실루엣; 친근하지만 위험한 미소. Make this face and body clearly different from other cards.
Personality and pose: 느긋하지만 집요한 추적자; 붉은 암석을 끌어올리며 곡괭이를 내리치는 자세; confident ready stance.
Facial expression: controlled confident expression, eyes focused, no distress.
Camera/view variation: front or three-quarter front view for clear character identity. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 가슴 라인을 강조하는 금속 흉갑과 긴 망토가 어우러진 성인 판타지 의상; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: Mars colony mine, red dust, habitat domes, low gravity rocks, earth elemental atmosphere; earth/지 elemental atmosphere; no other characters.
Style/medium: Mars frontier sci-fi fantasy card art, red dust, industrial lights, rugged detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: intact armor and clothing, pristine battle-ready silhouette.
Damage coverage: all outfit and armor zones are intact and clean; no damage distribution is needed at this stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: no battle-damage exposure yet; mature silhouette is visible through intact adult outfit design. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: no missing armor or clothing; all equipment is intact. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0597 Diya Moon 비문, damage stage 1 (light-damage).
Subject: adult 여성 남아시아 인간, 유연형, 청류 지비늘, 화성 지질술사, weapon/equipment 레일 픽액스와 중력 곡괭이.
World/era concept: 화성 개척지 광산전; 근미래 화성 식민지. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright Mars daytime with red dust haze and industrial work lights. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: dusty pressure-mining suit, armored suspenders, visor, utility thigh packs, heavy boots.
Unique appearance DNA: 둥근 얼굴형; 처진 눈꼬리의 부드러운 눈매; 작고 둥근 코; 두툼하고 선명한 입술; 따뜻한 베이지 피부; 짧은 단발과 삐죽한 앞머리; 큰 키와 긴 목선; 크고 둥근 흉부 실루엣; 친근하지만 위험한 미소. Make this face and body clearly different from other cards.
Personality and pose: 느긋하지만 집요한 추적자; 붉은 암석을 끌어올리며 곡괭이를 내리치는 자세; still composed but reacting to an opening exchange.
Facial expression: annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit.
Camera/view variation: three-quarter front view or slight side angle, enough to show both face and first armor damage. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 가슴 라인을 강조하는 금속 흉갑과 긴 망토가 어우러진 성인 판타지 의상; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: Mars colony mine, red dust, habitat domes, low gravity rocks, earth elemental atmosphere; earth/지 elemental atmosphere; no other characters.
Style/medium: Mars frontier sci-fi fantasy card art, red dust, industrial lights, rugged detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: light battle damage: scratched armor or modern gear, torn jacket or cloak edges, scuffed gloves, one shoulder strap loosened, small visible exposure around collarbone, shoulder edge, forearm, waistline, or upper thigh.
Damage coverage: light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: low but noticeable battle-damage exposure: collarbone, shoulder edge, forearm, waistline, or upper thigh should be visible from damaged outer layers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0597 Diya Moon 비문, damage stage 2 (medium-damage).
Subject: adult 여성 남아시아 인간, 유연형, 청류 지비늘, 화성 지질술사, weapon/equipment 레일 픽액스와 중력 곡괭이.
World/era concept: 화성 개척지 광산전; 근미래 화성 식민지. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright Mars daytime with red dust haze and industrial work lights. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: dusty pressure-mining suit, armored suspenders, visor, utility thigh packs, heavy boots.
Unique appearance DNA: 둥근 얼굴형; 처진 눈꼬리의 부드러운 눈매; 작고 둥근 코; 두툼하고 선명한 입술; 따뜻한 베이지 피부; 짧은 단발과 삐죽한 앞머리; 큰 키와 긴 목선; 크고 둥근 흉부 실루엣; 친근하지만 위험한 미소. Make this face and body clearly different from other cards.
Personality and pose: 느긋하지만 집요한 추적자; 붉은 암석을 끌어올리며 곡괭이를 내리치는 자세; strained but still fighting with focus.
Facial expression: painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing.
Camera/view variation: side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 가슴 라인을 강조하는 금속 흉갑과 긴 망토가 어우러진 성인 판타지 의상; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: Mars colony mine, red dust, habitat domes, low gravity rocks, earth elemental atmosphere; earth/지 elemental atmosphere; no other characters.
Style/medium: Mars frontier sci-fi fantasy card art, red dust, industrial lights, rugged detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: moderate battle damage: cracked shoulder armor or protective gear, torn outer sleeves, loosened belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers.
Damage coverage: medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0597 Diya Moon 비문, damage stage 3 (heavy-damage).
Subject: adult 여성 남아시아 인간, 유연형, 청류 지비늘, 화성 지질술사, weapon/equipment 레일 픽액스와 중력 곡괭이.
World/era concept: 화성 개척지 광산전; 근미래 화성 식민지. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright Mars daytime with red dust haze and industrial work lights. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: dusty pressure-mining suit, armored suspenders, visor, utility thigh packs, heavy boots.
Unique appearance DNA: 둥근 얼굴형; 처진 눈꼬리의 부드러운 눈매; 작고 둥근 코; 두툼하고 선명한 입술; 따뜻한 베이지 피부; 짧은 단발과 삐죽한 앞머리; 큰 키와 긴 목선; 크고 둥근 흉부 실루엣; 친근하지만 위험한 미소. Make this face and body clearly different from other cards.
Personality and pose: 느긋하지만 집요한 추적자; 붉은 암석을 끌어올리며 곡괭이를 내리치는 자세; wounded, guarded, barely keeping balance after a brutal exchange.
Facial expression: tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed.
Camera/view variation: dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 가슴 라인을 강조하는 금속 흉갑과 긴 망토가 어우러진 성인 판타지 의상; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: Mars colony mine, red dust, habitat domes, low gravity rocks, earth elemental atmosphere; earth/지 elemental atmosphere; no other characters.
Style/medium: Mars frontier sci-fi fantasy card art, red dust, industrial lights, rugged detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: heavy battle damage: broken outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor.
Damage coverage: heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0597 Diya Moon 비문, damage stage 4 (defeated).
Subject: adult 여성 남아시아 인간, 유연형, 청류 지비늘, 화성 지질술사, weapon/equipment 레일 픽액스와 중력 곡괭이.
World/era concept: 화성 개척지 광산전; 근미래 화성 식민지. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright Mars daytime with red dust haze and industrial work lights. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: dusty pressure-mining suit, armored suspenders, visor, utility thigh packs, heavy boots.
Unique appearance DNA: 둥근 얼굴형; 처진 눈꼬리의 부드러운 눈매; 작고 둥근 코; 두툼하고 선명한 입술; 따뜻한 베이지 피부; 짧은 단발과 삐죽한 앞머리; 큰 키와 긴 목선; 크고 둥근 흉부 실루엣; 친근하지만 위험한 미소. Make this face and body clearly different from other cards.
Personality and pose: 느긋하지만 집요한 추적자; 붉은 암석을 끌어올리며 곡괭이를 내리치는 자세; battle-worn, emotionally overwhelmed, clearly defeated, no gore.
Facial expression: frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain.
Camera/view variation: rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 가슴 라인을 강조하는 금속 흉갑과 긴 망토가 어우러진 성인 판타지 의상; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: Mars colony mine, red dust, habitat domes, low gravity rocks, earth elemental atmosphere; earth/지 elemental atmosphere; no other characters.
Style/medium: Mars frontier sci-fi fantasy card art, red dust, industrial lights, rugged detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: defeated state: kneeling, collapsed, or sitting back after battle, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor.
Damage coverage: defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0598 진지랑, damage stage 0 (normal).
Subject: adult 여성 동양인 인간, 지구력형, 깊은 목심장, 성목 런웨이 프리스트, weapon/equipment 꽃가지 왕홀과 활주로 결계.
World/era concept: 고대 신전 런웨이 의식; 신화와 패션이 섞인 초현실 세계. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: golden daytime temple courtyard with fashion runway spotlights. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: high-fashion ritual dress, botanical armor pieces, vine heels, jeweled shoulder ornaments.
Unique appearance DNA: 짧고 단단한 턱선; 두꺼운 눈썹과 강한 시선; 긴 콧대와 또렷한 코끝; 작고 앙다문 입; 올리브 톤 피부; 짧은 단발과 삐죽한 앞머리; 부드러운 곡선형 체형; 높게 받쳐진 풍성한 흉부 라인; 대담하고 직선적인 전사 분위기. Make this face and body clearly different from other cards.
Personality and pose: 느긋하지만 집요한 추적자; 런웨이 워킹 중 꽃가지 왕홀로 결계를 펼치는 자세; confident ready stance.
Facial expression: controlled confident expression, eyes focused, no distress.
Camera/view variation: front or three-quarter front view for clear character identity. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 볼륨감 있는 체형을 살리는 전투 드레스와 보호구 조합; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: ancient temple runway, giant tree roots, floating petals, golden spotlights, wood elemental atmosphere; wood/목 elemental atmosphere; no other characters.
Style/medium: mythic fashion fantasy card art, editorial runway pose, ornate botanical detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: intact armor and clothing, pristine battle-ready silhouette.
Damage coverage: all outfit and armor zones are intact and clean; no damage distribution is needed at this stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: no battle-damage exposure yet; mature silhouette is visible through intact adult outfit design. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: no missing armor or clothing; all equipment is intact. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0598 진지랑, damage stage 1 (light-damage).
Subject: adult 여성 동양인 인간, 지구력형, 깊은 목심장, 성목 런웨이 프리스트, weapon/equipment 꽃가지 왕홀과 활주로 결계.
World/era concept: 고대 신전 런웨이 의식; 신화와 패션이 섞인 초현실 세계. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: golden daytime temple courtyard with fashion runway spotlights. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: high-fashion ritual dress, botanical armor pieces, vine heels, jeweled shoulder ornaments.
Unique appearance DNA: 짧고 단단한 턱선; 두꺼운 눈썹과 강한 시선; 긴 콧대와 또렷한 코끝; 작고 앙다문 입; 올리브 톤 피부; 짧은 단발과 삐죽한 앞머리; 부드러운 곡선형 체형; 높게 받쳐진 풍성한 흉부 라인; 대담하고 직선적인 전사 분위기. Make this face and body clearly different from other cards.
Personality and pose: 느긋하지만 집요한 추적자; 런웨이 워킹 중 꽃가지 왕홀로 결계를 펼치는 자세; still composed but reacting to an opening exchange.
Facial expression: annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit.
Camera/view variation: three-quarter front view or slight side angle, enough to show both face and first armor damage. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 볼륨감 있는 체형을 살리는 전투 드레스와 보호구 조합; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: ancient temple runway, giant tree roots, floating petals, golden spotlights, wood elemental atmosphere; wood/목 elemental atmosphere; no other characters.
Style/medium: mythic fashion fantasy card art, editorial runway pose, ornate botanical detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: light battle damage: scratched armor or modern gear, torn jacket or cloak edges, scuffed gloves, one shoulder strap loosened, small visible exposure around collarbone, shoulder edge, forearm, waistline, or upper thigh.
Damage coverage: light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: low but noticeable battle-damage exposure: collarbone, shoulder edge, forearm, waistline, or upper thigh should be visible from damaged outer layers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0598 진지랑, damage stage 2 (medium-damage).
Subject: adult 여성 동양인 인간, 지구력형, 깊은 목심장, 성목 런웨이 프리스트, weapon/equipment 꽃가지 왕홀과 활주로 결계.
World/era concept: 고대 신전 런웨이 의식; 신화와 패션이 섞인 초현실 세계. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: golden daytime temple courtyard with fashion runway spotlights. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: high-fashion ritual dress, botanical armor pieces, vine heels, jeweled shoulder ornaments.
Unique appearance DNA: 짧고 단단한 턱선; 두꺼운 눈썹과 강한 시선; 긴 콧대와 또렷한 코끝; 작고 앙다문 입; 올리브 톤 피부; 짧은 단발과 삐죽한 앞머리; 부드러운 곡선형 체형; 높게 받쳐진 풍성한 흉부 라인; 대담하고 직선적인 전사 분위기. Make this face and body clearly different from other cards.
Personality and pose: 느긋하지만 집요한 추적자; 런웨이 워킹 중 꽃가지 왕홀로 결계를 펼치는 자세; strained but still fighting with focus.
Facial expression: painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing.
Camera/view variation: side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 볼륨감 있는 체형을 살리는 전투 드레스와 보호구 조합; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: ancient temple runway, giant tree roots, floating petals, golden spotlights, wood elemental atmosphere; wood/목 elemental atmosphere; no other characters.
Style/medium: mythic fashion fantasy card art, editorial runway pose, ornate botanical detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: moderate battle damage: cracked shoulder armor or protective gear, torn outer sleeves, loosened belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers.
Damage coverage: medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0598 진지랑, damage stage 3 (heavy-damage).
Subject: adult 여성 동양인 인간, 지구력형, 깊은 목심장, 성목 런웨이 프리스트, weapon/equipment 꽃가지 왕홀과 활주로 결계.
World/era concept: 고대 신전 런웨이 의식; 신화와 패션이 섞인 초현실 세계. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: golden daytime temple courtyard with fashion runway spotlights. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: high-fashion ritual dress, botanical armor pieces, vine heels, jeweled shoulder ornaments.
Unique appearance DNA: 짧고 단단한 턱선; 두꺼운 눈썹과 강한 시선; 긴 콧대와 또렷한 코끝; 작고 앙다문 입; 올리브 톤 피부; 짧은 단발과 삐죽한 앞머리; 부드러운 곡선형 체형; 높게 받쳐진 풍성한 흉부 라인; 대담하고 직선적인 전사 분위기. Make this face and body clearly different from other cards.
Personality and pose: 느긋하지만 집요한 추적자; 런웨이 워킹 중 꽃가지 왕홀로 결계를 펼치는 자세; wounded, guarded, barely keeping balance after a brutal exchange.
Facial expression: tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed.
Camera/view variation: dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 볼륨감 있는 체형을 살리는 전투 드레스와 보호구 조합; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: ancient temple runway, giant tree roots, floating petals, golden spotlights, wood elemental atmosphere; wood/목 elemental atmosphere; no other characters.
Style/medium: mythic fashion fantasy card art, editorial runway pose, ornate botanical detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: heavy battle damage: broken outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor.
Damage coverage: heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0598 진지랑, damage stage 4 (defeated).
Subject: adult 여성 동양인 인간, 지구력형, 깊은 목심장, 성목 런웨이 프리스트, weapon/equipment 꽃가지 왕홀과 활주로 결계.
World/era concept: 고대 신전 런웨이 의식; 신화와 패션이 섞인 초현실 세계. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: golden daytime temple courtyard with fashion runway spotlights. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: high-fashion ritual dress, botanical armor pieces, vine heels, jeweled shoulder ornaments.
Unique appearance DNA: 짧고 단단한 턱선; 두꺼운 눈썹과 강한 시선; 긴 콧대와 또렷한 코끝; 작고 앙다문 입; 올리브 톤 피부; 짧은 단발과 삐죽한 앞머리; 부드러운 곡선형 체형; 높게 받쳐진 풍성한 흉부 라인; 대담하고 직선적인 전사 분위기. Make this face and body clearly different from other cards.
Personality and pose: 느긋하지만 집요한 추적자; 런웨이 워킹 중 꽃가지 왕홀로 결계를 펼치는 자세; battle-worn, emotionally overwhelmed, clearly defeated, no gore.
Facial expression: frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain.
Camera/view variation: rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 볼륨감 있는 체형을 살리는 전투 드레스와 보호구 조합; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: ancient temple runway, giant tree roots, floating petals, golden spotlights, wood elemental atmosphere; wood/목 elemental atmosphere; no other characters.
Style/medium: mythic fashion fantasy card art, editorial runway pose, ornate botanical detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: defeated state: kneeling, collapsed, or sitting back after battle, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor.
Damage coverage: defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0599 Bora Copperhand 적송, damage stage 0 (normal).
Subject: adult 여성 드워프, 단단한 체형, 설화 화수문장, 태양탄 보안관, weapon/equipment 태양 룬 리볼버와 불꽃 올가미.
World/era concept: 서부 개척지 마법 총격전; 와일드 웨스트 대체역사. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: harsh noon sun in a dusty western street, bright and dry. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: western corset vest, long coat, leather belt, boots, sheriff badge, brimmed hat.
Unique appearance DNA: 작은 하트형 얼굴; 처진 눈꼬리의 부드러운 눈매; 부드러운 낮은 콧대; 두툼하고 선명한 입술; 올리브 톤 피부; 은빛 단발과 긴 옆머리; 유연한 무희 같은 체형; 탄탄하고 무거운 흉부 실루엣; 화려하고 자기과시적인 무대 장악력. Make this face and body clearly different from other cards.
Personality and pose: 위험을 계산하는 현실주의자; 코트를 젖히고 리볼버를 뽑는 결투 자세; confident ready stance.
Facial expression: controlled confident expression, eyes focused, no distress.
Camera/view variation: front or three-quarter front view for clear character identity. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 상체 곡선이 돋보이는 실루엣 중심의 고급 갑주 디자인; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: dusty western town, railroad, saloon lights, solar fire runes, fire elemental atmosphere; fire/화 elemental atmosphere; no other characters.
Style/medium: western fantasy trading card art, dust and sun flare, cinematic duel framing, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: intact armor and clothing, pristine battle-ready silhouette.
Damage coverage: all outfit and armor zones are intact and clean; no damage distribution is needed at this stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: no battle-damage exposure yet; mature silhouette is visible through intact adult outfit design. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: no missing armor or clothing; all equipment is intact. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0599 Bora Copperhand 적송, damage stage 1 (light-damage).
Subject: adult 여성 드워프, 단단한 체형, 설화 화수문장, 태양탄 보안관, weapon/equipment 태양 룬 리볼버와 불꽃 올가미.
World/era concept: 서부 개척지 마법 총격전; 와일드 웨스트 대체역사. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: harsh noon sun in a dusty western street, bright and dry. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: western corset vest, long coat, leather belt, boots, sheriff badge, brimmed hat.
Unique appearance DNA: 작은 하트형 얼굴; 처진 눈꼬리의 부드러운 눈매; 부드러운 낮은 콧대; 두툼하고 선명한 입술; 올리브 톤 피부; 은빛 단발과 긴 옆머리; 유연한 무희 같은 체형; 탄탄하고 무거운 흉부 실루엣; 화려하고 자기과시적인 무대 장악력. Make this face and body clearly different from other cards.
Personality and pose: 위험을 계산하는 현실주의자; 코트를 젖히고 리볼버를 뽑는 결투 자세; still composed but reacting to an opening exchange.
Facial expression: annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit.
Camera/view variation: three-quarter front view or slight side angle, enough to show both face and first armor damage. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 상체 곡선이 돋보이는 실루엣 중심의 고급 갑주 디자인; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: dusty western town, railroad, saloon lights, solar fire runes, fire elemental atmosphere; fire/화 elemental atmosphere; no other characters.
Style/medium: western fantasy trading card art, dust and sun flare, cinematic duel framing, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: light battle damage: scratched armor or modern gear, torn jacket or cloak edges, scuffed gloves, one shoulder strap loosened, small visible exposure around collarbone, shoulder edge, forearm, waistline, or upper thigh.
Damage coverage: light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: low but noticeable battle-damage exposure: collarbone, shoulder edge, forearm, waistline, or upper thigh should be visible from damaged outer layers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0599 Bora Copperhand 적송, damage stage 2 (medium-damage).
Subject: adult 여성 드워프, 단단한 체형, 설화 화수문장, 태양탄 보안관, weapon/equipment 태양 룬 리볼버와 불꽃 올가미.
World/era concept: 서부 개척지 마법 총격전; 와일드 웨스트 대체역사. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: harsh noon sun in a dusty western street, bright and dry. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: western corset vest, long coat, leather belt, boots, sheriff badge, brimmed hat.
Unique appearance DNA: 작은 하트형 얼굴; 처진 눈꼬리의 부드러운 눈매; 부드러운 낮은 콧대; 두툼하고 선명한 입술; 올리브 톤 피부; 은빛 단발과 긴 옆머리; 유연한 무희 같은 체형; 탄탄하고 무거운 흉부 실루엣; 화려하고 자기과시적인 무대 장악력. Make this face and body clearly different from other cards.
Personality and pose: 위험을 계산하는 현실주의자; 코트를 젖히고 리볼버를 뽑는 결투 자세; strained but still fighting with focus.
Facial expression: painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing.
Camera/view variation: side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 상체 곡선이 돋보이는 실루엣 중심의 고급 갑주 디자인; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: dusty western town, railroad, saloon lights, solar fire runes, fire elemental atmosphere; fire/화 elemental atmosphere; no other characters.
Style/medium: western fantasy trading card art, dust and sun flare, cinematic duel framing, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: moderate battle damage: cracked shoulder armor or protective gear, torn outer sleeves, loosened belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers.
Damage coverage: medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0599 Bora Copperhand 적송, damage stage 3 (heavy-damage).
Subject: adult 여성 드워프, 단단한 체형, 설화 화수문장, 태양탄 보안관, weapon/equipment 태양 룬 리볼버와 불꽃 올가미.
World/era concept: 서부 개척지 마법 총격전; 와일드 웨스트 대체역사. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: harsh noon sun in a dusty western street, bright and dry. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: western corset vest, long coat, leather belt, boots, sheriff badge, brimmed hat.
Unique appearance DNA: 작은 하트형 얼굴; 처진 눈꼬리의 부드러운 눈매; 부드러운 낮은 콧대; 두툼하고 선명한 입술; 올리브 톤 피부; 은빛 단발과 긴 옆머리; 유연한 무희 같은 체형; 탄탄하고 무거운 흉부 실루엣; 화려하고 자기과시적인 무대 장악력. Make this face and body clearly different from other cards.
Personality and pose: 위험을 계산하는 현실주의자; 코트를 젖히고 리볼버를 뽑는 결투 자세; wounded, guarded, barely keeping balance after a brutal exchange.
Facial expression: tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed.
Camera/view variation: dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 상체 곡선이 돋보이는 실루엣 중심의 고급 갑주 디자인; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: dusty western town, railroad, saloon lights, solar fire runes, fire elemental atmosphere; fire/화 elemental atmosphere; no other characters.
Style/medium: western fantasy trading card art, dust and sun flare, cinematic duel framing, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: heavy battle damage: broken outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor.
Damage coverage: heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0599 Bora Copperhand 적송, damage stage 4 (defeated).
Subject: adult 여성 드워프, 단단한 체형, 설화 화수문장, 태양탄 보안관, weapon/equipment 태양 룬 리볼버와 불꽃 올가미.
World/era concept: 서부 개척지 마법 총격전; 와일드 웨스트 대체역사. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: harsh noon sun in a dusty western street, bright and dry. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: western corset vest, long coat, leather belt, boots, sheriff badge, brimmed hat.
Unique appearance DNA: 작은 하트형 얼굴; 처진 눈꼬리의 부드러운 눈매; 부드러운 낮은 콧대; 두툼하고 선명한 입술; 올리브 톤 피부; 은빛 단발과 긴 옆머리; 유연한 무희 같은 체형; 탄탄하고 무거운 흉부 실루엣; 화려하고 자기과시적인 무대 장악력. Make this face and body clearly different from other cards.
Personality and pose: 위험을 계산하는 현실주의자; 코트를 젖히고 리볼버를 뽑는 결투 자세; battle-worn, emotionally overwhelmed, clearly defeated, no gore.
Facial expression: frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain.
Camera/view variation: rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 상체 곡선이 돋보이는 실루엣 중심의 고급 갑주 디자인; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: dusty western town, railroad, saloon lights, solar fire runes, fire elemental atmosphere; fire/화 elemental atmosphere; no other characters.
Style/medium: western fantasy trading card art, dust and sun flare, cinematic duel framing, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: defeated state: kneeling, collapsed, or sitting back after battle, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor.
Damage coverage: defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0600 Cael Lunaris 유성, damage stage 0 (normal).
Subject: adult 여성 엘프, 지구력형, 홍련 금깃발, VR 검투 스트리머, weapon/equipment 빛의 컨트롤러 블레이드와 데이터 방패.
World/era concept: 가상현실 e스포츠 아레나; 근미래 VR 리그. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright virtual arena lighting with white LED panels and colorful UI glow. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: streamer performance suit, LED jacket, headset, fingerless gloves, hologram belt.
Unique appearance DNA: 각진 턱선; 치켜올라간 고양이상 눈매; 긴 콧대와 또렷한 코끝; 아랫입술이 도톰한 입; 밝은 상아빛 피부; 짧은 곱슬머리와 넓은 이마; 부드러운 곡선형 체형; 좌우로 넓은 볼륨의 성숙한 흉부; 차갑고 귀족적인 인상. Make this face and body clearly different from other cards.
Personality and pose: 결정적인 순간에 대담한 승부사; 컨트롤러 블레이드를 교차하며 관중석을 향해 도발하는 자세; confident ready stance.
Facial expression: controlled confident expression, eyes focused, no distress.
Camera/view variation: front or three-quarter front view for clear character identity. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴이 부각되는 곡선형 흉갑과 허리선이 강조된 판타지 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: virtual esports arena, clean data panels, giant screens, data shields, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: neon esports fantasy card art, clean digital effects, energetic streaming-stage composition, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: intact armor and clothing, pristine battle-ready silhouette.
Damage coverage: all outfit and armor zones are intact and clean; no damage distribution is needed at this stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: no battle-damage exposure yet; mature silhouette is visible through intact adult outfit design. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: no missing armor or clothing; all equipment is intact. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0600 Cael Lunaris 유성, damage stage 1 (light-damage).
Subject: adult 여성 엘프, 지구력형, 홍련 금깃발, VR 검투 스트리머, weapon/equipment 빛의 컨트롤러 블레이드와 데이터 방패.
World/era concept: 가상현실 e스포츠 아레나; 근미래 VR 리그. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright virtual arena lighting with white LED panels and colorful UI glow. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: streamer performance suit, LED jacket, headset, fingerless gloves, hologram belt.
Unique appearance DNA: 각진 턱선; 치켜올라간 고양이상 눈매; 긴 콧대와 또렷한 코끝; 아랫입술이 도톰한 입; 밝은 상아빛 피부; 짧은 곱슬머리와 넓은 이마; 부드러운 곡선형 체형; 좌우로 넓은 볼륨의 성숙한 흉부; 차갑고 귀족적인 인상. Make this face and body clearly different from other cards.
Personality and pose: 결정적인 순간에 대담한 승부사; 컨트롤러 블레이드를 교차하며 관중석을 향해 도발하는 자세; still composed but reacting to an opening exchange.
Facial expression: annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit.
Camera/view variation: three-quarter front view or slight side angle, enough to show both face and first armor damage. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴이 부각되는 곡선형 흉갑과 허리선이 강조된 판타지 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: virtual esports arena, clean data panels, giant screens, data shields, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: neon esports fantasy card art, clean digital effects, energetic streaming-stage composition, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: light battle damage: scratched armor or modern gear, torn jacket or cloak edges, scuffed gloves, one shoulder strap loosened, small visible exposure around collarbone, shoulder edge, forearm, waistline, or upper thigh.
Damage coverage: light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: low but noticeable battle-damage exposure: collarbone, shoulder edge, forearm, waistline, or upper thigh should be visible from damaged outer layers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0600 Cael Lunaris 유성, damage stage 2 (medium-damage).
Subject: adult 여성 엘프, 지구력형, 홍련 금깃발, VR 검투 스트리머, weapon/equipment 빛의 컨트롤러 블레이드와 데이터 방패.
World/era concept: 가상현실 e스포츠 아레나; 근미래 VR 리그. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright virtual arena lighting with white LED panels and colorful UI glow. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: streamer performance suit, LED jacket, headset, fingerless gloves, hologram belt.
Unique appearance DNA: 각진 턱선; 치켜올라간 고양이상 눈매; 긴 콧대와 또렷한 코끝; 아랫입술이 도톰한 입; 밝은 상아빛 피부; 짧은 곱슬머리와 넓은 이마; 부드러운 곡선형 체형; 좌우로 넓은 볼륨의 성숙한 흉부; 차갑고 귀족적인 인상. Make this face and body clearly different from other cards.
Personality and pose: 결정적인 순간에 대담한 승부사; 컨트롤러 블레이드를 교차하며 관중석을 향해 도발하는 자세; strained but still fighting with focus.
Facial expression: painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing.
Camera/view variation: side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴이 부각되는 곡선형 흉갑과 허리선이 강조된 판타지 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: virtual esports arena, clean data panels, giant screens, data shields, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: neon esports fantasy card art, clean digital effects, energetic streaming-stage composition, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: moderate battle damage: cracked shoulder armor or protective gear, torn outer sleeves, loosened belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers.
Damage coverage: medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0600 Cael Lunaris 유성, damage stage 3 (heavy-damage).
Subject: adult 여성 엘프, 지구력형, 홍련 금깃발, VR 검투 스트리머, weapon/equipment 빛의 컨트롤러 블레이드와 데이터 방패.
World/era concept: 가상현실 e스포츠 아레나; 근미래 VR 리그. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright virtual arena lighting with white LED panels and colorful UI glow. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: streamer performance suit, LED jacket, headset, fingerless gloves, hologram belt.
Unique appearance DNA: 각진 턱선; 치켜올라간 고양이상 눈매; 긴 콧대와 또렷한 코끝; 아랫입술이 도톰한 입; 밝은 상아빛 피부; 짧은 곱슬머리와 넓은 이마; 부드러운 곡선형 체형; 좌우로 넓은 볼륨의 성숙한 흉부; 차갑고 귀족적인 인상. Make this face and body clearly different from other cards.
Personality and pose: 결정적인 순간에 대담한 승부사; 컨트롤러 블레이드를 교차하며 관중석을 향해 도발하는 자세; wounded, guarded, barely keeping balance after a brutal exchange.
Facial expression: tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed.
Camera/view variation: dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴이 부각되는 곡선형 흉갑과 허리선이 강조된 판타지 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: virtual esports arena, clean data panels, giant screens, data shields, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: neon esports fantasy card art, clean digital effects, energetic streaming-stage composition, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: heavy battle damage: broken outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor.
Damage coverage: heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0600 Cael Lunaris 유성, damage stage 4 (defeated).
Subject: adult 여성 엘프, 지구력형, 홍련 금깃발, VR 검투 스트리머, weapon/equipment 빛의 컨트롤러 블레이드와 데이터 방패.
World/era concept: 가상현실 e스포츠 아레나; 근미래 VR 리그. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright virtual arena lighting with white LED panels and colorful UI glow. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: streamer performance suit, LED jacket, headset, fingerless gloves, hologram belt.
Unique appearance DNA: 각진 턱선; 치켜올라간 고양이상 눈매; 긴 콧대와 또렷한 코끝; 아랫입술이 도톰한 입; 밝은 상아빛 피부; 짧은 곱슬머리와 넓은 이마; 부드러운 곡선형 체형; 좌우로 넓은 볼륨의 성숙한 흉부; 차갑고 귀족적인 인상. Make this face and body clearly different from other cards.
Personality and pose: 결정적인 순간에 대담한 승부사; 컨트롤러 블레이드를 교차하며 관중석을 향해 도발하는 자세; battle-worn, emotionally overwhelmed, clearly defeated, no gore.
Facial expression: frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain.
Camera/view variation: rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴이 부각되는 곡선형 흉갑과 허리선이 강조된 판타지 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: virtual esports arena, clean data panels, giant screens, data shields, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: neon esports fantasy card art, clean digital effects, energetic streaming-stage composition, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: defeated state: kneeling, collapsed, or sitting back after battle, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor.
Damage coverage: defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.