Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0981 Rowan Hart 첫별, damage stage 0 (normal).
Subject: adult 여성 서양인 인간, 균형형, 흑요 목파도, 부적 상인, weapon/equipment 나무 부적 타래와 접이식 장대.
World/era concept: 전통 시장 도깨비 야간전; 현대 민속 판타지. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: late-afternoon market light with lanterns beginning to glow, not fully night. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: modern hanbok jacket mixed with streetwear, waist pouch, boots, talisman ornaments.
Unique appearance DNA: 날렵한 V라인 얼굴; 눈꼬리가 긴 여우상 눈매; 넓은 콧망울; 두툼하고 선명한 입술; 짙은 황갈색 피부; 양쪽으로 땋은 굵은 머리; 넓은 어깨와 운동선수 같은 등; 넓은 흉갑 안에 눌린 볼륨감; 엄격한 군인 같은 태도. Make this face and body clearly different from other cards.
Personality and pose: 혼자 싸우는 데 익숙한 방랑자; 부적 타래를 펼치며 좁은 골목을 막아서는 자세; confident ready stance.
Facial expression: controlled confident expression, eyes focused, no distress.
Camera/view variation: front or three-quarter front view for clear character identity. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 볼륨감 있는 흉부 실루엣과 장식성 코르셋형 전투복; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: traditional market alley, paper lanterns, wooden talismans, alley mist, wood elemental atmosphere; wood/목 elemental atmosphere; no other characters.
Style/medium: Korean urban folklore card art, lantern light, street texture, magical realism, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: intact armor and clothing, pristine battle-ready silhouette.
Damage coverage: all outfit and armor zones are intact and clean; no damage distribution is needed at this stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: no battle-damage exposure yet; mature silhouette is visible through intact adult outfit design. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: no missing armor or clothing; all equipment is intact. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0981 Rowan Hart 첫별, damage stage 1 (light-damage).
Subject: adult 여성 서양인 인간, 균형형, 흑요 목파도, 부적 상인, weapon/equipment 나무 부적 타래와 접이식 장대.
World/era concept: 전통 시장 도깨비 야간전; 현대 민속 판타지. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: late-afternoon market light with lanterns beginning to glow, not fully night. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: modern hanbok jacket mixed with streetwear, waist pouch, boots, talisman ornaments.
Unique appearance DNA: 날렵한 V라인 얼굴; 눈꼬리가 긴 여우상 눈매; 넓은 콧망울; 두툼하고 선명한 입술; 짙은 황갈색 피부; 양쪽으로 땋은 굵은 머리; 넓은 어깨와 운동선수 같은 등; 넓은 흉갑 안에 눌린 볼륨감; 엄격한 군인 같은 태도. Make this face and body clearly different from other cards.
Personality and pose: 혼자 싸우는 데 익숙한 방랑자; 부적 타래를 펼치며 좁은 골목을 막아서는 자세; still composed but reacting to an opening exchange.
Facial expression: annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit.
Camera/view variation: three-quarter front view or slight side angle, enough to show both face and first armor damage. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 볼륨감 있는 흉부 실루엣과 장식성 코르셋형 전투복; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: traditional market alley, paper lanterns, wooden talismans, alley mist, wood elemental atmosphere; wood/목 elemental atmosphere; no other characters.
Style/medium: Korean urban folklore card art, lantern light, street texture, magical realism, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: light battle damage: scratched armor or modern gear, torn jacket or cloak edges, scuffed gloves, one shoulder strap loosened, small visible exposure around collarbone, shoulder edge, forearm, waistline, or upper thigh.
Damage coverage: light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: low but noticeable battle-damage exposure: collarbone, shoulder edge, forearm, waistline, or upper thigh should be visible from damaged outer layers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0981 Rowan Hart 첫별, damage stage 2 (medium-damage).
Subject: adult 여성 서양인 인간, 균형형, 흑요 목파도, 부적 상인, weapon/equipment 나무 부적 타래와 접이식 장대.
World/era concept: 전통 시장 도깨비 야간전; 현대 민속 판타지. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: late-afternoon market light with lanterns beginning to glow, not fully night. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: modern hanbok jacket mixed with streetwear, waist pouch, boots, talisman ornaments.
Unique appearance DNA: 날렵한 V라인 얼굴; 눈꼬리가 긴 여우상 눈매; 넓은 콧망울; 두툼하고 선명한 입술; 짙은 황갈색 피부; 양쪽으로 땋은 굵은 머리; 넓은 어깨와 운동선수 같은 등; 넓은 흉갑 안에 눌린 볼륨감; 엄격한 군인 같은 태도. Make this face and body clearly different from other cards.
Personality and pose: 혼자 싸우는 데 익숙한 방랑자; 부적 타래를 펼치며 좁은 골목을 막아서는 자세; strained but still fighting with focus.
Facial expression: painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing.
Camera/view variation: side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 볼륨감 있는 흉부 실루엣과 장식성 코르셋형 전투복; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: traditional market alley, paper lanterns, wooden talismans, alley mist, wood elemental atmosphere; wood/목 elemental atmosphere; no other characters.
Style/medium: Korean urban folklore card art, lantern light, street texture, magical realism, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: moderate battle damage: cracked shoulder armor or protective gear, torn outer sleeves, loosened belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers.
Damage coverage: medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0981 Rowan Hart 첫별, damage stage 3 (heavy-damage).
Subject: adult 여성 서양인 인간, 균형형, 흑요 목파도, 부적 상인, weapon/equipment 나무 부적 타래와 접이식 장대.
World/era concept: 전통 시장 도깨비 야간전; 현대 민속 판타지. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: late-afternoon market light with lanterns beginning to glow, not fully night. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: modern hanbok jacket mixed with streetwear, waist pouch, boots, talisman ornaments.
Unique appearance DNA: 날렵한 V라인 얼굴; 눈꼬리가 긴 여우상 눈매; 넓은 콧망울; 두툼하고 선명한 입술; 짙은 황갈색 피부; 양쪽으로 땋은 굵은 머리; 넓은 어깨와 운동선수 같은 등; 넓은 흉갑 안에 눌린 볼륨감; 엄격한 군인 같은 태도. Make this face and body clearly different from other cards.
Personality and pose: 혼자 싸우는 데 익숙한 방랑자; 부적 타래를 펼치며 좁은 골목을 막아서는 자세; wounded, guarded, barely keeping balance after a brutal exchange.
Facial expression: tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed.
Camera/view variation: dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 볼륨감 있는 흉부 실루엣과 장식성 코르셋형 전투복; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: traditional market alley, paper lanterns, wooden talismans, alley mist, wood elemental atmosphere; wood/목 elemental atmosphere; no other characters.
Style/medium: Korean urban folklore card art, lantern light, street texture, magical realism, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: heavy battle damage: broken outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor.
Damage coverage: heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0981 Rowan Hart 첫별, damage stage 4 (defeated).
Subject: adult 여성 서양인 인간, 균형형, 흑요 목파도, 부적 상인, weapon/equipment 나무 부적 타래와 접이식 장대.
World/era concept: 전통 시장 도깨비 야간전; 현대 민속 판타지. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: late-afternoon market light with lanterns beginning to glow, not fully night. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: modern hanbok jacket mixed with streetwear, waist pouch, boots, talisman ornaments.
Unique appearance DNA: 날렵한 V라인 얼굴; 눈꼬리가 긴 여우상 눈매; 넓은 콧망울; 두툼하고 선명한 입술; 짙은 황갈색 피부; 양쪽으로 땋은 굵은 머리; 넓은 어깨와 운동선수 같은 등; 넓은 흉갑 안에 눌린 볼륨감; 엄격한 군인 같은 태도. Make this face and body clearly different from other cards.
Personality and pose: 혼자 싸우는 데 익숙한 방랑자; 부적 타래를 펼치며 좁은 골목을 막아서는 자세; battle-worn, emotionally overwhelmed, clearly defeated, no gore.
Facial expression: frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain.
Camera/view variation: rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 볼륨감 있는 흉부 실루엣과 장식성 코르셋형 전투복; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: traditional market alley, paper lanterns, wooden talismans, alley mist, wood elemental atmosphere; wood/목 elemental atmosphere; no other characters.
Style/medium: Korean urban folklore card art, lantern light, street texture, magical realism, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: defeated state: kneeling, collapsed, or sitting back after battle, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor.
Damage coverage: defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0982 Luna Crown 흑단, damage stage 0 (normal).
Subject: adult 여성 서양인 인간, 중갑형, 유리 금창, 운명 딜러, weapon/equipment 금속 카드덱과 룰렛 링.
World/era concept: 럭셔리 카지노 운명전; 현대 오컬트 카지노. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright luxury interior lighting with gold reflections and clear face visibility. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: elegant dealer suit, fitted vest, high heels, metallic card garters, gloves.
Unique appearance DNA: 짧고 단단한 턱선; 넓게 벌어진 맑은 눈; 섬세하고 뾰족한 코끝; 넓고 자신감 있는 입매; 올리브 톤 피부; 검은 긴 생머리와 높은 반묶음; 작지만 단단한 근육과 짧은 팔다리; 좌우로 넓은 볼륨의 성숙한 흉부; 조용히 위협적인 암살자 인상. Make this face and body clearly different from other cards.
Personality and pose: 패배에서 배우는 성장형; 카드를 부채꼴로 펼치며 룰렛 링을 띄우는 자세; confident ready stance.
Facial expression: controlled confident expression, eyes focused, no distress.
Camera/view variation: front or three-quarter front view for clear character identity. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 볼륨감 있는 흉부 실루엣과 장식성 코르셋형 전투복; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: luxury casino floor, roulette lights, gold chips, mirrored ceiling, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: luxury occult casino card art, gold reflections, dramatic spotlight, sleek glamour, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: intact armor and clothing, pristine battle-ready silhouette.
Damage coverage: all outfit and armor zones are intact and clean; no damage distribution is needed at this stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: no battle-damage exposure yet; mature silhouette is visible through intact adult outfit design. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: no missing armor or clothing; all equipment is intact. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0982 Luna Crown 흑단, damage stage 1 (light-damage).
Subject: adult 여성 서양인 인간, 중갑형, 유리 금창, 운명 딜러, weapon/equipment 금속 카드덱과 룰렛 링.
World/era concept: 럭셔리 카지노 운명전; 현대 오컬트 카지노. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright luxury interior lighting with gold reflections and clear face visibility. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: elegant dealer suit, fitted vest, high heels, metallic card garters, gloves.
Unique appearance DNA: 짧고 단단한 턱선; 넓게 벌어진 맑은 눈; 섬세하고 뾰족한 코끝; 넓고 자신감 있는 입매; 올리브 톤 피부; 검은 긴 생머리와 높은 반묶음; 작지만 단단한 근육과 짧은 팔다리; 좌우로 넓은 볼륨의 성숙한 흉부; 조용히 위협적인 암살자 인상. Make this face and body clearly different from other cards.
Personality and pose: 패배에서 배우는 성장형; 카드를 부채꼴로 펼치며 룰렛 링을 띄우는 자세; still composed but reacting to an opening exchange.
Facial expression: annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit.
Camera/view variation: three-quarter front view or slight side angle, enough to show both face and first armor damage. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 볼륨감 있는 흉부 실루엣과 장식성 코르셋형 전투복; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: luxury casino floor, roulette lights, gold chips, mirrored ceiling, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: luxury occult casino card art, gold reflections, dramatic spotlight, sleek glamour, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: light battle damage: scratched armor or modern gear, torn jacket or cloak edges, scuffed gloves, one shoulder strap loosened, small visible exposure around collarbone, shoulder edge, forearm, waistline, or upper thigh.
Damage coverage: light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: low but noticeable battle-damage exposure: collarbone, shoulder edge, forearm, waistline, or upper thigh should be visible from damaged outer layers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0982 Luna Crown 흑단, damage stage 2 (medium-damage).
Subject: adult 여성 서양인 인간, 중갑형, 유리 금창, 운명 딜러, weapon/equipment 금속 카드덱과 룰렛 링.
World/era concept: 럭셔리 카지노 운명전; 현대 오컬트 카지노. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright luxury interior lighting with gold reflections and clear face visibility. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: elegant dealer suit, fitted vest, high heels, metallic card garters, gloves.
Unique appearance DNA: 짧고 단단한 턱선; 넓게 벌어진 맑은 눈; 섬세하고 뾰족한 코끝; 넓고 자신감 있는 입매; 올리브 톤 피부; 검은 긴 생머리와 높은 반묶음; 작지만 단단한 근육과 짧은 팔다리; 좌우로 넓은 볼륨의 성숙한 흉부; 조용히 위협적인 암살자 인상. Make this face and body clearly different from other cards.
Personality and pose: 패배에서 배우는 성장형; 카드를 부채꼴로 펼치며 룰렛 링을 띄우는 자세; strained but still fighting with focus.
Facial expression: painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing.
Camera/view variation: side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 볼륨감 있는 흉부 실루엣과 장식성 코르셋형 전투복; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: luxury casino floor, roulette lights, gold chips, mirrored ceiling, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: luxury occult casino card art, gold reflections, dramatic spotlight, sleek glamour, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: moderate battle damage: cracked shoulder armor or protective gear, torn outer sleeves, loosened belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers.
Damage coverage: medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0982 Luna Crown 흑단, damage stage 3 (heavy-damage).
Subject: adult 여성 서양인 인간, 중갑형, 유리 금창, 운명 딜러, weapon/equipment 금속 카드덱과 룰렛 링.
World/era concept: 럭셔리 카지노 운명전; 현대 오컬트 카지노. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright luxury interior lighting with gold reflections and clear face visibility. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: elegant dealer suit, fitted vest, high heels, metallic card garters, gloves.
Unique appearance DNA: 짧고 단단한 턱선; 넓게 벌어진 맑은 눈; 섬세하고 뾰족한 코끝; 넓고 자신감 있는 입매; 올리브 톤 피부; 검은 긴 생머리와 높은 반묶음; 작지만 단단한 근육과 짧은 팔다리; 좌우로 넓은 볼륨의 성숙한 흉부; 조용히 위협적인 암살자 인상. Make this face and body clearly different from other cards.
Personality and pose: 패배에서 배우는 성장형; 카드를 부채꼴로 펼치며 룰렛 링을 띄우는 자세; wounded, guarded, barely keeping balance after a brutal exchange.
Facial expression: tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed.
Camera/view variation: dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 볼륨감 있는 흉부 실루엣과 장식성 코르셋형 전투복; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: luxury casino floor, roulette lights, gold chips, mirrored ceiling, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: luxury occult casino card art, gold reflections, dramatic spotlight, sleek glamour, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: heavy battle damage: broken outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor.
Damage coverage: heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0982 Luna Crown 흑단, damage stage 4 (defeated).
Subject: adult 여성 서양인 인간, 중갑형, 유리 금창, 운명 딜러, weapon/equipment 금속 카드덱과 룰렛 링.
World/era concept: 럭셔리 카지노 운명전; 현대 오컬트 카지노. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: bright luxury interior lighting with gold reflections and clear face visibility. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: elegant dealer suit, fitted vest, high heels, metallic card garters, gloves.
Unique appearance DNA: 짧고 단단한 턱선; 넓게 벌어진 맑은 눈; 섬세하고 뾰족한 코끝; 넓고 자신감 있는 입매; 올리브 톤 피부; 검은 긴 생머리와 높은 반묶음; 작지만 단단한 근육과 짧은 팔다리; 좌우로 넓은 볼륨의 성숙한 흉부; 조용히 위협적인 암살자 인상. Make this face and body clearly different from other cards.
Personality and pose: 패배에서 배우는 성장형; 카드를 부채꼴로 펼치며 룰렛 링을 띄우는 자세; battle-worn, emotionally overwhelmed, clearly defeated, no gore.
Facial expression: frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain.
Camera/view variation: rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 볼륨감 있는 흉부 실루엣과 장식성 코르셋형 전투복; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: luxury casino floor, roulette lights, gold chips, mirrored ceiling, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: luxury occult casino card art, gold reflections, dramatic spotlight, sleek glamour, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: defeated state: kneeling, collapsed, or sitting back after battle, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor.
Damage coverage: defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0983 Aelrin Vael 청운, damage stage 0 (normal).
Subject: adult 여성 하프엘프, 중갑형, 푸른 지별무리, 유적 드론 고고학자, weapon/equipment 석판 드론과 진동 채찍.
World/era concept: 정글 유적 드론 탐사; 현대 고고학 어드벤처. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: humid midday jungle sunlight with strong beams through leaves. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: adventurer crop jacket, utility shorts or pants, boots, satchel, protective straps.
Unique appearance DNA: 각진 턱선; 눈꼬리가 긴 여우상 눈매; 넓은 콧망울; 얇고 단정한 입술; 깊은 갈색 피부; 비대칭 숏컷; 작은 키에 폭발적인 근력; 망토와 흉갑 사이로 강조되는 큰 가슴 라인; 친근하지만 위험한 미소. Make this face and body clearly different from other cards.
Personality and pose: 위험을 계산하는 현실주의자; 석판 드론을 띄우고 채찍으로 바위를 가르는 자세; confident ready stance.
Facial expression: controlled confident expression, eyes focused, no distress.
Camera/view variation: front or three-quarter front view for clear character identity. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 풍성한 상체 실루엣과 어깨·허리 대비가 또렷한 카드 핀업 구도; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: jungle ruins, vines, ancient stones, scanning drones, earth elemental atmosphere; earth/지 elemental atmosphere; no other characters.
Style/medium: adventure fantasy trading card art, jungle light shafts, ancient stone detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: intact armor and clothing, pristine battle-ready silhouette.
Damage coverage: all outfit and armor zones are intact and clean; no damage distribution is needed at this stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: no battle-damage exposure yet; mature silhouette is visible through intact adult outfit design. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: no missing armor or clothing; all equipment is intact. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0983 Aelrin Vael 청운, damage stage 1 (light-damage).
Subject: adult 여성 하프엘프, 중갑형, 푸른 지별무리, 유적 드론 고고학자, weapon/equipment 석판 드론과 진동 채찍.
World/era concept: 정글 유적 드론 탐사; 현대 고고학 어드벤처. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: humid midday jungle sunlight with strong beams through leaves. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: adventurer crop jacket, utility shorts or pants, boots, satchel, protective straps.
Unique appearance DNA: 각진 턱선; 눈꼬리가 긴 여우상 눈매; 넓은 콧망울; 얇고 단정한 입술; 깊은 갈색 피부; 비대칭 숏컷; 작은 키에 폭발적인 근력; 망토와 흉갑 사이로 강조되는 큰 가슴 라인; 친근하지만 위험한 미소. Make this face and body clearly different from other cards.
Personality and pose: 위험을 계산하는 현실주의자; 석판 드론을 띄우고 채찍으로 바위를 가르는 자세; still composed but reacting to an opening exchange.
Facial expression: annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit.
Camera/view variation: three-quarter front view or slight side angle, enough to show both face and first armor damage. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 풍성한 상체 실루엣과 어깨·허리 대비가 또렷한 카드 핀업 구도; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: jungle ruins, vines, ancient stones, scanning drones, earth elemental atmosphere; earth/지 elemental atmosphere; no other characters.
Style/medium: adventure fantasy trading card art, jungle light shafts, ancient stone detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: light battle damage: scratched armor or modern gear, torn jacket or cloak edges, scuffed gloves, one shoulder strap loosened, small visible exposure around collarbone, shoulder edge, forearm, waistline, or upper thigh.
Damage coverage: light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: low but noticeable battle-damage exposure: collarbone, shoulder edge, forearm, waistline, or upper thigh should be visible from damaged outer layers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0983 Aelrin Vael 청운, damage stage 2 (medium-damage).
Subject: adult 여성 하프엘프, 중갑형, 푸른 지별무리, 유적 드론 고고학자, weapon/equipment 석판 드론과 진동 채찍.
World/era concept: 정글 유적 드론 탐사; 현대 고고학 어드벤처. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: humid midday jungle sunlight with strong beams through leaves. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: adventurer crop jacket, utility shorts or pants, boots, satchel, protective straps.
Unique appearance DNA: 각진 턱선; 눈꼬리가 긴 여우상 눈매; 넓은 콧망울; 얇고 단정한 입술; 깊은 갈색 피부; 비대칭 숏컷; 작은 키에 폭발적인 근력; 망토와 흉갑 사이로 강조되는 큰 가슴 라인; 친근하지만 위험한 미소. Make this face and body clearly different from other cards.
Personality and pose: 위험을 계산하는 현실주의자; 석판 드론을 띄우고 채찍으로 바위를 가르는 자세; strained but still fighting with focus.
Facial expression: painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing.
Camera/view variation: side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 풍성한 상체 실루엣과 어깨·허리 대비가 또렷한 카드 핀업 구도; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: jungle ruins, vines, ancient stones, scanning drones, earth elemental atmosphere; earth/지 elemental atmosphere; no other characters.
Style/medium: adventure fantasy trading card art, jungle light shafts, ancient stone detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: moderate battle damage: cracked shoulder armor or protective gear, torn outer sleeves, loosened belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers.
Damage coverage: medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0983 Aelrin Vael 청운, damage stage 3 (heavy-damage).
Subject: adult 여성 하프엘프, 중갑형, 푸른 지별무리, 유적 드론 고고학자, weapon/equipment 석판 드론과 진동 채찍.
World/era concept: 정글 유적 드론 탐사; 현대 고고학 어드벤처. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: humid midday jungle sunlight with strong beams through leaves. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: adventurer crop jacket, utility shorts or pants, boots, satchel, protective straps.
Unique appearance DNA: 각진 턱선; 눈꼬리가 긴 여우상 눈매; 넓은 콧망울; 얇고 단정한 입술; 깊은 갈색 피부; 비대칭 숏컷; 작은 키에 폭발적인 근력; 망토와 흉갑 사이로 강조되는 큰 가슴 라인; 친근하지만 위험한 미소. Make this face and body clearly different from other cards.
Personality and pose: 위험을 계산하는 현실주의자; 석판 드론을 띄우고 채찍으로 바위를 가르는 자세; wounded, guarded, barely keeping balance after a brutal exchange.
Facial expression: tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed.
Camera/view variation: dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 풍성한 상체 실루엣과 어깨·허리 대비가 또렷한 카드 핀업 구도; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: jungle ruins, vines, ancient stones, scanning drones, earth elemental atmosphere; earth/지 elemental atmosphere; no other characters.
Style/medium: adventure fantasy trading card art, jungle light shafts, ancient stone detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: heavy battle damage: broken outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor.
Damage coverage: heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0983 Aelrin Vael 청운, damage stage 4 (defeated).
Subject: adult 여성 하프엘프, 중갑형, 푸른 지별무리, 유적 드론 고고학자, weapon/equipment 석판 드론과 진동 채찍.
World/era concept: 정글 유적 드론 탐사; 현대 고고학 어드벤처. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: humid midday jungle sunlight with strong beams through leaves. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: adventurer crop jacket, utility shorts or pants, boots, satchel, protective straps.
Unique appearance DNA: 각진 턱선; 눈꼬리가 긴 여우상 눈매; 넓은 콧망울; 얇고 단정한 입술; 깊은 갈색 피부; 비대칭 숏컷; 작은 키에 폭발적인 근력; 망토와 흉갑 사이로 강조되는 큰 가슴 라인; 친근하지만 위험한 미소. Make this face and body clearly different from other cards.
Personality and pose: 위험을 계산하는 현실주의자; 석판 드론을 띄우고 채찍으로 바위를 가르는 자세; battle-worn, emotionally overwhelmed, clearly defeated, no gore.
Facial expression: frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain.
Camera/view variation: rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 풍성한 상체 실루엣과 어깨·허리 대비가 또렷한 카드 핀업 구도; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: jungle ruins, vines, ancient stones, scanning drones, earth elemental atmosphere; earth/지 elemental atmosphere; no other characters.
Style/medium: adventure fantasy trading card art, jungle light shafts, ancient stone detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: defeated state: kneeling, collapsed, or sitting back after battle, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor.
Damage coverage: defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0984 정가윤, damage stage 0 (normal).
Subject: adult 여성 동양인 인간, 근력형, 벽력 화그림자, 화염술 대학생, weapon/equipment 불꽃을 쏘는 스마트폰 촉매와 강의노트.
World/era concept: 현대 한국 캠퍼스 이능 결투; 현시대 대학가. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: clear late-afternoon daylight with warm sun, visible blue sky, long shadows, and bright campus detail. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: modern adult university outfit with cropped tactical jacket, pleated skirt or denim, sneakers, charm accessories, hidden protective pads.
Unique appearance DNA: 작은 하트형 얼굴; 두꺼운 눈썹과 강한 시선; 높고 곧은 콧대; 입꼬리가 살짝 올라간 입; 올리브 톤 피부; 허리까지 오는 곱슬머리; 작지만 단단한 근육과 짧은 팔다리; 넓은 흉갑 안에 눌린 볼륨감; 조용히 위협적인 암살자 인상. Make this face and body clearly different from other cards.
Personality and pose: 명예를 중시하는 결투가; 후드 집업을 휘날리며 손끝에서 불꽃을 쏘는 자세; confident ready stance.
Facial expression: controlled confident expression, eyes focused, no distress.
Camera/view variation: front or three-quarter front view for clear character identity. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 가슴 라인을 강조하는 금속 흉갑과 긴 망토가 어우러진 성인 판타지 의상; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: university campus plaza, lecture buildings, vending machines, bike racks, burning magic circles, fire elemental atmosphere; fire/화 elemental atmosphere; no other characters.
Style/medium: modern urban fantasy trading card key art, cinematic daylight campus lighting, contemporary Korean character design, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: intact armor and clothing, pristine battle-ready silhouette.
Damage coverage: all outfit and armor zones are intact and clean; no damage distribution is needed at this stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: no battle-damage exposure yet; mature silhouette is visible through intact adult outfit design. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: no missing armor or clothing; all equipment is intact. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0984 정가윤, damage stage 1 (light-damage).
Subject: adult 여성 동양인 인간, 근력형, 벽력 화그림자, 화염술 대학생, weapon/equipment 불꽃을 쏘는 스마트폰 촉매와 강의노트.
World/era concept: 현대 한국 캠퍼스 이능 결투; 현시대 대학가. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: clear late-afternoon daylight with warm sun, visible blue sky, long shadows, and bright campus detail. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: modern adult university outfit with cropped tactical jacket, pleated skirt or denim, sneakers, charm accessories, hidden protective pads.
Unique appearance DNA: 작은 하트형 얼굴; 두꺼운 눈썹과 강한 시선; 높고 곧은 콧대; 입꼬리가 살짝 올라간 입; 올리브 톤 피부; 허리까지 오는 곱슬머리; 작지만 단단한 근육과 짧은 팔다리; 넓은 흉갑 안에 눌린 볼륨감; 조용히 위협적인 암살자 인상. Make this face and body clearly different from other cards.
Personality and pose: 명예를 중시하는 결투가; 후드 집업을 휘날리며 손끝에서 불꽃을 쏘는 자세; still composed but reacting to an opening exchange.
Facial expression: annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit.
Camera/view variation: three-quarter front view or slight side angle, enough to show both face and first armor damage. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 가슴 라인을 강조하는 금속 흉갑과 긴 망토가 어우러진 성인 판타지 의상; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: university campus plaza, lecture buildings, vending machines, bike racks, burning magic circles, fire elemental atmosphere; fire/화 elemental atmosphere; no other characters.
Style/medium: modern urban fantasy trading card key art, cinematic daylight campus lighting, contemporary Korean character design, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: light battle damage: scratched armor or modern gear, torn jacket or cloak edges, scuffed gloves, one shoulder strap loosened, small visible exposure around collarbone, shoulder edge, forearm, waistline, or upper thigh.
Damage coverage: light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: low but noticeable battle-damage exposure: collarbone, shoulder edge, forearm, waistline, or upper thigh should be visible from damaged outer layers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0984 정가윤, damage stage 2 (medium-damage).
Subject: adult 여성 동양인 인간, 근력형, 벽력 화그림자, 화염술 대학생, weapon/equipment 불꽃을 쏘는 스마트폰 촉매와 강의노트.
World/era concept: 현대 한국 캠퍼스 이능 결투; 현시대 대학가. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: clear late-afternoon daylight with warm sun, visible blue sky, long shadows, and bright campus detail. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: modern adult university outfit with cropped tactical jacket, pleated skirt or denim, sneakers, charm accessories, hidden protective pads.
Unique appearance DNA: 작은 하트형 얼굴; 두꺼운 눈썹과 강한 시선; 높고 곧은 콧대; 입꼬리가 살짝 올라간 입; 올리브 톤 피부; 허리까지 오는 곱슬머리; 작지만 단단한 근육과 짧은 팔다리; 넓은 흉갑 안에 눌린 볼륨감; 조용히 위협적인 암살자 인상. Make this face and body clearly different from other cards.
Personality and pose: 명예를 중시하는 결투가; 후드 집업을 휘날리며 손끝에서 불꽃을 쏘는 자세; strained but still fighting with focus.
Facial expression: painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing.
Camera/view variation: side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 가슴 라인을 강조하는 금속 흉갑과 긴 망토가 어우러진 성인 판타지 의상; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: university campus plaza, lecture buildings, vending machines, bike racks, burning magic circles, fire elemental atmosphere; fire/화 elemental atmosphere; no other characters.
Style/medium: modern urban fantasy trading card key art, cinematic daylight campus lighting, contemporary Korean character design, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: moderate battle damage: cracked shoulder armor or protective gear, torn outer sleeves, loosened belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers.
Damage coverage: medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0984 정가윤, damage stage 3 (heavy-damage).
Subject: adult 여성 동양인 인간, 근력형, 벽력 화그림자, 화염술 대학생, weapon/equipment 불꽃을 쏘는 스마트폰 촉매와 강의노트.
World/era concept: 현대 한국 캠퍼스 이능 결투; 현시대 대학가. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: clear late-afternoon daylight with warm sun, visible blue sky, long shadows, and bright campus detail. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: modern adult university outfit with cropped tactical jacket, pleated skirt or denim, sneakers, charm accessories, hidden protective pads.
Unique appearance DNA: 작은 하트형 얼굴; 두꺼운 눈썹과 강한 시선; 높고 곧은 콧대; 입꼬리가 살짝 올라간 입; 올리브 톤 피부; 허리까지 오는 곱슬머리; 작지만 단단한 근육과 짧은 팔다리; 넓은 흉갑 안에 눌린 볼륨감; 조용히 위협적인 암살자 인상. Make this face and body clearly different from other cards.
Personality and pose: 명예를 중시하는 결투가; 후드 집업을 휘날리며 손끝에서 불꽃을 쏘는 자세; wounded, guarded, barely keeping balance after a brutal exchange.
Facial expression: tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed.
Camera/view variation: dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 가슴 라인을 강조하는 금속 흉갑과 긴 망토가 어우러진 성인 판타지 의상; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: university campus plaza, lecture buildings, vending machines, bike racks, burning magic circles, fire elemental atmosphere; fire/화 elemental atmosphere; no other characters.
Style/medium: modern urban fantasy trading card key art, cinematic daylight campus lighting, contemporary Korean character design, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: heavy battle damage: broken outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor.
Damage coverage: heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0984 정가윤, damage stage 4 (defeated).
Subject: adult 여성 동양인 인간, 근력형, 벽력 화그림자, 화염술 대학생, weapon/equipment 불꽃을 쏘는 스마트폰 촉매와 강의노트.
World/era concept: 현대 한국 캠퍼스 이능 결투; 현시대 대학가. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: clear late-afternoon daylight with warm sun, visible blue sky, long shadows, and bright campus detail. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: modern adult university outfit with cropped tactical jacket, pleated skirt or denim, sneakers, charm accessories, hidden protective pads.
Unique appearance DNA: 작은 하트형 얼굴; 두꺼운 눈썹과 강한 시선; 높고 곧은 콧대; 입꼬리가 살짝 올라간 입; 올리브 톤 피부; 허리까지 오는 곱슬머리; 작지만 단단한 근육과 짧은 팔다리; 넓은 흉갑 안에 눌린 볼륨감; 조용히 위협적인 암살자 인상. Make this face and body clearly different from other cards.
Personality and pose: 명예를 중시하는 결투가; 후드 집업을 휘날리며 손끝에서 불꽃을 쏘는 자세; battle-worn, emotionally overwhelmed, clearly defeated, no gore.
Facial expression: frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain.
Camera/view variation: rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 가슴 라인을 강조하는 금속 흉갑과 긴 망토가 어우러진 성인 판타지 의상; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: university campus plaza, lecture buildings, vending machines, bike racks, burning magic circles, fire elemental atmosphere; fire/화 elemental atmosphere; no other characters.
Style/medium: modern urban fantasy trading card key art, cinematic daylight campus lighting, contemporary Korean character design, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: defeated state: kneeling, collapsed, or sitting back after battle, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor.
Damage coverage: defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.