Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0533 임예라, damage stage 0 (normal).
Subject: adult 여성 동양인 인간, 묵직한 파워형, 월광 수장인, 심해 탐사공주, weapon/equipment 수압 창과 산호 드론.
World/era concept: 심해 왕국 탐사전; 해저 판타지 SF. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: clear underwater daylight beams from the surface mixed with coral glow. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: sleek aquatic armor, translucent fins, pearl harness, waterproof bodice, coral ornaments.
Unique appearance DNA: 광대가 또렷한 얼굴; 가늘고 날카로운 눈매; 살짝 매부리 느낌의 코; 넓고 자신감 있는 입매; 붉은 기가 도는 건강한 피부; 검은 긴 생머리와 높은 반묶음; 긴 팔다리와 모델 같은 비율; 망토와 흉갑 사이로 강조되는 큰 가슴 라인; 조용히 위협적인 암살자 인상. Make this face and body clearly different from other cards.
Personality and pose: 약자를 그냥 지나치지 못하는 의협형; 수중에서 창을 뒤로 당기며 물살을 가르는 자세; confident ready stance.
Facial expression: controlled confident expression, eyes focused, no distress.
Camera/view variation: front or three-quarter front view for clear character identity. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴이 부각되는 곡선형 흉갑과 허리선이 강조된 판타지 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: underwater palace ruins, bioluminescent coral, bubbles, pressure waves, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: underwater fantasy card art, bioluminescence, floating hair, soft blue light, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: intact armor and clothing, pristine battle-ready silhouette.
Damage coverage: all outfit and armor zones are intact and clean; no damage distribution is needed at this stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: no battle-damage exposure yet; mature silhouette is visible through intact adult outfit design. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: no missing armor or clothing; all equipment is intact. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0533 임예라, damage stage 1 (light-damage).
Subject: adult 여성 동양인 인간, 묵직한 파워형, 월광 수장인, 심해 탐사공주, weapon/equipment 수압 창과 산호 드론.
World/era concept: 심해 왕국 탐사전; 해저 판타지 SF. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: clear underwater daylight beams from the surface mixed with coral glow. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: sleek aquatic armor, translucent fins, pearl harness, waterproof bodice, coral ornaments.
Unique appearance DNA: 광대가 또렷한 얼굴; 가늘고 날카로운 눈매; 살짝 매부리 느낌의 코; 넓고 자신감 있는 입매; 붉은 기가 도는 건강한 피부; 검은 긴 생머리와 높은 반묶음; 긴 팔다리와 모델 같은 비율; 망토와 흉갑 사이로 강조되는 큰 가슴 라인; 조용히 위협적인 암살자 인상. Make this face and body clearly different from other cards.
Personality and pose: 약자를 그냥 지나치지 못하는 의협형; 수중에서 창을 뒤로 당기며 물살을 가르는 자세; still composed but reacting to an opening exchange.
Facial expression: annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit.
Camera/view variation: three-quarter front view or slight side angle, enough to show both face and first armor damage. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴이 부각되는 곡선형 흉갑과 허리선이 강조된 판타지 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: underwater palace ruins, bioluminescent coral, bubbles, pressure waves, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: underwater fantasy card art, bioluminescence, floating hair, soft blue light, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: light battle damage: scratched armor or modern gear, torn jacket or cloak edges, scuffed gloves, one shoulder strap loosened, small visible exposure around collarbone, shoulder edge, forearm, waistline, or upper thigh.
Damage coverage: light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: low but noticeable battle-damage exposure: collarbone, shoulder edge, forearm, waistline, or upper thigh should be visible from damaged outer layers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0533 임예라, damage stage 2 (medium-damage).
Subject: adult 여성 동양인 인간, 묵직한 파워형, 월광 수장인, 심해 탐사공주, weapon/equipment 수압 창과 산호 드론.
World/era concept: 심해 왕국 탐사전; 해저 판타지 SF. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: clear underwater daylight beams from the surface mixed with coral glow. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: sleek aquatic armor, translucent fins, pearl harness, waterproof bodice, coral ornaments.
Unique appearance DNA: 광대가 또렷한 얼굴; 가늘고 날카로운 눈매; 살짝 매부리 느낌의 코; 넓고 자신감 있는 입매; 붉은 기가 도는 건강한 피부; 검은 긴 생머리와 높은 반묶음; 긴 팔다리와 모델 같은 비율; 망토와 흉갑 사이로 강조되는 큰 가슴 라인; 조용히 위협적인 암살자 인상. Make this face and body clearly different from other cards.
Personality and pose: 약자를 그냥 지나치지 못하는 의협형; 수중에서 창을 뒤로 당기며 물살을 가르는 자세; strained but still fighting with focus.
Facial expression: painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing.
Camera/view variation: side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴이 부각되는 곡선형 흉갑과 허리선이 강조된 판타지 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: underwater palace ruins, bioluminescent coral, bubbles, pressure waves, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: underwater fantasy card art, bioluminescence, floating hair, soft blue light, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: moderate battle damage: cracked shoulder armor or protective gear, torn outer sleeves, loosened belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers.
Damage coverage: medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0533 임예라, damage stage 3 (heavy-damage).
Subject: adult 여성 동양인 인간, 묵직한 파워형, 월광 수장인, 심해 탐사공주, weapon/equipment 수압 창과 산호 드론.
World/era concept: 심해 왕국 탐사전; 해저 판타지 SF. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: clear underwater daylight beams from the surface mixed with coral glow. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: sleek aquatic armor, translucent fins, pearl harness, waterproof bodice, coral ornaments.
Unique appearance DNA: 광대가 또렷한 얼굴; 가늘고 날카로운 눈매; 살짝 매부리 느낌의 코; 넓고 자신감 있는 입매; 붉은 기가 도는 건강한 피부; 검은 긴 생머리와 높은 반묶음; 긴 팔다리와 모델 같은 비율; 망토와 흉갑 사이로 강조되는 큰 가슴 라인; 조용히 위협적인 암살자 인상. Make this face and body clearly different from other cards.
Personality and pose: 약자를 그냥 지나치지 못하는 의협형; 수중에서 창을 뒤로 당기며 물살을 가르는 자세; wounded, guarded, barely keeping balance after a brutal exchange.
Facial expression: tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed.
Camera/view variation: dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴이 부각되는 곡선형 흉갑과 허리선이 강조된 판타지 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: underwater palace ruins, bioluminescent coral, bubbles, pressure waves, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: underwater fantasy card art, bioluminescence, floating hair, soft blue light, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: heavy battle damage: broken outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor.
Damage coverage: heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0533 임예라, damage stage 4 (defeated).
Subject: adult 여성 동양인 인간, 묵직한 파워형, 월광 수장인, 심해 탐사공주, weapon/equipment 수압 창과 산호 드론.
World/era concept: 심해 왕국 탐사전; 해저 판타지 SF. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: clear underwater daylight beams from the surface mixed with coral glow. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: sleek aquatic armor, translucent fins, pearl harness, waterproof bodice, coral ornaments.
Unique appearance DNA: 광대가 또렷한 얼굴; 가늘고 날카로운 눈매; 살짝 매부리 느낌의 코; 넓고 자신감 있는 입매; 붉은 기가 도는 건강한 피부; 검은 긴 생머리와 높은 반묶음; 긴 팔다리와 모델 같은 비율; 망토와 흉갑 사이로 강조되는 큰 가슴 라인; 조용히 위협적인 암살자 인상. Make this face and body clearly different from other cards.
Personality and pose: 약자를 그냥 지나치지 못하는 의협형; 수중에서 창을 뒤로 당기며 물살을 가르는 자세; battle-worn, emotionally overwhelmed, clearly defeated, no gore.
Facial expression: frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain.
Camera/view variation: rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴이 부각되는 곡선형 흉갑과 허리선이 강조된 판타지 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: underwater palace ruins, bioluminescent coral, bubbles, pressure waves, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: underwater fantasy card art, bioluminescence, floating hair, soft blue light, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: defeated state: kneeling, collapsed, or sitting back after battle, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor.
Damage coverage: defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0534 Nadia Ash 은침, damage stage 0 (normal).
Subject: adult 여성 라틴계 인간, 긴 팔다리형, 날카로운 금연꽃, 시계장치 사도, weapon/equipment 초침 레이피어와 시간 톱니.
World/era concept: 시간감옥 크로노 판타지; 시간선 밖의 결투장. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: surreal golden noon frozen in time, bright highlights on gears and glass. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: clockwork bodice armor, capelet, thigh boots, gear halo, ornate gloves.
Unique appearance DNA: 강한 턱과 높은 광대; 깊게 들어간 음영 있는 눈; 작고 둥근 코; 두툼하고 선명한 입술; 올리브 톤 피부; 허리까지 오는 곱슬머리; 두꺼운 팔과 단단한 복부; 갑주 장식으로 위쪽 볼륨이 강조된 형태; 거칠고 야성적인 분위기. Make this face and body clearly different from other cards.
Personality and pose: 느긋하지만 집요한 추적자; 공중의 톱니를 밟고 초침 검을 찌르는 자세; confident ready stance.
Facial expression: controlled confident expression, eyes focused, no distress.
Camera/view variation: front or three-quarter front view for clear character identity. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴이 부각되는 곡선형 흉갑과 허리선이 강조된 판타지 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: fractured clock tower outside time, floating gears, large frozen glass panels, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: chrono fantasy TCG key art, suspended motion, gold and silver gears, surreal lighting, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: intact armor and clothing, pristine battle-ready silhouette.
Damage coverage: all outfit and armor zones are intact and clean; no damage distribution is needed at this stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: no battle-damage exposure yet; mature silhouette is visible through intact adult outfit design. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: no missing armor or clothing; all equipment is intact. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0534 Nadia Ash 은침, damage stage 1 (light-damage).
Subject: adult 여성 라틴계 인간, 긴 팔다리형, 날카로운 금연꽃, 시계장치 사도, weapon/equipment 초침 레이피어와 시간 톱니.
World/era concept: 시간감옥 크로노 판타지; 시간선 밖의 결투장. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: surreal golden noon frozen in time, bright highlights on gears and glass. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: clockwork bodice armor, capelet, thigh boots, gear halo, ornate gloves.
Unique appearance DNA: 강한 턱과 높은 광대; 깊게 들어간 음영 있는 눈; 작고 둥근 코; 두툼하고 선명한 입술; 올리브 톤 피부; 허리까지 오는 곱슬머리; 두꺼운 팔과 단단한 복부; 갑주 장식으로 위쪽 볼륨이 강조된 형태; 거칠고 야성적인 분위기. Make this face and body clearly different from other cards.
Personality and pose: 느긋하지만 집요한 추적자; 공중의 톱니를 밟고 초침 검을 찌르는 자세; still composed but reacting to an opening exchange.
Facial expression: annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit.
Camera/view variation: three-quarter front view or slight side angle, enough to show both face and first armor damage. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴이 부각되는 곡선형 흉갑과 허리선이 강조된 판타지 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: fractured clock tower outside time, floating gears, large frozen glass panels, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: chrono fantasy TCG key art, suspended motion, gold and silver gears, surreal lighting, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: light battle damage: scratched armor or modern gear, torn jacket or cloak edges, scuffed gloves, one shoulder strap loosened, small visible exposure around collarbone, shoulder edge, forearm, waistline, or upper thigh.
Damage coverage: light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: low but noticeable battle-damage exposure: collarbone, shoulder edge, forearm, waistline, or upper thigh should be visible from damaged outer layers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0534 Nadia Ash 은침, damage stage 2 (medium-damage).
Subject: adult 여성 라틴계 인간, 긴 팔다리형, 날카로운 금연꽃, 시계장치 사도, weapon/equipment 초침 레이피어와 시간 톱니.
World/era concept: 시간감옥 크로노 판타지; 시간선 밖의 결투장. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: surreal golden noon frozen in time, bright highlights on gears and glass. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: clockwork bodice armor, capelet, thigh boots, gear halo, ornate gloves.
Unique appearance DNA: 강한 턱과 높은 광대; 깊게 들어간 음영 있는 눈; 작고 둥근 코; 두툼하고 선명한 입술; 올리브 톤 피부; 허리까지 오는 곱슬머리; 두꺼운 팔과 단단한 복부; 갑주 장식으로 위쪽 볼륨이 강조된 형태; 거칠고 야성적인 분위기. Make this face and body clearly different from other cards.
Personality and pose: 느긋하지만 집요한 추적자; 공중의 톱니를 밟고 초침 검을 찌르는 자세; strained but still fighting with focus.
Facial expression: painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing.
Camera/view variation: side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴이 부각되는 곡선형 흉갑과 허리선이 강조된 판타지 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: fractured clock tower outside time, floating gears, large frozen glass panels, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: chrono fantasy TCG key art, suspended motion, gold and silver gears, surreal lighting, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: moderate battle damage: cracked shoulder armor or protective gear, torn outer sleeves, loosened belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers.
Damage coverage: medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0534 Nadia Ash 은침, damage stage 3 (heavy-damage).
Subject: adult 여성 라틴계 인간, 긴 팔다리형, 날카로운 금연꽃, 시계장치 사도, weapon/equipment 초침 레이피어와 시간 톱니.
World/era concept: 시간감옥 크로노 판타지; 시간선 밖의 결투장. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: surreal golden noon frozen in time, bright highlights on gears and glass. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: clockwork bodice armor, capelet, thigh boots, gear halo, ornate gloves.
Unique appearance DNA: 강한 턱과 높은 광대; 깊게 들어간 음영 있는 눈; 작고 둥근 코; 두툼하고 선명한 입술; 올리브 톤 피부; 허리까지 오는 곱슬머리; 두꺼운 팔과 단단한 복부; 갑주 장식으로 위쪽 볼륨이 강조된 형태; 거칠고 야성적인 분위기. Make this face and body clearly different from other cards.
Personality and pose: 느긋하지만 집요한 추적자; 공중의 톱니를 밟고 초침 검을 찌르는 자세; wounded, guarded, barely keeping balance after a brutal exchange.
Facial expression: tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed.
Camera/view variation: dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴이 부각되는 곡선형 흉갑과 허리선이 강조된 판타지 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: fractured clock tower outside time, floating gears, large frozen glass panels, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: chrono fantasy TCG key art, suspended motion, gold and silver gears, surreal lighting, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: heavy battle damage: broken outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor.
Damage coverage: heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0534 Nadia Ash 은침, damage stage 4 (defeated).
Subject: adult 여성 라틴계 인간, 긴 팔다리형, 날카로운 금연꽃, 시계장치 사도, weapon/equipment 초침 레이피어와 시간 톱니.
World/era concept: 시간감옥 크로노 판타지; 시간선 밖의 결투장. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: surreal golden noon frozen in time, bright highlights on gears and glass. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: clockwork bodice armor, capelet, thigh boots, gear halo, ornate gloves.
Unique appearance DNA: 강한 턱과 높은 광대; 깊게 들어간 음영 있는 눈; 작고 둥근 코; 두툼하고 선명한 입술; 올리브 톤 피부; 허리까지 오는 곱슬머리; 두꺼운 팔과 단단한 복부; 갑주 장식으로 위쪽 볼륨이 강조된 형태; 거칠고 야성적인 분위기. Make this face and body clearly different from other cards.
Personality and pose: 느긋하지만 집요한 추적자; 공중의 톱니를 밟고 초침 검을 찌르는 자세; battle-worn, emotionally overwhelmed, clearly defeated, no gore.
Facial expression: frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain.
Camera/view variation: rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴이 부각되는 곡선형 흉갑과 허리선이 강조된 판타지 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: fractured clock tower outside time, floating gears, large frozen glass panels, metal elemental atmosphere; metal/금 elemental atmosphere; no other characters.
Style/medium: chrono fantasy TCG key art, suspended motion, gold and silver gears, surreal lighting, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: defeated state: kneeling, collapsed, or sitting back after battle, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor.
Damage coverage: defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0535 Elyndra Aster 비문, damage stage 0 (normal).
Subject: adult 여성 하프엘프, 근력형, 새벽 화계약, 화염 셰프, weapon/equipment 불꽃 웍과 식칼 부적.
World/era concept: 현대 셰프 길드 화염전; 현시대 미식 배틀. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: busy lunchtime daylight with awnings, steam, and warm flame contrast. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: stylish chef jacket, waist apron, fitted pants, heatproof gloves, metal accessories.
Unique appearance DNA: 광대가 또렷한 얼굴; 크고 둥근 눈; 작고 둥근 코; 긴장하면 떨리는 작은 입술; 짙은 황갈색 피부; 양쪽으로 땋은 굵은 머리; 부드러운 곡선형 체형; 높게 받쳐진 풍성한 흉부 라인; 나른하고 도발적인 분위기. Make this face and body clearly different from other cards.
Personality and pose: 오래 참다 폭발하는 분노형; 웍에서 불기둥을 뽑아내며 한 발을 내딛는 자세; confident ready stance.
Facial expression: controlled confident expression, eyes focused, no distress.
Camera/view variation: front or three-quarter front view for clear character identity. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 성숙한 매력을 살리는 타이트한 전투복과 장식 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: open-air food market, colorful stalls, steam, flying spices, fire elemental atmosphere; fire/화 elemental atmosphere; no other characters.
Style/medium: gourmet battle fantasy card art, steam and flame, vivid street-food lighting, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: intact armor and clothing, pristine battle-ready silhouette.
Damage coverage: all outfit and armor zones are intact and clean; no damage distribution is needed at this stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: no battle-damage exposure yet; mature silhouette is visible through intact adult outfit design. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: no missing armor or clothing; all equipment is intact. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0535 Elyndra Aster 비문, damage stage 1 (light-damage).
Subject: adult 여성 하프엘프, 근력형, 새벽 화계약, 화염 셰프, weapon/equipment 불꽃 웍과 식칼 부적.
World/era concept: 현대 셰프 길드 화염전; 현시대 미식 배틀. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: busy lunchtime daylight with awnings, steam, and warm flame contrast. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: stylish chef jacket, waist apron, fitted pants, heatproof gloves, metal accessories.
Unique appearance DNA: 광대가 또렷한 얼굴; 크고 둥근 눈; 작고 둥근 코; 긴장하면 떨리는 작은 입술; 짙은 황갈색 피부; 양쪽으로 땋은 굵은 머리; 부드러운 곡선형 체형; 높게 받쳐진 풍성한 흉부 라인; 나른하고 도발적인 분위기. Make this face and body clearly different from other cards.
Personality and pose: 오래 참다 폭발하는 분노형; 웍에서 불기둥을 뽑아내며 한 발을 내딛는 자세; still composed but reacting to an opening exchange.
Facial expression: annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit.
Camera/view variation: three-quarter front view or slight side angle, enough to show both face and first armor damage. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 성숙한 매력을 살리는 타이트한 전투복과 장식 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: open-air food market, colorful stalls, steam, flying spices, fire elemental atmosphere; fire/화 elemental atmosphere; no other characters.
Style/medium: gourmet battle fantasy card art, steam and flame, vivid street-food lighting, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: light battle damage: scratched armor or modern gear, torn jacket or cloak edges, scuffed gloves, one shoulder strap loosened, small visible exposure around collarbone, shoulder edge, forearm, waistline, or upper thigh.
Damage coverage: light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: low but noticeable battle-damage exposure: collarbone, shoulder edge, forearm, waistline, or upper thigh should be visible from damaged outer layers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0535 Elyndra Aster 비문, damage stage 2 (medium-damage).
Subject: adult 여성 하프엘프, 근력형, 새벽 화계약, 화염 셰프, weapon/equipment 불꽃 웍과 식칼 부적.
World/era concept: 현대 셰프 길드 화염전; 현시대 미식 배틀. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: busy lunchtime daylight with awnings, steam, and warm flame contrast. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: stylish chef jacket, waist apron, fitted pants, heatproof gloves, metal accessories.
Unique appearance DNA: 광대가 또렷한 얼굴; 크고 둥근 눈; 작고 둥근 코; 긴장하면 떨리는 작은 입술; 짙은 황갈색 피부; 양쪽으로 땋은 굵은 머리; 부드러운 곡선형 체형; 높게 받쳐진 풍성한 흉부 라인; 나른하고 도발적인 분위기. Make this face and body clearly different from other cards.
Personality and pose: 오래 참다 폭발하는 분노형; 웍에서 불기둥을 뽑아내며 한 발을 내딛는 자세; strained but still fighting with focus.
Facial expression: painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing.
Camera/view variation: side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 성숙한 매력을 살리는 타이트한 전투복과 장식 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: open-air food market, colorful stalls, steam, flying spices, fire elemental atmosphere; fire/화 elemental atmosphere; no other characters.
Style/medium: gourmet battle fantasy card art, steam and flame, vivid street-food lighting, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: moderate battle damage: cracked shoulder armor or protective gear, torn outer sleeves, loosened belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers.
Damage coverage: medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0535 Elyndra Aster 비문, damage stage 3 (heavy-damage).
Subject: adult 여성 하프엘프, 근력형, 새벽 화계약, 화염 셰프, weapon/equipment 불꽃 웍과 식칼 부적.
World/era concept: 현대 셰프 길드 화염전; 현시대 미식 배틀. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: busy lunchtime daylight with awnings, steam, and warm flame contrast. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: stylish chef jacket, waist apron, fitted pants, heatproof gloves, metal accessories.
Unique appearance DNA: 광대가 또렷한 얼굴; 크고 둥근 눈; 작고 둥근 코; 긴장하면 떨리는 작은 입술; 짙은 황갈색 피부; 양쪽으로 땋은 굵은 머리; 부드러운 곡선형 체형; 높게 받쳐진 풍성한 흉부 라인; 나른하고 도발적인 분위기. Make this face and body clearly different from other cards.
Personality and pose: 오래 참다 폭발하는 분노형; 웍에서 불기둥을 뽑아내며 한 발을 내딛는 자세; wounded, guarded, barely keeping balance after a brutal exchange.
Facial expression: tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed.
Camera/view variation: dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 성숙한 매력을 살리는 타이트한 전투복과 장식 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: open-air food market, colorful stalls, steam, flying spices, fire elemental atmosphere; fire/화 elemental atmosphere; no other characters.
Style/medium: gourmet battle fantasy card art, steam and flame, vivid street-food lighting, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: heavy battle damage: broken outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor.
Damage coverage: heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0535 Elyndra Aster 비문, damage stage 4 (defeated).
Subject: adult 여성 하프엘프, 근력형, 새벽 화계약, 화염 셰프, weapon/equipment 불꽃 웍과 식칼 부적.
World/era concept: 현대 셰프 길드 화염전; 현시대 미식 배틀. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: busy lunchtime daylight with awnings, steam, and warm flame contrast. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: stylish chef jacket, waist apron, fitted pants, heatproof gloves, metal accessories.
Unique appearance DNA: 광대가 또렷한 얼굴; 크고 둥근 눈; 작고 둥근 코; 긴장하면 떨리는 작은 입술; 짙은 황갈색 피부; 양쪽으로 땋은 굵은 머리; 부드러운 곡선형 체형; 높게 받쳐진 풍성한 흉부 라인; 나른하고 도발적인 분위기. Make this face and body clearly different from other cards.
Personality and pose: 오래 참다 폭발하는 분노형; 웍에서 불기둥을 뽑아내며 한 발을 내딛는 자세; battle-worn, emotionally overwhelmed, clearly defeated, no gore.
Facial expression: frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain.
Camera/view variation: rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 성숙한 매력을 살리는 타이트한 전투복과 장식 갑주; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: open-air food market, colorful stalls, steam, flying spices, fire elemental atmosphere; fire/화 elemental atmosphere; no other characters.
Style/medium: gourmet battle fantasy card art, steam and flame, vivid street-food lighting, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: defeated state: kneeling, collapsed, or sitting back after battle, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor.
Damage coverage: defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0536 유별랑, damage stage 0 (normal).
Subject: adult 여성 동양인 인간, 근력형, 홍련 수검, 빙하 연구원, weapon/equipment 얼음 코어 드릴과 서리 결계.
World/era concept: 북극 연구기지 정령전; 현대 극지 연구. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: cold polar morning with pale sun through snow and faint aurora color. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: thermal research suit, fur-trim hood, harness, insulated boots, cracked goggles.
Unique appearance DNA: 광대가 또렷한 얼굴; 졸린 듯 반쯤 감긴 눈; 넓은 콧망울; 얇고 단정한 입술; 밝은 상아빛 피부; 붉은 기 도는 긴 머리와 흐트러진 앞머리; 큰 키와 긴 목선; 허리 대비가 강한 풍만한 상체; 차갑고 귀족적인 인상. Make this face and body clearly different from other cards.
Personality and pose: 말보다 행동이 빠른 실전파; 드릴을 바닥에 꽂고 빙결장을 펼치는 자세; confident ready stance.
Facial expression: controlled confident expression, eyes focused, no distress.
Camera/view variation: front or three-quarter front view for clear character identity. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴과 균형 잡힌 전신 비율이 카드 아트의 중심이 되는 구도; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: polar research base, aurora, ice core machines, snowstorm, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: arctic science fantasy card art, aurora lighting, soft snow haze, crisp detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: intact armor and clothing, pristine battle-ready silhouette.
Damage coverage: all outfit and armor zones are intact and clean; no damage distribution is needed at this stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: no battle-damage exposure yet; mature silhouette is visible through intact adult outfit design. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: no missing armor or clothing; all equipment is intact. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0536 유별랑, damage stage 1 (light-damage).
Subject: adult 여성 동양인 인간, 근력형, 홍련 수검, 빙하 연구원, weapon/equipment 얼음 코어 드릴과 서리 결계.
World/era concept: 북극 연구기지 정령전; 현대 극지 연구. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: cold polar morning with pale sun through snow and faint aurora color. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: thermal research suit, fur-trim hood, harness, insulated boots, cracked goggles.
Unique appearance DNA: 광대가 또렷한 얼굴; 졸린 듯 반쯤 감긴 눈; 넓은 콧망울; 얇고 단정한 입술; 밝은 상아빛 피부; 붉은 기 도는 긴 머리와 흐트러진 앞머리; 큰 키와 긴 목선; 허리 대비가 강한 풍만한 상체; 차갑고 귀족적인 인상. Make this face and body clearly different from other cards.
Personality and pose: 말보다 행동이 빠른 실전파; 드릴을 바닥에 꽂고 빙결장을 펼치는 자세; still composed but reacting to an opening exchange.
Facial expression: annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit.
Camera/view variation: three-quarter front view or slight side angle, enough to show both face and first armor damage. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴과 균형 잡힌 전신 비율이 카드 아트의 중심이 되는 구도; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: polar research base, aurora, ice core machines, snowstorm, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: arctic science fantasy card art, aurora lighting, soft snow haze, crisp detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: light battle damage: scratched armor or modern gear, torn jacket or cloak edges, scuffed gloves, one shoulder strap loosened, small visible exposure around collarbone, shoulder edge, forearm, waistline, or upper thigh.
Damage coverage: light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: low but noticeable battle-damage exposure: collarbone, shoulder edge, forearm, waistline, or upper thigh should be visible from damaged outer layers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0536 유별랑, damage stage 2 (medium-damage).
Subject: adult 여성 동양인 인간, 근력형, 홍련 수검, 빙하 연구원, weapon/equipment 얼음 코어 드릴과 서리 결계.
World/era concept: 북극 연구기지 정령전; 현대 극지 연구. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: cold polar morning with pale sun through snow and faint aurora color. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: thermal research suit, fur-trim hood, harness, insulated boots, cracked goggles.
Unique appearance DNA: 광대가 또렷한 얼굴; 졸린 듯 반쯤 감긴 눈; 넓은 콧망울; 얇고 단정한 입술; 밝은 상아빛 피부; 붉은 기 도는 긴 머리와 흐트러진 앞머리; 큰 키와 긴 목선; 허리 대비가 강한 풍만한 상체; 차갑고 귀족적인 인상. Make this face and body clearly different from other cards.
Personality and pose: 말보다 행동이 빠른 실전파; 드릴을 바닥에 꽂고 빙결장을 펼치는 자세; strained but still fighting with focus.
Facial expression: painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing.
Camera/view variation: side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴과 균형 잡힌 전신 비율이 카드 아트의 중심이 되는 구도; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: polar research base, aurora, ice core machines, snowstorm, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: arctic science fantasy card art, aurora lighting, soft snow haze, crisp detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: moderate battle damage: cracked shoulder armor or protective gear, torn outer sleeves, loosened belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers.
Damage coverage: medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0536 유별랑, damage stage 3 (heavy-damage).
Subject: adult 여성 동양인 인간, 근력형, 홍련 수검, 빙하 연구원, weapon/equipment 얼음 코어 드릴과 서리 결계.
World/era concept: 북극 연구기지 정령전; 현대 극지 연구. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: cold polar morning with pale sun through snow and faint aurora color. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: thermal research suit, fur-trim hood, harness, insulated boots, cracked goggles.
Unique appearance DNA: 광대가 또렷한 얼굴; 졸린 듯 반쯤 감긴 눈; 넓은 콧망울; 얇고 단정한 입술; 밝은 상아빛 피부; 붉은 기 도는 긴 머리와 흐트러진 앞머리; 큰 키와 긴 목선; 허리 대비가 강한 풍만한 상체; 차갑고 귀족적인 인상. Make this face and body clearly different from other cards.
Personality and pose: 말보다 행동이 빠른 실전파; 드릴을 바닥에 꽂고 빙결장을 펼치는 자세; wounded, guarded, barely keeping balance after a brutal exchange.
Facial expression: tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed.
Camera/view variation: dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴과 균형 잡힌 전신 비율이 카드 아트의 중심이 되는 구도; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: polar research base, aurora, ice core machines, snowstorm, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: arctic science fantasy card art, aurora lighting, soft snow haze, crisp detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: heavy battle damage: broken outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor.
Damage coverage: heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.


Prompt:
Use case: stylized-concept
Asset type: high-resolution individual trading card illustration
Primary request: Create a unique full-card illustration for C0536 유별랑, damage stage 4 (defeated).
Subject: adult 여성 동양인 인간, 근력형, 홍련 수검, 빙하 연구원, weapon/equipment 얼음 코어 드릴과 서리 결계.
World/era concept: 북극 연구기지 정령전; 현대 극지 연구. This roster is not limited to medieval fantasy; characters can come from modern campuses, idol stages, cyberpunk streets, space colonies, sports arenas, mythic fashion worlds, or other time periods.
Lighting/time/weather: cold polar morning with pale sun through snow and faint aurora color. Do not default every battle to night; use daytime, afternoon, morning, cloudy, indoor, or night lighting only when this field calls for it.
Signature costume/equipment: thermal research suit, fur-trim hood, harness, insulated boots, cracked goggles.
Unique appearance DNA: 광대가 또렷한 얼굴; 졸린 듯 반쯤 감긴 눈; 넓은 콧망울; 얇고 단정한 입술; 밝은 상아빛 피부; 붉은 기 도는 긴 머리와 흐트러진 앞머리; 큰 키와 긴 목선; 허리 대비가 강한 풍만한 상체; 차갑고 귀족적인 인상. Make this face and body clearly different from other cards.
Personality and pose: 말보다 행동이 빠른 실전파; 드릴을 바닥에 꽂고 빙결장을 펼치는 자세; battle-worn, emotionally overwhelmed, clearly defeated, no gore.
Facial expression: frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain.
Camera/view variation: rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain. Across a character's five damage stages, avoid repeating the same straight-front pose; include front, side, and rear three-quarter views where appropriate.
Adult visual appeal: 큰 가슴과 균형 잡힌 전신 비율이 카드 아트의 중심이 되는 구도; adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design.
Scene/backdrop: polar research base, aurora, ice core machines, snowstorm, water elemental atmosphere; water/수 elemental atmosphere; no other characters.
Style/medium: arctic science fantasy card art, aurora lighting, soft snow haze, crisp detail, portrait card composition.
Visual noise control: keep tiny sparkles, glitter, particle clutter, micro-shards, and confetti-like debris sparse; use a few large readable elemental shapes and clear silhouettes instead of dense shimmering detail that makes the card hard to look at.
Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.
Damage state: defeated state: kneeling, collapsed, or sitting back after battle, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor.
Damage coverage: defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.
Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.
Battle-damage exposure direction: maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.
Missing gear/clothing emphasis: the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.
Continuity: keep this character's face, body type, race, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages.
Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, nudity, and body exposure are allowed when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no text; no logo; no watermark.
Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.