From ca1006ca76b177bb283a7dfbc7c8a248ce8c7e01 Mon Sep 17 00:00:00 2001 From: Wickedness Date: Wed, 10 Jun 2026 02:18:36 +0900 Subject: [PATCH] Document card art variation requirements --- assets/cards/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/assets/cards/README.md b/assets/cards/README.md index 9d6ed7b..fd34bf9 100644 --- a/assets/cards/README.md +++ b/assets/cards/README.md @@ -22,6 +22,7 @@ The game art direction is adult-oriented fantasy pinup: - Characters should emphasize mature curvy female silhouettes and large-breast armor/clothing design. - Every character should have a distinct appearance DNA: face shape, eye shape, nose, lips, skin tone, hair, body proportions, bust shape, and overall presence. Avoid generating the same default pretty face and same body repeatedly. +- Every character should also have a distinct combat identity and pose language: weapon handling, stance, posture, balance, hand placement, and silhouette should vary so the 1000-character roster does not feel like one model in different costumes. - Damage-state art should show armor destruction, torn outer clothing, broken belts, damaged bracers, dust, scorch marks, and defeated poses. - Defeated and high-damage stages should show emotional defeat: frustrated tears, resentful grimaces, clenched teeth, wet eyes, and expressions that feel unfair or humiliating rather than calm dignity. - Medium through defeated stages may show clear combat-pain reactions from abdominal hits: gasping open mouth, hunched posture, labored breathing, tears, and small saliva/drool details. These must read as combat injury reactions, not sexual acts or fetish framing.