Balance damage across all armor zones
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@@ -56,6 +56,8 @@ function damageSpec(stage) {
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"no missing armor or clothing; all equipment is intact",
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damageCoverage:
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"all outfit and armor zones are intact and clean; no damage distribution is needed at this stage",
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protectedZoneDamage:
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"no protected-zone damage yet; chest armor or bodice, hip armor, rear skirt or coat panels, and seat armor are intact before combat",
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camera:
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"front or three-quarter front view for clear character identity",
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},
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@@ -74,6 +76,8 @@ function damageSpec(stage) {
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"minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor",
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damageCoverage:
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"light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage",
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protectedZoneDamage:
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"light damage may include small scuffs, dents, or loosened fasteners on chest armor or bodice edges, hip armor, rear skirt or coat panels, or seat armor, while preserving opaque coverage and avoiding erotic focus",
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camera:
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"three-quarter front view or slight side angle, enough to show both face and first armor damage",
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},
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@@ -92,6 +96,8 @@ function damageSpec(stage) {
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"visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts",
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damageCoverage:
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"medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched",
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protectedZoneDamage:
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"medium damage must not avoid the chest or rear-body gear: chest armor or bodice panels, side-bust armor edges, hip plates, rear waist plates, seat armor, back skirt panels, or coat tails should show cracks, torn seams, dents, missing outer trim, or broken straps, while opaque remnants cover intimate areas",
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camera:
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"side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible",
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},
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@@ -110,6 +116,8 @@ function damageSpec(stage) {
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"major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby",
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damageCoverage:
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"heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed",
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protectedZoneDamage:
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"heavy damage must visibly affect chest and rear-body equipment too: dented or split chest armor, torn bodice seams, damaged under-bust straps, cracked side-bust armor edges, broken hip plates, torn rear skirt or coat panels, crushed seat armor, and snapped rear waist fasteners should be present as combat damage, not erotic framing; never leave bust or rear/hip regions unusually pristine compared with the rest of the body",
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camera:
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"dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible",
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},
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@@ -128,6 +136,8 @@ function damageSpec(stage) {
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"the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments",
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damageCoverage:
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"defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas",
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protectedZoneDamage:
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"defeated damage must include the same destruction level on chest and rear-body gear as everywhere else: warped chest armor or torn bodice panels, broken under-bust support straps, damaged cleavage-edge armor without explicit nudity, fractured hip plates, torn rear skirt or coat panels, crushed seat armor, and broken rear waist fasteners; these areas must not look selectively protected or repaired, while opaque remnants cover intimate areas",
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camera:
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"rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain",
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},
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@@ -166,6 +176,7 @@ function promptFor(character, stage) {
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`Damage state: ${spec.visual}.`,
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`Impact intensity: ${spec.impactIntensity}. Make the damage feel forceful and physically convincing, not like mild fashion distressing.`,
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`Damage coverage: ${spec.damageCoverage}. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.`,
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`Protected-zone damage balance: ${spec.protectedZoneDamage}. Damage to chest, bust armor, hips, and rear-body outfit panels should read as natural combat destruction of equipment and clothing, never as selective preservation and never as explicit sexual display.`,
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"Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.",
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`Battle-damage exposure direction: ${spec.exposure}. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward while remaining non-sexual combat damage.`,
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`Missing gear/clothing emphasis: ${spec.missingArmor}. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.`,
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