Expand camera and pose variation in card generation
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@@ -48,6 +48,7 @@ The game art direction is adult-oriented multi-world pinup:
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- High-damage stages should make the combat feel intense through missing or destroyed hand, foot, shoulder, abdomen, hip, and torso armor/clothing. Strong adult damaged-costume presentation should be used wherever possible, and the composition should be built to show it clearly.
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- Adult pinup body language is strongly encouraged when it remains framed as battle damage, defeat, or damaged-costume card art. Use arched backs, twisted torsos, hip-forward stances, side-back views, exposed-leg kneeling, strained chest/shoulder posture, damaged-costume torso silhouettes, and defeated poses that emphasize mature curves. Do not depict intimate acts, penetration, minors, gore, or explicit closeups.
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- Do not keep every card as a straight front shot. Use camera variety across stages: front/three-quarter for baseline, side or twisted side for abdomen impacts, and rear three-quarter or side-back views for heavy damage and defeated art when it helps show shoulder, back, cloak, and armor destruction.
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- For each character, force low-angle or high-angle framing somewhere in every consecutive damage-set. Stages should not read as a mirrored front-facing sequence even when same movement language is used.
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All damage-state art must use adult characters only. Intimate acts, penetration, childlike characters, and gore are out of scope; adult-only damaged-costume presentation, adult pinup posing, mature body language, and visible non-sensitive body areas are allowed and encouraged when framed as battle damage, defeat, or damaged-costume card art. Do not make the roster feel like a teen-safe or modest game; high-damage cards should read unmistakably as adult-only card art while remaining non-explicit.
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