Require stronger armor destruction floors
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@@ -54,6 +54,8 @@ function damageSpec(stage) {
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"controlled confident expression, eyes focused, no distress",
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missingArmor:
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"no missing armor or clothing; all equipment is intact",
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destructionFloor:
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"0% armor/equipment destruction: the baseline card must be fully intact before combat",
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damageCoverage:
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"all outfit and armor zones are intact and clean; no damage distribution is needed at this stage",
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protectedZoneDamage:
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@@ -74,6 +76,8 @@ function damageSpec(stage) {
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"annoyed grimace, narrowed eyes, clenched jaw, clearly frustrated by the first hit",
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missingArmor:
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"minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor",
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destructionFloor:
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"opening-hit destruction only: keep the character mostly combat-ready, but make the first visible armor/equipment failures clear enough to establish later cumulative damage",
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damageCoverage:
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"light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage",
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protectedZoneDamage:
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@@ -94,6 +98,8 @@ function damageSpec(stage) {
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"painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing",
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missingArmor:
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"visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts",
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destructionFloor:
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"minimum 50% visible armor/equipment destruction: at least half of the outfit's protective system should read as cracked, torn away, bent, detached, disabled, or hanging loose, distributed across the whole body rather than isolated in one spot",
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damageCoverage:
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"medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched",
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protectedZoneDamage:
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@@ -114,6 +120,8 @@ function damageSpec(stage) {
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"tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed",
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missingArmor:
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"major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby",
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destructionFloor:
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"minimum 70% visible armor/equipment destruction: most protective plates, straps, harnesses, boots, gloves, weapon attachments, and outer outfit layers should look broken, missing, warped, or disabled after a fierce battle",
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damageCoverage:
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"heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed",
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protectedZoneDamage:
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@@ -134,6 +142,8 @@ function damageSpec(stage) {
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"frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain",
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missingArmor:
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"the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments",
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destructionFloor:
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"minimum 85% visible armor/equipment destruction: the armor and equipment system should be comprehensively wrecked, with only battered opaque remnants and broken supports still covering intimate areas",
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damageCoverage:
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"defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas",
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protectedZoneDamage:
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@@ -175,6 +185,7 @@ function promptFor(character, stage) {
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"Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.",
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`Damage state: ${spec.visual}.`,
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`Impact intensity: ${spec.impactIntensity}. Make the damage feel forceful and physically convincing, not like mild fashion distressing.`,
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`Armor/equipment destruction floor: ${spec.destructionFloor}. Treat this as a visual minimum for the stage, while keeping the image readable and non-gore.`,
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`Damage coverage: ${spec.damageCoverage}. Damage must feel physically consistent across the whole outfit and armor system, while avoiding sexual posing or explicit intimate exposure.`,
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`Protected-zone damage balance: ${spec.protectedZoneDamage}. Damage to chest, bust armor, hips, and rear-body outfit panels should read as natural combat destruction of equipment and clothing, never as selective preservation and never as explicit sexual display.`,
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"Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.",
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