feat: migrate legacy playout workflow and scenes
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@@ -39,6 +39,7 @@ public sealed class DryRunPlayoutEngineTests
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await engine.PrepareAsync(cue, CancellationToken.None),
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await engine.TakeInAsync(CancellationToken.None),
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await engine.NextAsync(cue, CancellationToken.None),
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await engine.UpdateOnAirAsync(cue, CancellationToken.None),
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await engine.TakeOutAsync(
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PlayoutTakeOutScope.All,
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CancellationToken.None),
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@@ -72,6 +73,12 @@ public sealed class DryRunPlayoutEngineTests
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Assert.Null(engine.Status.PreparedSceneName);
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Assert.Equal("first-scene", engine.Status.OnAirSceneName);
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var update = await engine.UpdateOnAirAsync(
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Cue("first-scene"),
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CancellationToken.None);
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Assert.Null(engine.Status.PreparedSceneName);
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Assert.Equal("first-scene", engine.Status.OnAirSceneName);
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var next = await engine.NextAsync(
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Cue("next-scene"),
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CancellationToken.None);
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@@ -86,12 +93,12 @@ public sealed class DryRunPlayoutEngineTests
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var disconnect = await engine.DisconnectAsync(CancellationToken.None);
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Assert.All(
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new[] { connect, prepare, takeIn, next, takeOut, disconnect },
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new[] { connect, prepare, takeIn, update, next, takeOut, disconnect },
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result => Assert.Equal(PlayoutResultCode.Success, result.Code));
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Assert.All(
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new[] { connect, prepare, takeIn, next, takeOut, disconnect },
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new[] { connect, prepare, takeIn, update, next, takeOut, disconnect },
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result => Assert.True(result.IsDryRun));
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Assert.Equal(6, statuses.Count);
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Assert.Equal(7, statuses.Count);
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Assert.True(statuses.Zip(statuses.Skip(1), (left, right) => left.Sequence < right.Sequence).All(x => x));
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Assert.All(statuses, status => Assert.Equal(PlayoutConnectionState.DryRunReady, status.State));
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}
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