feat: initialize existing development playout PCs
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@@ -34,10 +34,17 @@ public sealed partial class MainWindow
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{
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var explicitLocalConfigurationExists = File.Exists(
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PlayoutOptionsLoader.DefaultPath);
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_playoutOptions = PlayoutOptionsLoader.Load(
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operatorSceneDirectory: _appliedOperatorSettings.SceneDirectory,
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operatorBackgroundDirectory: _appliedOperatorSettings.BackgroundDirectory,
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forceSafeDryRun: IsSourceOnlyBuild);
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_playoutOptions =
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_isDevelopmentLiveLaunch &&
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!_developmentLiveStartupBlocked
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? PlayoutOptionsLoader.LoadDevelopmentLive(
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baseDirectory: AppContext.BaseDirectory)
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: PlayoutOptionsLoader.Load(
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operatorSceneDirectory: _appliedOperatorSettings.SceneDirectory,
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operatorBackgroundDirectory: _appliedOperatorSettings.BackgroundDirectory,
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forceSafeDryRun: IsSourceOnlyBuild ||
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_isDevelopmentLiveLaunchRequested ||
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_developmentLiveStartupBlocked);
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ResetRefreshState();
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var startupComposition = LegacyParityStartupCompositionResolver.Resolve(
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_playoutOptions,
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